Dylan Jones
888 posts

Dylan Jones
@Posthaste_
Dylan Jones - Game Developer Technical Art Director at @Theorycraft_inc working on @playSUPERVIVE Prev: TA lead on @PlayOverwatch (Titan - 2021)
Katılım Kasım 2016
238 Takip Edilen647 Takipçiler
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GO FETCH - shot 050, animated by @OlovBurman
Studio @pinreelinc
Directed by @adampaloian
Rigs by Kippcase Rigging Studio
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Dylan Jones retweetledi

@h1i9r8o1 I like pure joints for my face rigs. You can still standardize poses for each character with a driver system, pose library, etc. I have found joint face rigs to be easier to standardize while still giving animators more freedom. I shipped 5+ games with blendshapes b4 switching.
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@danieljklug Ok, fair. Im bucketing spiritual/spirits and magic together.
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@Posthaste_ I liked the distinction between "magic" and "spiritual force". It brings a different flavor to the supernatural elements that the Overwatch universe has.
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Weird. There definitely was magic in #Overwatch and #Overwatch2 when I when I helped create it.
Overwatch Cavalry@OWCavalry
Magic does NOT exist in #Overwatch2 🔷 Speaking about Wuyang's story development, Joshi Zhang noted, "it’s really important to us that we don’t cross into the magic realm because magic doesn't exist in Overwatch."
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@Posthaste_ That's not what your coworkers were saying in interviews at the time
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Dylan Jones retweetledi
Dylan Jones retweetledi

An illustration I did for the release of one of my favorite @playSUPERVIVE characters I've gotten to design for the game; Crysta! Thank you to @KevinLM_art for the beautiful backdrop, @LokkenArt for art direction and @julie_lafeuille for the cute sticker designs! 😍

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