Poprocks

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Poprocks

@Poprocksnft

HEY, I'm Poprocking here!

Katılım Haziran 2009
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Dana🐣
Dana🐣@DanaShostak·
Everyone who replies is getting followed!
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Poprocks
Poprocks@Poprocksnft·
@GodsBurnt What can I do to prepare for WW3? Stock up some seeds and toilet papers?
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Shibo
Shibo@GodsBurnt·
Israel and the United States just struck Iran. They won't call it WW3 until it's too late to prepare. By the time the news says "global conflict," the stores are already empty. The smart ones aren't waiting for permission to get ready. You know what to do…
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Poprocks@Poprocksnft·
@TheGreekGod11 I call my hemorrhoids the blood moon too, I wonder if that’s related. I hope they will take hemorrhoid away next Tuesday 🙏🏻
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Grand Inquisitor Cicero
Grand Inquisitor Cicero@TheGreekGod11·
And guess what? The blood moon will peak EXACTLY at 3:33am 👁️ And from March 3 to end of year = 303 days = 33 again. This will the most insane blood moon we have ever witnessed, and so will be its effects. 🩸🌕 ARE YOU READY?!
Grand Inquisitor Cicero@TheGreekGod11

BLOOD MOON CRASH: AGAIN? Historically, every single total lunar eclipse, also known as the blood moon, has caused a significant market crash or bleed during, before or after this event in the many past years. Last year we had TWO blood moons which were responsible for a hard year in crypto. And yes, unfortunately, we will have another one this year... The next blood moon is on March 3 (33). - Christ was 33 years old when he ascended into heaven, his resurrection after 3 days, the holy trinity - 33 is the age of enlightenment - 33rd degree of the freemasons - master number in numerology - there are 33 vertebrae in the human spine as a ladder for kundalini energy The sinister powers above will use this important event to harvest the energy, so stay away from trading or being risky with your life during this time. Stay also away from mass public events or concerts during this period. Yes, the blood moon starts shortly after the year of the horse begins, so I urge you to be cautious. But here's the good thing: This will be the LAST total lunar eclipse until Dec 31, 2028 / January 1, 2029, which will funnily happen over the New Year's Eve. But that's 3 years away. 3 years where no more blood moon energy can stop our progress, because those events are known to be used for sacrifices, which also include the draining of the markets. Keep in mind, markets often react negatively to the blood moon weeks before up to weeks after the actual event. But usually it happens max. around a week before up to a week afterwards. After this next blood moon ... the road ahead will be finally free. This is why if someone asked me when can we see recovery in the markets, I would say somewhere around end of march until June. I personally see a brutal market reversal happening by latest in September. And not as the crowd parrots in saying that October is when the market bottoms. No, personally, and this is just my opinion, I think that by end of Q3 the markets will have reversed violently. I remain fierce on my belief that the bullrun wasn't here yet and we only had a forced delay. The crypto cycle shifted from 4 years to 5 years. This is why crypto will NOT bottom by October, it will REVERSE.

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Himanshu Kumar
Himanshu Kumar@codewithimanshu·
You can earn $500 per hour working with OpenClaw. I’ve put together a list of Remote job platforms where you can find work and complete it using OpenClaw. All you need is: internet+ 1 laptop. TO get this guide: 1- Comment "remote" 2- like and retweet this post 3- Follow me @codewithimanshu FREE for next 24 hrs only Must follow me @codewithimanshu to get this DM.
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Himanshu Kumar@codewithimanshu

I made $7K in 3 days by setting up Clawdbot (OpenClaw) for non-technical users. You can also do this, in simple steps. You only need, ChatGPT + 1 laptop + 2 hour/day to make $2,000/day. I’ve prepared the exact step-by-step guide. Normally priced at $499, but it’s free for 24 hours. To get it: 1. Comment "OpenClaw", I will send you in DM. 2. Like and Retweet this post. You Must Follow me @codewithimanshu, so i can DM you.

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Aryan
Aryan@justbyte_·
Name an app with 0 haters I'll start:
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wab.eth
wab.eth@wabdoteth·
Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, Sappy.lol and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.
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wab.eth
wab.eth@wabdoteth·
Currently vibe coding a self-care app where you look after your own pet seal by curing your own brainrot. Do daily tasks (go for a walk, avoid TikTok today) → Catch fish → Level up & decorate your home The app is fully web2 atm but debating some stepn-like mechanics.
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Poprocks
Poprocks@Poprocksnft·
@cryptobruh117 @monad Just wondering what are the monad coins about? What can you do with the coins?
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S117.eth
S117.eth@cryptobruh117·
i just unlocked my Golden Ticket and one of the only 260,000 people who will be allowed to use the @monad blockchain remember, if you don't have a ticket for entry you cannot use the blockchain on day 1 thank you for your attention to this matter $mon
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Monad Insights ⨀
Monad Insights ⨀@Monad_Insights·
The first 2k people to interact will receive a special reward 👊
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Monad Media
Monad Media@MediaMonad·
Like, RT and follow to open this box 👀 Will pick out a few winners for a special reward 💜
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