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Christian Grünwied
4.9K posts

Christian Grünwied
@Plumpspferdchen
Yogi ("alles leuchtet") - Optimist ("alles super") - IT & Coding ("alles vergurkt") - Pen & Paper ("alles gewürfelt")
Baden-Württemberg, Germany Katılım Temmuz 2013
424 Takip Edilen94 Takipçiler

It is my birthday, precious, and I wants 1500 subscribers, my love, oh yes, go and subscribe my sweet.
@LostLoreScholar?sub_confirmation=1" target="_blank" rel="nofollow noopener">youtube.com/@LostLoreSchol…

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@WH40kbestof I am very sorry to hear this. I hope you find strength and comfort in your family and friends. What helped me when my father passed away was to keep all the good memories in my heart.
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@elvenmaidinn I've got a differentiated view on this: Choice 1: Yes, if the devs commit themself to not using AI. Choice 2: Yes, fine with me. Choice 3: Also fine with me, if there's no budget for art (smaller dev teams / singe dev). Personally, I prefer human made art.
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I am really curious what my followers think.
Is it ok to use Generative Ai (I am using this very term on porpoise) in Game Development
Choice 1 - No, Studio should not use Ai at any stage of Development
Choice 2 - Its ok if Studio use Ai for Placeholders, Brainstorming or Conapt Art - but will ship with fully made by Humans
Choice 3 - Yes, its ok if game will ship with certain Ai assets.
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@osgamer74 Exactly the same here - I still remember this image and whenever I look at the images of those two books, all the memories come back.
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Would y'all like to see a Fantasy book like this?
From @trolllordgames and myself?
Tell us!
#ttrpgart #DarkFantasy

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@Fiflethetwit Something I have in common with the Elf …
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@Plumpspferdchen Thanks Christian, and true, the elf is insufferably optimistic. : )
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I find it really funny when person with 200 or less followers come to my posts and say "No one want to hear your takes!".
I do agree with them, I don't think anyone should be interested in my takes, but giving my take on something enable people to talk about topics, they argue, exchange ideas, share experience, have a civil conversation that fuel their and mine imagination.
50% of ideas for "Project: Gatekeeper" has been born from those conversations.
Dear guests, that come and bring nothing to those conversations, do not be afraid to speak, no one will criticise your (Unless you play Tieflong Evil Paladin/Warlock/Bard in D&D 2024, then yes, we will make fun of you), don't be afraid to share your takes, no matter how controversial they are, share your wisdom and experience with everyone, and use wisdom and experience of others.
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