Luis Alonso Game Dev

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Luis Alonso Game Dev

Luis Alonso Game Dev

@SpaceBoatGame

Game Dev Veteran and CEO of Recombobulator Games. Worked on Mass Effect 3, Dead Space 2, Need for Speed: Nitro, Demon Slayer: The Hinokami Chronicles, and more.

Montreal, Canada Katılım Aralık 2020
526 Takip Edilen176 Takipçiler
Johann
Johann@LookAtMyMeat1·
Can't believe Gabe Newell personally broke into Tim Sweeney's home and forced him to lay off 1000 employees Valve's monopoly is truly evil
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Crunio | CGメディア
Crunio | CGメディア@Botan_cr·
Blender 4.2以降で使える、海外クリエイター(rare_pistachio氏)制作の「ペルソナ3風」シェーダーです。 アニメ調のくっきりした影や独特の色味を、ノード設定だけで再現できるマテリアルになります。 再現度が高く仕組みの勉強にもなる良質なマテリアルです。 #b3d
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Old Media
Old Media@oldmedia·
How Batman : The Animated Series uses the 60:30:10 rule for visual magic
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癒される動物
癒される動物@cutest_animal1·
飼い主への甘え方がかわいい
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The Figen
The Figen@TheFigen_·
What do you see…a chicken or a bird?
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Ben Lo
Ben Lo@Benlo0·
color study
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ScreenTime
ScreenTime@screentime·
‘DEMON SLAYER: INFINITY CASTLE’ has surpassed ‘SUPERMAN’ at the global box office
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Luis Alonso Game Dev
Luis Alonso Game Dev@SpaceBoatGame·
@PralierRodrigue On rare occasions I could get her to be a sparkle menace, but I have memories of Benimaru and Kensou too. We all had our moments I guess. Good times.
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
@SpaceBoatGame ahah noted for the cheese! :) What's for sure is that I won't be making Sparkly girl, the memory is too painful ;)
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
Big blue Raiden. I’m still a big fan of KOF 13. I’m planning to 3D print it to add him on my shelves. I keep it simple as I will print it at 20cm/7.5inches. I’m thinking about making a few more KOF characters for my own collection
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Rodrigue Pralier
Rodrigue Pralier@PralierRodrigue·
I made another KOF fighter, this time Yuri. These loose and simple sculpts are very relaxing and fun to make.
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smol silly cat
smol silly cat@Catsillyness·
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Tansu Yegen
Tansu Yegen@TansuYegen·
Calculations from scratch👏
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smol silly cat
smol silly cat@Catsillyness·
wiwiwiwi
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Luis Alonso Game Dev
Luis Alonso Game Dev@SpaceBoatGame·
Oh the irony that it can't spell "characters" since no human proofread it. Let's also ignore that hair is being held by invisible forces, ears are too far forward, and the lava lamp is casting shadows in the wrong place and the wrong color. I guess nobody cares because free AI!
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