Patrice Dery

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Patrice Dery

Patrice Dery

@PowerDryX

Building local-first AI tools on Mac. Creator of QwenVoice. Also making EXPELLED!! in Godot.

Katılım Aralık 2025
224 Takip Edilen6 Takipçiler
Patrice Dery
Patrice Dery@PowerDryX·
My Friday night somehow turned into “let’s see if Codex can get Gopher64 running on macOS” and now Mario 64 is booting on my Mac like it was always meant to be there. Honestly, that’s a pretty good night. @OpenAIDevs
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Hugging Models
Hugging Models@HuggingModels·
Ever wanted to clone a voice from just a few seconds of audio? Meet Qwen3-TTS, a text-to-speech model that can mimic voices with incredible accuracy. It's blowing up with nearly 1M downloads because it makes custom voice creation accessible to everyone.
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Emanuele Di Pietro
Emanuele Di Pietro@emanueledpt·
24h after the launch of Remodex: Codex Remote Control Stats: → 1,354 Downloads → $1,220 Total Revenue → $553 MRR → 149 paying users I have no words. In 24h I made the app that made more than my past 10 projects combined together... I'm so thankful to you guys Thank you for the trust, and for the support More to come.
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Emanuele Di Pietro@emanueledpt

Introducing Remodex ✨ The first Codex Remote Control for iOS! Codex runs on your Mac. Your iPhone controls it, from wherever you are. Pair with one QR scan: → Create threads → Use subagents & skills → E2EE → Git actions and more Open source. Live now on the AppStore!

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Patrice Dery
Patrice Dery@PowerDryX·
QwenVoice 1.2 is out. This release is a big one for speed, stability, and overall polish. It’s still the same fully offline Qwen3-TTS app for macOS on Apple Silicon, but it now feels a lot snappier. In my own testing on a base M2 Mac mini (8 GB), typical short voice clips went from 30s+ to under 5s. 1.2 also brings a refreshed UI, a cleaner generation workflow, live streaming preview for single generations, and a dedicated Voice Design workflow instead of hiding it inside Custom Voice. Saved voices and history got some love too. Huge thanks to the open-source projects QwenVoice builds on — Qwen3-TTS, MLX, mlx-audio, and GRDB.swift — and especially to @Alibaba_Qwen, @Prince_Canuma, and @groue. Grab it here and tell me how it feels on your Mac: github.com/PowerBeef/Qwen…
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Patrice Dery
Patrice Dery@PowerDryX·
@SaviourOfSoil It's live now! Grab it from the releases page and let me know if you run into any issues.
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Sid
Sid@SaviourOfSoil·
@PowerDryX when can we expect 1.2?
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Patrice Dery
Patrice Dery@PowerDryX·
QwenVoice update: I'm officially done trying to hack emotion/tone control into Qwen3-TTS voice cloning 😅 I've explored every workaround I could find and none of them really hold up. The Base model that handles cloning just doesn't have an instruct interface — it's not a bug, it's the architecture. Good news: the Qwen team has a VoiceEditing model in the technical report that combines cloning + delivery instructions. It's just… not released yet. So I'm parking this feature and focusing on other parts of QwenVoice until a capable model drops. Sometimes the right move is to wait. github.com/PowerBeef/Qwen…
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Patrice Dery
Patrice Dery@PowerDryX·
That's exactly what 1.2 fixes — you can now save a voice you like from Voice Design and reuse it in the Voice Clone tab. Same voice every time, no more variation between generations. Only tradeoff: Voice Clone doesn't support tone/emotion instructions, so you can't steer delivery. But the voice itself stays perfectly consistent.
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Sid
Sid@SaviourOfSoil·
@PowerDryX yes, same prompt and you have voice tone everything so different in just next generation
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Patrice Dery
Patrice Dery@PowerDryX·
That’s basically the difference. Ryan / Aiden / Serena / Vivian are already baked-in voice identities in the model, so they’re naturally much more consistent from one generation to the next. A custom prompt-made voice is being recreated from a description each time, so even with the same prompt, the model can still land on a slightly different voice/tone on different runs. Once a designed voice is saved and reused as a fixed reference, it gets much closer to that built-in voice behavior.
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Sid
Sid@SaviourOfSoil·
@PowerDryX where is the voice for ryan, aiden, serena, vivian coming from? if we can use custom prompt create a voice and save it, we would be able to use it just like ryan, aiden, serena, vivian...It will do the job! Right, now each time we get different tone and voice via same prompt.
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Patrice Dery
Patrice Dery@PowerDryX·
Yeah, this is feasible, and it’s going into the imminent 1.2 update. I’m adding saved prompt-made voices via voice clone, so instead of rebuilding the same voice every time, you’ll be able to save it once and reuse it later. Only caveat: tone/delivery instructions not carrying over in voice clone is a current model limitation, not a QwenVoice limitation. So this is mainly about preserving the voice itself, not all of the original expressive behavior.
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Sid
Sid@SaviourOfSoil·
@PowerDryX we dont need that, if somehow we can save custom made voice (the one we made using the prompt) and use that instead!
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Patrice Dery
Patrice Dery@PowerDryX·
QwenVoice 1.2 is coming soon. Big performance improvements this time. Voice clips now generate almost instantly, even on my 8 GB M2 Mac Mini. The live streaming preview feels buttery smooth and the whole experience is much more responsive. This release also bumps mlx-audio to v0.4.1. Huge thanks to @Prince_Canuma for the outstanding work on the library. The UI is now cleaner and more polished. Full release and changelog dropping very soon. Stay tuned.
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Prince Canuma
Prince Canuma@Prince_Canuma·
🚀 mlx-vlm v0.4.1 is out! What’s new: 🧠 New models — Mistral4, Molmo Point 🔧 Server improvements — model & adapter preloading, common sampling params, cleaner defaults 🛠️ Fixes — Qwen3-Omni integration, Qwen3.5 continuous batching 📋 Tool call index per OpenAI spec ⚡ Torch removed as a dependency Welcome new contributors @auggie246 & @howeirdo! 🎉 Get started today: uv pip install -U mlx-vlm If you love it, leave us a star ⭐️ github.com/Blaizzy/mlx-vlm
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Patrice Dery
Patrice Dery@PowerDryX·
It looks very cool but I’ll stick to Qwen3-TTS for QwenVoice for now. The whole idea behind the app is to be easy to use out of the box and well optimized for Apple Silicon — supporting multiple models would kind of defeat that purpose. Still working hard on the next release though! 🙏
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Patrice Dery
Patrice Dery@PowerDryX·
Trying to make the app feel cleaner, more focused, and more like a real native macOS creative tool instead of “just an AI app UI.” Still iterating, but I’m pretty happy with the direction so far. Would love honest feedback on the layout, clarity, and overall feel.
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Patrice Dery
Patrice Dery@PowerDryX·
@chatgpt21 I didn’t expect that to be honest, but even with all the drama around Xai…
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Chris
Chris@chatgpt21·
Omg.. GLM 5 beats sonnet 4.6 and 5.4 thinking on this trick question.
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Patrice Dery
Patrice Dery@PowerDryX·
@SaviourOfSoil You’re right and honestly, the UI direction became the main roadblock for the next release. I’m moving back toward a more native macOS look and keeping things cleaner and more focused. Thanks for the honest feedback.
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Sid
Sid@SaviourOfSoil·
@PowerDryX cool...just a little feedback...native macos looks were better than this gradient background
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Patrice Dery
Patrice Dery@PowerDryX·
@SaviourOfSoil Not yet — I’m hoping to get it out this weekend 🙂 Really appreciate all the feedback. This update brings much better stability, a major performance boost, a fully redesigned UI, and some of the workflow improvements you asked for are in there too.
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Dan McAteer
Dan McAteer@daniel_mac8·
feature request for @OpenAIDevs: > plan in ChatGPT w/ GPT-5.4 Pro > push plan to Codex app > Codex app breaks the plan down into tasks and builds you can just build things. i'd like to just build things even faster.
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Kenney
Kenney@KenneyNL·
Starter Kit: Racing for @godotengine is now available! 🎉 Easy to understand code, fully open-source & 3D models included! It's a little rough around the edges, but feel free to do pull requests if you can improve on it! github.com/KenneyNL/Start… #gamedev #gameassets
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