siggi

139 posts

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@Siggifann

Katılım Mayıs 2014
18 Takip Edilen7 Takipçiler
siggi
siggi@Siggifann·
@kuropvnda I think its still exclusive crouch cancel for Reina and Kazuya because of the f n df input even though they gave every mishima kazuyas mist step input version of the ewgf
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siggi
siggi@Siggifann·
@AerialLiz remove jng and have 2 support roles
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⛓Howl Lix💜
⛓Howl Lix💜@AerialLiz·
I think since we're putting Mages bot and ranged champs top we should make enchanters viable in the jgl since other than Nami they don't do much for Mages Just imagine the new meta Vayne top and Janna jgl yayyy (Ragebait tweet pls voli bear with me)
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siggi@Siggifann·
@PotyAlex did some labing and wtf you can do that??????? it says +10 why the fuck does this work... wondering if you can get a i13 move or if i12 is frame perfect
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siggi@Siggifann·
@PotyAlex GoD 5 and they don't know to hold back on -10
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Pot1
Pot1@PotyAlex·
Execution
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siggi@Siggifann·
@ayseioo I hate Shaco and Darius players
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siggi@Siggifann·
@twtvcallamb they need to rework the champ there is no way this iteration of seraphine will ever be better midlane than adc her kit has way to much 2v2 power for her ap build not to be balanced around apc
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callamb
callamb@twtvcallamb·
My honest opinion on the upcoming Seraphine Q nerfs... 💔
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siggi@Siggifann·
@DragoonL0L Isn’t it a bigger problem that people first timing the champs/role contribute to a 54% win rate statistic consistent through serveral patches
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Kishan
Kishan@DragoonL0L·
mage bot is strong but are ppl aware that the winrate is inflated 1-2% because people are autofilled and pick a mage instead of an adc? a role archetype that requires many games to be competent in skill floor wise. any time anyone defers to winrate is legit self-reporting
Matt Leung-Harrison@RiotPhroxzon

Patch 26.14 Full Preview! Mages Bot - we've pulled brand from the patch given the concerns around mages bot - that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown) - we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating - it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun - too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed - marksmen are still the most popular bot carry in both pro and regular play - mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo - that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered? - The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor) - adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot - I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup - adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones) - another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast - if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale) - anyway, a nuanced conversation that I'll dig into more in a video later Azir - players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him - the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc. - thanks to all your bug reports in helping track these down and keep them coming! Proto Harness - when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness - other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week

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siggi
siggi@Siggifann·
@SkyrstLoL its not about enabling the apc with support picks its about the mage being self sufficient enabling the support to roam
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Skyrst
Skyrst@SkyrstLoL·
Ziggs + engage? What about Ziggs + Sona? Does Ziggs even care which Support he’s paired with?
Matt Leung-Harrison@RiotPhroxzon

Patch 26.14 Full Preview! Mages Bot - we've pulled brand from the patch given the concerns around mages bot - that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown) - we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating - it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun - too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed - marksmen are still the most popular bot carry in both pro and regular play - mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo - that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered? - The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor) - adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot - I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup - adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones) - another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast - if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale) - anyway, a nuanced conversation that I'll dig into more in a video later Azir - players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him - the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc. - thanks to all your bug reports in helping track these down and keep them coming! Proto Harness - when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness - other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week

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siggi
siggi@Siggifann·
@FlawedLoL tristana and sivir are the only viable marksmen into mages because they can keep up with their wave clear, according to winrate data the counter pick to mages seems to be at large other mages
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Jordi
Jordi@FlawedLoL·
Happy to see Riot is not folding when it comes to mages. They very much should be viable/meta, just like all other roles have class variety. There are multiple clear counters when you look at the winrate data
Matt Leung-Harrison@RiotPhroxzon

Patch 26.14 Full Preview! Mages Bot - we've pulled brand from the patch given the concerns around mages bot - that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown) - we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating - it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun - too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed - marksmen are still the most popular bot carry in both pro and regular play - mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo - that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered? - The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor) - adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot - I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup - adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones) - another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast - if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale) - anyway, a nuanced conversation that I'll dig into more in a video later Azir - players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him - the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc. - thanks to all your bug reports in helping track these down and keep them coming! Proto Harness - when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness - other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week

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siggi
siggi@Siggifann·
@bitten @ayseioo being rude to women on the internet is not a personality trait
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₍⑅ᐢ..ᐢ₎
₍⑅ᐢ..ᐢ₎@ayseioo·
made a tierlist on the adcs i like playing with
₍⑅ᐢ..ᐢ₎ tweet media
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siggi@Siggifann·
@NAAAYIL just because adc top is cancer to deal with doesnt mean mage bot is justifiable two things can be right at the same time
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siggi
siggi@Siggifann·
@LSXYZ9 Viktor is unplayable bot lane don’t think he should even be on the list also did the nerfs not affect Senna at all?
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LS
LS@LSXYZ9·
Probably think this is current ADC competitive list of champions (considers flex potency and that lane swap still exists despite teams don't read patch notes to understand how to do it/practice it fully). Some champs are on the fence being bumped down (but never up) #MSI2026
LS tweet media
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siggi
siggi@Siggifann·
@FiohCarby don´t know why this game is all over my TL but I have never seen a clip from my boy Zuko does he just get his ass beat? is that his thing?
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Catherine🐀
Catherine🐀@FiohCarby·
this is a silly game
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siggi
siggi@Siggifann·
I thought I created the coolest Reina Tech but its not a true combo... buggy ass practice tool
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Khanif Za
Khanif Za@MythCanBeWeird·
@hmiziu idk, he's easier in Tekken 7
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haku🇰🇵
haku🇰🇵@hmiziu·
I turned on my PS4 and played T7 Kazuya, his damage were actually insane holy shit
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siggi
siggi@Siggifann·
@hmiziu Biggest issue I have with dmg in 8 is at the wall, getting the wall should be good enough as a win con, but getting a bound 80 dmg of a 10 frame wall splat with 50/50 death on oki is to much
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