That '70s Show Season 5 — 4K HDR
The basement. The chaos. The peak of the series—rebuilt in 4K HDR.
Before (left 1080p) and after (right 2160p HDR) stills were taken from an 8K HDR screen & aren't full frame.
-Available for projects: Mescoriginals.com#Thursdaymorning#CreatorLife
@WataruKannazuki would love this edit without the stox on the side, is that possible? trying to show my normie friends and the stox is too much for them to comprehend
This is a direct hardware capture of our Grand Theft Auto 3 port running on the Sega Dreamcast... which I'm still constantly receiving questions about to this day...
So what's the deal? Do we ever plan to revisit it, or have we called it a day and moved on? What about all of these gainz that I keep posting about, surely they could be applied to our GTA3 and VC ports?
The truth is... No, I'm not done. I constantly think about the day when SH4ZAM is ready to be pulled back into the codebase for what will hopefully be another round of epic gainz.
GTA3 and VC on DC were probably the most exhilarating, satisfying projects I've ever worked on as an engineer--academically, professionally, and personally.
SH4ZAM literally started out as hand-optimized inline ASM routines I was whipping out of my ass to optimize the physics and TnL for these ports... but I decided to extract the routines and develop SH4ZAM in isolation for a couple reasons:
1) I saw a gaping hole in the DC homebrew community and KallistiOS ecosystem, which prevented indie developers from truly harnessing the power of the DC's SH4 CPU and its epic FPU, due to us having no good generic software solution to democratize the hardware... I felt like my work on GTA3 and VC could help fill that void.
2) The linear algebra math and low level SH4 ASM was starting to get complex enough that continuing to work within the main game codebase when implementing these optimizations became unrealistic. It became too easy to break the game in obscure ways that weren't immediately apparent without playing the game for hours, which was not a very ideal workflow... I needed an isolated environment where I could rigorously unit test and profile my routines.
In addition to SH4ZAM, though, there's all kinds of other stuff I wanted for the game... We have yet to implement mouse + keyboard support for the PC control scheme, also enabling players enter cheat codes. We had some cool goodies planned for the VMU, and we didn't support any rumble or haptic feedback either, just to name a few.
Finally, we have one more super secret weapon we've kept hidden for many months now... A certain 3D modeling wizard, who goes by @AxleGear89, has been working on asset-side gainz, by reducing polygonal complexity of pedestrian models among others, while astonishingly still managing to get EVEN MORE DETAIL out of the models as well?!
𝑨 𝑵𝒊𝒈𝒉𝒕𝒎𝒂𝒓𝒆 𝒐𝒏 𝑬𝒍𝒎 𝑺𝒕𝒓𝒆𝒆𝒕
ᴛʜᴇ ꜰᴜʟʟ ꜰʀᴀᴍᴇ ᴄᴏʟʟᴇᴄᴛɪᴏɴ
Thanks again to the anonymous king who has
helped bring some great rarities to everyone.
This time FULL FRAME editions of Freddy's films.
#film#movies#cinema#horror#slasher#Freddy