Rodrigue Pralier

658 posts

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Rodrigue Pralier

Rodrigue Pralier

@PralierRodrigue

3D character artist with 24+ years of experience.I have worked for videogames,TV shows,movies,toys and collectibles.

Montreal Katılım Mart 2021
2.7K Takip Edilen6.3K Takipçiler
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
Euruska Commander I worked on while on Forever Winter, this character was so much fun to work on. I worked on the high-res, low-res, textures and render(not just render lol), based on a concept by Rael Lyra. Riloe released another awesome video study of the game on his youtube channel. Also it’s great to hear he likes the helmet I made based on his concept!
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
OPM Bomb fan art. Sculpted in Zbrush and rendered in Maya. I’m having fun with these guys. Now I have another one I want to sculpt. Check my insta for work in progress images and more of my work.
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
Silver Fang fan art done for fun. Scuplted in Zbrush and rendered in Maya
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Kas
Kas@OfficialKASSIS·
@PralierRodrigue Super cool! Will you release the files at some point? would be cool to print it using a resin printer!
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
Metal Bat fan art done for fun. Sculpted in Zbrush and rendered in Maya using my ZB polypaint and some aicurvature
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
Made a render of my SuperAlloy darkshine fan art sculpt. Shine my man! Shine!
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
The first two together :)
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Luis Alonso Game Dev
Luis Alonso Game Dev@SpaceBoatGame·
@PralierRodrigue On rare occasions I could get her to be a sparkle menace, but I have memories of Benimaru and Kensou too. We all had our moments I guess. Good times.
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
Big blue Raiden. I’m still a big fan of KOF 13. I’m planning to 3D print it to add him on my shelves. I keep it simple as I will print it at 20cm/7.5inches. I’m thinking about making a few more KOF characters for my own collection
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
@SpaceBoatGame ahah noted for the cheese! :) What's for sure is that I won't be making Sparkly girl, the memory is too painful ;)
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Luis Alonso Game Dev
Luis Alonso Game Dev@SpaceBoatGame·
@PralierRodrigue Fun pose! I lost count how many times Herbert grabbed me with this character. If you 3D print him, make sure to make him hold some cheese in honor of his playstyle.
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
I made another KOF fighter, this time Yuri. These loose and simple sculpts are very relaxing and fun to make.
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
Forgot to post this one here. Happy to see another of my characters being released for FW. I had a lot of fun working on this big smiling brute. I made the HP, LP and textures, from a cool sketch by the awesome Rael Lyra.
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
Sound ON! I continue to play with my Akuma model when I can. Here is something I rendered in UE5 with Lumen. I wanted to try the audio to performance in Unreal and I used some SF6 Akuma audio(from youtube) as source. The result is neat even though it doesn't have any eyes dart movement and very little eyebrows/forehead movement but for just a few minutes work it's quite good. For the body animation I use a simple idle that I edited in Maya by cropping it, looping it, adding head movement, and made it a bit jittery in the process...😅. I will continue playing and improving things when I find the time.
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Bee
Bee@bonkworm·
@PralierRodrigue These are incredible! What was the workflow for these characters? Zbrush then Retopology? Thank you!
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
South of Midnight ArtBlast is up on Artstation and I can now share work I did for the game! I worked on this project for 2.5 years and I created the first 2 versions of Hazel and many other characters. As lead character artist on the project I helped establish the unique style of the characters alongside the art director Whitney Clayton. Go see my Artstation page to see some of the work I did on the project. During my time there I also managed outsourcing for all the animals and few other characters. I made these images during my time on the project and they are 100% my work beside the haircards done by Keos and the logos made by Scott Kowalchuk. congrats to Compulsion's team for bringing the game to the finish line and delivering such a unique and amazing experience! artstation.com/rodrigue_prali…
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
South of Midnight review is out! I'm very happy to have been part of this project. During my 2.5 years on the game I helped develop the character art style alongside Whitney Clayton (AD), Fabio Henrique and Rael Lyra, and the Compulsion teams that brought the game to the finish line and delivered an awesome and very unique game. I had the chance to work on Hazel in her 2 first outfits, Bunny, Laurent, Haint and many more. Go check it out! youtube.com/watch?v=6kothC…
YouTube video
YouTube
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