Lee Stemkoski

231 posts

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Lee Stemkoski

Lee Stemkoski

@ProfStemkoski

Professor of Mathematics and Computer Science. Interested in 3D graphics, video game development, virtual reality and augmented reality.

New York Katılım Mayıs 2010
298 Takip Edilen837 Takipçiler
Lee Stemkoski
Lee Stemkoski@ProfStemkoski·
@AdamClarey @bfirsh @aframevr I lend my support for these open source and community driven projects by making and sharing lots of examples to show what is possible with the technology. Consider this "NES emulation in VR" example a proof-of-concept, which I hope others will improve upon. (3/3)
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Lee Stemkoski
Lee Stemkoski@ProfStemkoski·
@AdamClarey @bfirsh @aframevr I also love the convenience and simplicity of sharing a VR experience by visiting a website - no downloads or installation necessary. Thanks to #threejs and #AFrame, creating these experiences is very accessible... (2/3)
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Lee Stemkoski
Lee Stemkoski@ProfStemkoski·
@thraxalicious Your dice simulation is beautiful! 🎲😄 I'm using PhysX, building on the work of @zach_geek, see also twitter.com/ProfStemkoski/… for another physics demo.
Lee Stemkoski@ProfStemkoski

Interactive physics in an #AFrame #VR world. Built using the PhysX component, part of the #VARTISTE project by @zach_geek. Live example at stemkoski.github.io/A-Frame-Exampl… Also check out VARTISTE at vartiste.xyz! youtube.com/watch?v=VJByux…

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Lee Stemkoski
Lee Stemkoski@ProfStemkoski·
Updates on #VR #GameDev with #AFrame and #threejs: added dynamic lighting, ambient occlusion, animated shader effects, and ambient sounds. After collecting the colorful orbs, vanquish the dark orbs! (Still work in progress, but code available on GitHub.) youtu.be/cSiCBBhdAD8
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Lee Stemkoski
Lee Stemkoski@ProfStemkoski·
Working on some #VR #GameDev with #AFrame and #threejs. Features randomly generated dungeons, a GPS-style minimap, and collectable objects with particle effects. Still very much a work in progress, but enough to share a video of how it looks so far: youtu.be/5otJdCfHbhI
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Lee Stemkoski
Lee Stemkoski@ProfStemkoski·
@AdaRoseCannon I've been focusing on controller based interaction, so I'm not aware of hand tracking issues, but I aspire to create those types of experiences soon! I'm currently thinking about how to remap controls when an object is held, to manipulate objects more easily. Lots to explore!
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Lee Stemkoski
Lee Stemkoski@ProfStemkoski·
@ronchoqa We are all very fortunate, thanks to the developers of #AFrame / @aframevr, for working on the library which makes #VR and #AR development accessible to so many people! 😄
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Lee Stemkoski
Lee Stemkoski@ProfStemkoski·
Created some animated shaders in #VR with #threejs and #AFrame: a dissolve effect using Perlin noise, a Mandlebrot fractal with Julia sets, Conway's Game of Life (processing done in fragment shader), and a raymarching demo. All examples live on GitHub: stemkoski.github.io/A-Frame-Exampl…
Lee Stemkoski tweet mediaLee Stemkoski tweet mediaLee Stemkoski tweet mediaLee Stemkoski tweet media
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Lee Stemkoski
Lee Stemkoski@ProfStemkoski·
@giodegas Do you mean some type of AR experience using pass-through mode on Quest, using A-Frame? I'm not sure if pass-through mode is accessible while using a web browser, but even if it was, I don't think the cameras capture images appropriate for the kind of image processing needed...?
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Happy Coding ☀️
Happy Coding ☀️@exception_at_0x·
D63: Worked through the next chapter of the book (building a Spaceship game). It's amazing how the custom framework extensions we created in preceeding chapters make life so much easier! #100DaysOfCode #java #WomenWhoCode
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