Poly Hammer

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Poly Hammer

Poly Hammer

@PolyHammerTools

Tools for the next generation of 3D

Katılım Temmuz 2024
68 Takip Edilen1.5K Takipçiler
KIRAN B N
KIRAN B N@bnkiran86·
@PolyHammerTools @Coverop Thanks for your response. I am looking for importing FBX file not from unreal engine. Say like I have animation from Mixamo site, how can I import that animation file using polyhammer's addon
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Poly Hammer
Poly Hammer@PolyHammerTools·
We just released our new Character Control Rig Addon for Blender! We listened to our user's requests, and this was created specifically to help them with their MetaHuman animation workflows in Blender. Want to learn more? We just dropped a new tutorial demoing how you can use it with Rigify, Mixamo, and Unreal's robust Retargetor. Importing and exporting animations onto FK controls and the MetaHuman Face Board is dead simple now. youtu.be/V4mWGrTJqFg?si… #BlenderTutorial #MetaHuman #UE5 #blender
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Poly Hammer
Poly Hammer@PolyHammerTools·
@bnkiran86 @Coverop If I am understanding your question correctly... Yes! You can import animation data exported by the Blender addon to Unreal Engine.
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KIRAN B N
KIRAN B N@bnkiran86·
@Coverop @PolyHammerTools How does the body animation file which is not from unreal engine works? Can I import that external fbx file directly from the addon?
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80 LEVEL
80 LEVEL@80Level·
Poly Hammer has released an add-on that generates rigs for MetaHuman characters in Blender and retargets animations to them from Unreal Engine. Get Character Control Rig here: 80.lv/articles/new-a… @PolyHammerTools
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KIRAN B N
KIRAN B N@bnkiran86·
@PolyHammerTools Thanks for your response. It would be helpful if you post some video tutorials on this.
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Poly Hammer
Poly Hammer@PolyHammerTools·
@Coverop We plan to support multiple rig frameworks. Rigify is free and already in Blender, so we did that first. ARP is next on the list.
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Poly Hammer
Poly Hammer@PolyHammerTools·
youtu.be/7CVnZxLRriI?si… Check out this new tutorial that covers the new features we released in version 0.5.3 of the Blender MetaHuman DNA addon! You’ll learn: • Baking an Unreal level sequence animation for FBX export • How to correctly import MetaHuman body animation in Blender • An overview of the swing, twist, and RBF body bones in Blender • Tips to boost viewport performance when animating • How you can connect Auto-Rig Pro or Rigify to drive the body #MetaHuman #UnrealEngine #UE5 #UnrealEngine5 #Blender #Blender3D #UnrealToBlender #BlenderTutorial #characteranimation
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Poly Hammer
Poly Hammer@PolyHammerTools·
The last release of 2025 just went out! This was a smaller release, but focused on improving stability and Blender 5.0 compatibility. New crashes caused by shader edits and undo/redo operations were resolved, as well as, body animation import issues related to root motion. Thank you to everyone, who has been helping by filling out bug reports. This makes a big difference! github.com/poly-hammer/me… #Blender #BlenderAddons #GameDevTools #TechnicalArt #RiggingTools #UnrealEngine #MetaHuman
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3D Gosling
3D Gosling@Shateiel3D·
Latest @PolyHammerTools Metahuman DNA addon update is insanely good!🔥 Now we can get correct body deformations and import body animation from Unreal which opens up a new set of possibilities 🧬 #blender3d #b3d
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3D Gosling
3D Gosling@Shateiel3D·
Malevola x Metahuman Rig in Blender. ⚙️ Since she wasn't a romance option in Dispatch, I'm building her myself. 🤠 Aiming for that specific ingame look using NPR shaders + outlines. Next step: A lot of hand-painting to really sell the style. #b3d #dispatch #blender3d
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7NIGHTS Studio
7NIGHTS Studio@7NIGHTS_Studio·
We’ve finalized our custom Phoenix character model for our upcoming VALORANT project, developed with a hand-painted approach to match the project’s visual style. 🔥 Presented here is a facial expression demonstration created with the MetaHuman Face Rig inside Blender. #b3d #animation #VALORANT
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Poly Hammer
Poly Hammer@PolyHammerTools·
@rangiz1 Thank you! You can import faceboard animation currently. We made a tutorial here: youtube.com/watch?v=j59ftP… And we still do plan to make an exporter for face board animation authored in blender as well! Stay tuned for when that comes out!
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