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@PotyAlex

Events Manager EX - League ops en Dreamhack Spain Esports City League y @gamepolis_org Tekken @dreammakersclub https://t.co/AspHGivpIx

Málaga Katılım Temmuz 2014
904 Takip Edilen779 Takipçiler
Pot1
Pot1@PotyAlex·
@Ruy_pls Es que esta increible, y ademas lo bien representado que estan los combates en kengan ashura
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Ryu 龍
Ryu 龍@Ruy_pls·
@PotyAlex Por favor. El único personaje que se convertiría en main automático para mi incluso por encima de Miguel.
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Pot1
Pot1@PotyAlex·
Next one Tokita ohma
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Pot1
Pot1@PotyAlex·
Yujiro es un acierto para Tekken
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Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
I finally made it to WAFFLE HOUSE. The staff are always friendly, and when I asked if they would sell me a menu, they sold me one for $5. Next time, I’ll be back at 3 a.m. for fight time. #WAFFLEHOUSE
Katsuhiro Harada tweet mediaKatsuhiro Harada tweet mediaKatsuhiro Harada tweet mediaKatsuhiro Harada tweet media
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Pot1
Pot1@PotyAlex·
@DENGOJIN Phantom blade or Beast of reincarnation
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Dengo - عبدالله
Playing a game that so far topped RE9 and Nioh 3 for this year. I can't wait to talk about it, because holy... 🫠
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kaai
kaai@Kaii_wkey·
@Hexx158091 Que además de activarme los chetos los días hábiles, me agacho todo el rato
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DM | Pwayne
DM | Pwayne@pwayne2288·
#CalentadasTekkeneras 718.- Por qué a Reina no se le puede hacer step a ningún lado a ninguno de sus golpes? --> A....
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Free Agent AbelSame
Free Agent AbelSame@abelignacio95·
No puedo más con tekken 8... no puedo más
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R E P L I C A N T
R E P L I C A N T@Roybattyforever·
En 1995, un anime de poco más de 80 minutos, con un presupuesto de apenas 3 millones de dólares impactó para siempre en el cine de ciencia ficción moderno en Hollywood. La historia de cómo se hizo "Ghost in the Shell" es tan fascinante como la película misma. 👇👇👇
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Pot1
Pot1@PotyAlex·
@CesarStrife hahahahaha mi KUNI, a ver si me termina de molar que despues de jugar reina lo unico que me llama es kazuya
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Pot1
Pot1@PotyAlex·
Que hago yo hasta que salga la Kuni
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Pot1
Pot1@PotyAlex·
Me gusta mucho lo que ha salido de Kuni, no opino hasta que no la juegue
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Ginga?
Ginga?@GingaSwing·
Lo de la Kunimitsu en este juego no es normal
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Pot1
Pot1@PotyAlex·
@Stewy1608 Aun no he visto el video nose si lo vere o me espero a que salga
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Mostsoli
Mostsoli@Stewy1608·
@PotyAlex tranqui, cuando salga te tengo preparado a ti y a corrales un regalo uwu
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Pot1
Pot1@PotyAlex·
Ya estoy viendo lloros y no ha salido la kuni se viene magia para mis oidos
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Pot1
Pot1@PotyAlex·
Si esto es asi me flipa la muñeca
Dengo - عبدالله@DENGOJIN

My early thoughts about Kunimitsu without spoiling too much to keep the element of discovery for everyone else to figure out on May 27th for the season pass 3 owners and June 1st for those who don't. • Kunimitsu's design might look busy at first, but it was actually the colors. Using the second preset made her design pop better, especially the golden accent she has in her outfits. It an absolute amazing design that probably got obscured by the color choices • Her backdash is nerfed and that shows how careful they are at designing her this time around, since her approaching tools are stronger than ever with her SET stance having a heat engager (SET1+2) and her running 2 is now +6. Having her old backdash on top of this, would be a disaster and I'm happy they considered this! • Kunimitsu follows the design philosophy implemented on Miary Zo. Her homing moves are not overwhelming or good. No moves that track to both sides either, she will have to alternate between moves that covers her left or right side. Both b2 and 22 lost their homing properties. But in general, I think b2 is now better since it CH launches and covers her left side completely. She only has 2 homing moves, one is 20 frames fast that come out off qcf1+2 and the other is a high, high string that can't be hit confirmed • Her combos are way more fun than before, I won't say or show much. But it is no longer f4 into a hit into another f4 into tailspin that leads to the combo ender. She uses many moves that look pleasant to the eye, combo makers will have a lot of fun with this character since she has too many combo tools. Almost as good as Lars in that aspect • I also noticed her power crushes are not very strong, she has one that functions similar to Clive's where if she absorbs the attack it gives her a powered up version of it for 28 damage. But it lacks range. • I feel this time around, she is designed for players with good reads, she is no longer a character where you could use 3 - 4 moves to make her work. You use certain moves to catch certain side steps or commit to options that are unsafe. She got diversified and that is what we need to see more of! • Her BT mixup is the thing that received changes the most. It compliments her tools quite nicely, especially the new FC low FC d+1+2 where it puts her on +5 while being BT. Every move that puts her to BT is automatically good and that reminds me of Lili in a way • Her punishment may seem underwhelming from standing, but practice punishing with ff4,2 for -10 moves and CD2 for -14 to make the most out of her standing punishment, but if you keep it simple you will feel like she's lacking in that department. Her ws punishment though became quite crazy! And that is all I can say for now!

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Dengo - عبدالله
My early thoughts about Kunimitsu without spoiling too much to keep the element of discovery for everyone else to figure out on May 27th for the season pass 3 owners and June 1st for those who don't. • Kunimitsu's design might look busy at first, but it was actually the colors. Using the second preset made her design pop better, especially the golden accent she has in her outfits. It an absolute amazing design that probably got obscured by the color choices • Her backdash is nerfed and that shows how careful they are at designing her this time around, since her approaching tools are stronger than ever with her SET stance having a heat engager (SET1+2) and her running 2 is now +6. Having her old backdash on top of this, would be a disaster and I'm happy they considered this! • Kunimitsu follows the design philosophy implemented on Miary Zo. Her homing moves are not overwhelming or good. No moves that track to both sides either, she will have to alternate between moves that covers her left or right side. Both b2 and 22 lost their homing properties. But in general, I think b2 is now better since it CH launches and covers her left side completely. She only has 2 homing moves, one is 20 frames fast that come out off qcf1+2 and the other is a high, high string that can't be hit confirmed • Her combos are way more fun than before, I won't say or show much. But it is no longer f4 into a hit into another f4 into tailspin that leads to the combo ender. She uses many moves that look pleasant to the eye, combo makers will have a lot of fun with this character since she has too many combo tools. Almost as good as Lars in that aspect • I also noticed her power crushes are not very strong, she has one that functions similar to Clive's where if she absorbs the attack it gives her a powered up version of it for 28 damage. But it lacks range. • I feel this time around, she is designed for players with good reads, she is no longer a character where you could use 3 - 4 moves to make her work. You use certain moves to catch certain side steps or commit to options that are unsafe. She got diversified and that is what we need to see more of! • Her BT mixup is the thing that received changes the most. It compliments her tools quite nicely, especially the new FC low FC d+1+2 where it puts her on +5 while being BT. Every move that puts her to BT is automatically good and that reminds me of Lili in a way • Her punishment may seem underwhelming from standing, but practice punishing with ff4,2 for -10 moves and CD2 for -14 to make the most out of her standing punishment, but if you keep it simple you will feel like she's lacking in that department. Her ws punishment though became quite crazy! And that is all I can say for now!
Dengo - عبدالله tweet media
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