@operationdfs Yes, any animations you generate in MetaHuman Animator, you can export and import onto the face board in Blender. Check out this tutorial on how you can do it:
youtube.com/watch?v=j59ftP…
youtu.be/7CVnZxLRriI?si…
Check out this new tutorial that covers the new features we released in version 0.5.3 of the Blender MetaHuman DNA addon!
You’ll learn:
• Baking an Unreal level sequence animation for FBX export
• How to correctly import MetaHuman body animation in Blender
• An overview of the swing, twist, and RBF body bones in Blender
• Tips to boost viewport performance when animating
• How you can connect Auto-Rig Pro or Rigify to drive the body
#MetaHuman#UnrealEngine#UE5#UnrealEngine5#Blender#Blender3D#UnrealToBlender#BlenderTutorial#characteranimation
The last release of 2025 just went out! This was a smaller release, but focused on improving stability and Blender 5.0 compatibility. New crashes caused by shader edits and undo/redo operations were resolved, as well as, body animation import issues related to root motion.
Thank you to everyone, who has been helping by filling out bug reports. This makes a big difference!
github.com/poly-hammer/me…#Blender#BlenderAddons#GameDevTools#TechnicalArt#RiggingTools#UnrealEngine#MetaHuman
Latest @PolyHammerTools Metahuman DNA addon update is insanely good!🔥
Now we can get correct body deformations and import body animation from Unreal which opens up a new set of possibilities 🧬 #blender3d#b3d
Malevola x Metahuman Rig in Blender. ⚙️
Since she wasn't a romance option in Dispatch, I'm building her myself. 🤠 Aiming for that specific ingame look using NPR shaders + outlines. Next step: A lot of hand-painting to really sell the style. #b3d#dispatch#blender3d
We’ve finalized our custom Phoenix character model for our upcoming VALORANT project, developed with a hand-painted approach to match the project’s visual style. 🔥
Presented here is a facial expression demonstration created with the MetaHuman Face Rig inside Blender.
#b3d#animation#VALORANT
@rangiz1 Thank you! You can import faceboard animation currently. We made a tutorial here:
youtube.com/watch?v=j59ftP…
And we still do plan to make an exporter for face board animation authored in blender as well! Stay tuned for when that comes out!
@PolyHammerTools Brilliant! What about fixing face animation in Blender on the FaceBoard, from LiveLink? Or Audio Driven, and send back to UE? UE is a hassle for animation... we need that! Apart from that I LOVE YOU! 😍😍😍
@DaluzLuciano Yes, correct! As long as you ingest your modified DNA files through MetaHuman Creator, those changes should propagate to Unreal when you run the character assembly.
youtu.be/OkERB4v_znw?si…
@PolyHammerTools Explaining this to those who work more with the creative side,: If I edit a morph target in Blender (a facial expression),for example, I add a dimple to the character that appears when it smiles. When I update that DNA in Unreal, will that be updated?
"Since Blender was lacking in terms of production and speed, especially character production with MetaHuman, everything was stuck until I found an amazing addon by Polyhammer. Once I saw the result it achieved, I definitely purchased it to use it for my project, and that was one of the key elements for speed." -Mania Carta
Read the @80Level article on the workflow used to create Expedition 33's Lune character.
80.lv/articles/model…
Learn more about our Blender MetaHuman addon here:
polyhammer.com/meta-human-dna…
@marcoghisla@aliveintech@github Ohhhh that's what's happening. I've been trying but yeah it won't work. It also means that @PolyHammerTools MetaHuman dna for blender is down. I just bought it but it won't work because I guess it can't access the Github?