Pretherox

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Pretherox

Pretherox

@Pretherox

Friki hasta la medula, me encantan los videojuegos y el rol, fan de Jojos y seguidor aferrimo de series.

España Katılım Aralık 2012
33 Takip Edilen12 Takipçiler
Pretherox
Pretherox@Pretherox·
@theo All of this is because someone paid a judge to be allowed to do this piece of crap. I want to enjoy my games and navigate on the internet on my free time, but I can't when football is on. Even worst, La Liga wants to add now other sports to the list (Tenis, golf...)
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Theo - t3.gg
Theo - t3.gg@theo·
Spain's egregious Cloudflare blocks are breaking Docker now 💀
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Pretherox
Pretherox@Pretherox·
@MarkLyck @MattSin316 @NVIDIAGeForce Oh my, someone that needs a robot to makes his dream pictures, criticism someone's else art to defend a machine that had to rob those other artist data for people that has 0 skill and learn interest? priceless.
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
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Pretherox
Pretherox@Pretherox·
@NVIDIAGeForce I don't want AI slop changing the art of my game. Also, I want my graphic to process my games graphics, not someone's else's computer. Oh, and finally. Give us back our consumer prices for graphics and RAM's, you greedy bulters. I hope the bubble takes you out.
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Pretherox
Pretherox@Pretherox·
@Microsoft This is what I think of your AI and practically all AI out there right now. This is the trend Microslop has created for AI, a tool that destroy's creativity to foments ignorance and missinformation instead of the opposite. PS: Picture made with Chat GPT, enjoy the irony.
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Microsoft
Microsoft@Microsoft·
Smarter inventory. Less waste. More opportunity. Zendawa, powered by Microsoft Copilot 365, is modernizing neighborhood pharmacies across Kenya. msft.it/6008t7N5Q
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Pretherox
Pretherox@Pretherox·
#30NitesOfCode @codedex_io Day 13: doing some more Codedex exercices. Almost done with the Arrays chapter. After that, work for a bit on the game, then remembered I had a course about it laying around that could help me out.
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Pretherox
Pretherox@Pretherox·
#30NitesOfCode @codedex_io Day 11: I'm traying to make a moving platform now. Looking on how to make them and adapt it to the game.
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Pretherox
Pretherox@Pretherox·
#30NitesOfCode @codedex_io Day 10: Feeling much better, though there is some lesser symptoms hanging around. I returned to work at the game and found what was causeing the error. It was a bit too complex to me to know how to fix it, so i cut out the net climbing mechanic.
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Pretherox
Pretherox@Pretherox·
#30NitesOfCode @codedex_io Day 9: My cold is going a bit up and down. Yesterday hit again and stayed on bed, but today I feel again much better... hope this time I stay like this. I decided to continue some work at codedex I had to finish.
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Pretherox
Pretherox@Pretherox·
#30NitesOfCode @codedex_io Day 7: those last 2 days had been too sick to work, my head didn't work properly so I preffered to rest. Today I felt much better, so I worked again on debbuging. I'm a bit stuck tough.
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Pretherox
Pretherox@Pretherox·
#30NitesOfCode @codedex Day 4: Feeling a bit better to work, so, i put a bit more of effort today. Debbuging the game found something odd about the left/right movement while the player is climbing that reveal a player speed i'm not sure where is comming from. Time to check it out
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Pretherox
Pretherox@Pretherox·
#30NitesOfCode @codedex_io Day 3: I haven't been able to work a lot today. My throat feels awfull and seems like i'm about to catch a cold. Still, got a bit of time to check things up, tough I didn't managed to get anithing really done.
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Pretherox
Pretherox@Pretherox·
#30NitesOfCode @codedex_io Day 2: Debbuging work today. Seems like the code is working oddly, and is not changing the player's "state" properly, and yet, some of the mechanics work as intended. This will provably cause more bugs if left unfixed, so, i'm traying to find a solution
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Pretherox
Pretherox@Pretherox·
@codedex #30NitesOfCode Day 1: Still working on my game! Mechanics are almost done! Movement, jumping, climbing... The attack button is still on the work bench but the others are pretty much working as intended! After this, traps and map obstacles are next!
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Pretherox
Pretherox@Pretherox·
Ok, i'm back from my "vacations". I retaked some work on the game, by finishing the ladder mechanics. Curiously enough, the end code gave me another possibility for the game easy to implement. Nets. They are like ladders, but you can move to the sides too.
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Pretherox
Pretherox@Pretherox·
This is a basic squetch for the basic actions for my dwarf. It should be okay with this little for a first game. Lets see if I can make a room to code and testing them.
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Pretherox
Pretherox@Pretherox·
I'm making a few, drastic changes on my game objective. I decided to change the block experience and make a more dungeon like one, since the map was an issue too complex to solve. I'm pretty confident it will be much more fun with these changes.
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Pretherox
Pretherox@Pretherox·
#30NitesOfCode @codedex_io Day 30: Final day. I have not been able to progress on the map creation and the GM forum has give me no response yet. I'm thinking on going with other ideas if I can not progress with this one while I'm also looking for learing material on the issue.
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Pretherox
Pretherox@Pretherox·
#30NitesOfCode @codedex_io Day 28: Frustated. Seems like the manual didn't tell the commands i was looking at only work on assets. Seems like i'm gonna have to work on the map from the start, then try to addapt what I have on it and cross fingers for it to work properly.
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