Prizmatik

835 posts

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Prizmatik

Prizmatik

@Prizmatik1

Peep the Youtube https://t.co/Q0FFKzO1IN…

Katılım Ocak 2020
73 Takip Edilen18 Takipçiler
Forza Horizon
Forza Horizon@ForzaHorizon·
Thank you for playing Forza Horizon 6! It’s been an incredible week, but we're not slowing down. This is how our team will be using your feedback to continue working on updates and improvements that will make the game even better for you: aka.ms/FH6ThankYou
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Jacob Freeman
Jacob Freeman@GeForce_JacobF·
A few Forza Horizon 6 shots using the photo mode. Captured at max settings with DLSS 4.5! 👀
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Rafay
Rafay@RafayisTarnishd·
@AustinJohnPlays The very fact Pokémon lets you transfer data from over 20-25 years in and around your games is why I support it. Maybe a small thing to most but a company respecting the time you put into their products as a child is rare
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Austin John Plays
Austin John Plays@AustinJohnPlays·
Pokopia is another shining example of this idea-why can’t you transfer them to home? You only transfer pokemon you can CATCH to home. Not Pokopia, not mystery dungeon. Only “catchable” pokemon. Which, as far as I know, there’s no other monster-catching game that lets you transfer your data over the last 24 years through most-every game.
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Prizmatik
Prizmatik@Prizmatik1·
@HyCaptain_ wish there was a way to do some of this stuff in survival though...
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HyCaptain
HyCaptain@HyCaptain_·
The vibes and level of customization in hytale creative mode is crazy. I'm getting pretty fast with the tool at this point! Builds are gonna get better with time I hope, but I'm happy so far. 😅 #Hytale #HytaleBuilds
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Prizmatik
Prizmatik@Prizmatik1·
@Simon_Hypixel any chance we could get post to connect to platforms? and be able to hang vines off the side of platforms and slabs? trying to make a varanda with a grape vine and its driving me nuts
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Simon
Simon@Simon_Hypixel·
What are your top 5 small changes you want in Hytale? Gathering feedback today to do some quick changes that can be easily implemented in the next few days. I got a list of 100+ of my own, trying to see where we align!
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harri
harri@harristic_·
more thoughts - gorgeous atmosphere design, bad model design and texture style - partial item drop on death is weird, default option should commit to one end - music is doing nothing for me - there's a gigaton of stuff, cool!
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Prizmatik
Prizmatik@Prizmatik1·
@nxnmm43 @StarbornSearcad @not_mynes cyberpunk was also on consoles bro cmon listen to yourself, there is no way you unironically believe that every single person playing cyberpunk was also watching a twitch stream. people that watch twitch streams are by far a minority.
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nxnm
nxnm@nxnmm43·
@Prizmatik1 @StarbornSearcad @not_mynes not 2.8M playing at the same time while not even being out on steam.For example cyberpunk 2077 had arround 1M players with 1M viewers on twitch
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Myne
Myne@not_mynes·
There are 2.8 million users playing Hytale on its release date according to Simon
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nxnm
nxnm@nxnmm43·
@StarbornSearcad @not_mynes twitch viewership absolutely has a correlation to the amount of players playing a game. it gives us a rough idea on how many players are playing a game and it definitely is not 2.8M
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Simon
Simon@Simon_Hypixel·
Send me screenshots of your Hytale avatars!
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Prizmatik
Prizmatik@Prizmatik1·
@sevenchiart dude i genuinely hate that i thought this was ai at first. this is awesome.
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Legit hytale leaks
Legit hytale leaks@truehytaleleaks·
The team behind ‘Hytale’ is reportedly working on ‘Hytale’
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GPT
GPT@Mister_LLM·
@Simon_Hypixel I think the game is great, I can't wait to play it. My only suggestion would be to use more dramatic color transitions.
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Simon
Simon@Simon_Hypixel·
When I say Hytale is not good enough, I genuinely mean it. It's not some reverse psychology trick! Real talk: We are using a 4-year-old game build with over 300 versions (branches) of prototypes that we Frankenstein together in record time into a single branch. None of it was meant to be released this quickly and in this way. There are barely any game progression mechanics configured, and we have to implement them all in record time to make it somewhat enjoyable. Of course, I'm confident it's going to be "ok" for release. However, this is the current situation we are dealing with, on top of all the bug fixes, refactors, clean-ups and other ongoing issues that we are facing. We inherited a true hardcore engineering and design challenge, and we are on the clock to deliver early access. The exploration of the game is fun, don't get me wrong, but man, I wish we had more time to get a few more features or configurations in to enhance that experience, but no, we break the curse of release and fix later. This will come at a significant cost; some people will be permanently convinced the game is doomed to remain in this state, unaware that this is an authentic early access experience. I hope that people who share the game will explain the situation we are in and how we got here. Keep in mind, the gameplay video doesn't show much of the gameloop because, well, there isn't much of it. Combat, game vibe, and exploration are great fun, but there needs to be mechanics to keep it going over time. One thing I have learned over time is to enjoy the painful feedback. It is the most critical part of making games and improving yourself as a game designer. Of course, you have to be filtering out the ones that want to steer you in their own vision of what the game should be, so it's a balancing act. When I read negative feedback on the gameplay video, I don't get defensive or hurt. I'm literally like, "Yep, they are not wrong" or "Why do they think like this? How can I solve their problem?" This has taken me years to get to that point. Our community, over the last 14 years on MC, has not been shy about giving us their feedback. The one thing I can promise is that the game is owned by someone who cares and understands the situation, and I will do my best to empower my team to make a great game, however long it takes. This time, with all of you along for the ride, if you wish to be a part of it.
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Prizmatik
Prizmatik@Prizmatik1·
@Simon_Hypixel hey simon, any chance for a steam release with increased pricing to compensate?
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Simon
Simon@Simon_Hypixel·
Do you want gliders in Hytale?
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Simon
Simon@Simon_Hypixel·
Hytale pricing details 10AM EST
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skate. direct communications
skate. direct communications@SkateStatus·
To clarify, the peach cargo pants have been removed however we're replacing them with a different free pair of pants. We're still working on that and will let you know what that is soon.
skate. direct communications@SkateStatus

In Early Access, you’re not always going to see things working or set up as best they should. We want to be transparent with you. As players notice something, such as two pairs of pants that look too similar, we hear you and want to address it.

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Prizmatik
Prizmatik@Prizmatik1·
@CtrlAltDelrith @Borderlands i cant believe more people are not speaking out about this, like dude who tf wants to go and press e or whatever on hundreds on static objects every playthrough?
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Delrith
Delrith@CtrlAltDelrith·
Enjoying @Borderlands 4 but have HUGE quality of life suggestions. 1. Collectibles for SDU upgrades need to be account wide. Not per character. This is awful. I will use a mod to fix this if they don't. 2. UVH levels should be account wide. They're such a slog past like 30 3. Map should be fully sync'd across all characters. The level 30 skip sucks when you start at Claptrap's and the entire map is blank. Respect player's time more, please! This sorta stuff is basic courtesy for wanting people to do more runs/new characters.
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NicoTico
NicoTico@Bababoo23525337·
@jay_darkness @NoiceGuy_ The guy he's been shouting out and showing off screenshots from is very likely cheating. He's like level 60 and he's solo. Account sharing streamers aren't even that high
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NoiceGuy
NoiceGuy@NoiceGuy_·
If Kevxxd is hacking I will be stopping Youtube and all content creation immediately. I'll make a last video thanking everyone but thats it. I'm not mentally built for this & I don't have to do it so I won't. I will literally not survive the stress that some of this creates.
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OpTic
OpTic@OpTic·
FINAL: 142h58m15s PRESTIGE MASTER
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