

A-Frame
1.6K posts

@aframevr
A web framework for building virtual and augmented reality experiences | Maintained by @supermediumvr




A-Frame 1.8.0 is out! 🚀 Tons of delightful bug fixes and improvements. 14 people helped make this happen. Special Thanks to @noerihuisman and @vincentfretin for carrying the heavy load on this one. The code base is the prettiest and cleanest one I’ve ever seen. Enjoy! 🫶 @aframevr


Quest Browser 146.o now ships with experimental support for WebGPU in #WebXR. Turn on "webXR experimental features" in "chrome://flags" and the API will be available. Feedback welcome!

Playing another balance game with our smart insoles and smart glasses Lean side-to-side to hit the targets in yellow Works with compatible smartglasses, in this case the @brilliantlabsAR Frame running custom firmware



We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting for the 3D on the Web special event during GDC. To submit a 10 minute talk or demo, please email your description to events@khronosgroup.org


3D hand tracking on smart glasses Not only can we stream camera data with our Wearables SDK, but we can run MediaPipe for hand tracking, applying it in WebXR environments like @threejs and @aframevr Works with compatible smart glasses, in this case the @omidotme Omi Glass, based on the @seeedstudio XIAO ESP32-S3 Sense (running our custom Firmware)

Detect head gestures with smart glasses Used @EdgeImpulse to create a simple classifier to detect head gestures (nod and shake) based on motion data, all running on the glasses itself via Tensorflow lite Using the @omidotme Omi Glass (based on the @seeedstudio XIAO ESP32-S3 Sense) running our custom firmware

