Indiedev🕹Prokisch Dani

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Indiedev🕹Prokisch Dani

Indiedev🕹Prokisch Dani

@ProkischDani

Artist turned indie game developer✏️➡️🕹️ Creator of DamCell 👸 & Grapple Bear ⚓️🐻 for mobile. Get Grapple Bear now for iOS or Android.

Budapest, Magyarország Katılım Şubat 2017
2.9K Takip Edilen842 Takipçiler
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Ryan T. Brown 🎮🩷
Ryan T. Brown 🎮🩷@Toadsanime·
I'm happy to announce SUPER RARE MIXTAPE VOL. 2! 📼 30 games! 6 demos! 1 physical compilation! Still surreal that I'm doing this passion project after so many years Dedicated to dad ♥ Plz share + pick up a copy on Feb 24 to help make more happen: superraregames.com
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Gameplicit
Gameplicit@Gameplicit·
I've been doing a few #HaviEgyJatek (Hungarian follow-up of One-Game-a-Month) live streams in a row showcasing entries and organizer @ProkischDani was like: There you go, a trophy! Made my day 😊 Also.. have you ever forgot to connect the INTERNET during the whole stream? I did.
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Barney (Powerhoof)
Barney (Powerhoof)@Powerhoof·
@Doomlaser I use a little tool Dave (the programmer half of the team) made to import the frames, and his custom sprite animation editor :) check em out here if they seem relevant: powerhoof.com/category/tools/
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Pablo Dobarro
Pablo Dobarro@pablodp606·
The Cloth Brush now has a Snake Hook deformation mode which produces more natural looking folds. It is more controllable than the other deform modes and it does not produce any artifact in the simulation. #b3d #devfund developer.blender.org/D8621
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Hidden Layer Games
Hidden Layer Games@HLGteam·
As we draw closer to releasing INMOST, we wanted to share some interesting facts about development, which we’ll be doing every day until release! We've come a really long way since the start and we hope you enjoy our progress as much as we have
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Double Fine
Double Fine@DoubleFine·
A treasure trove of adventure games are now compatible with macOS Catalina! Our remasters of Day of the Tentacle, Full Throttle, and Grim Fandango can now be played on Catalina. Players can also enjoy Broken Age. That’s literally dozens of hours of pointing and clicking!
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Game Maker's Toolkit
Game Maker's Toolkit@gamemakerstk·
I wanted to know which engines were used by the people who won the #GMTKJam in the past. So I went through all 60 games, and here’s what I found!
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Indiedev🕹Prokisch Dani
Indiedev🕹Prokisch Dani@ProkischDani·
@gamesplusjames Thanks:))) the gameplay that i was planning in the firstplace is still missing tho but Im already having fun driving around:D
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adamgryu
adamgryu@adamgryu·
Here's a little trick I've been using to render the ocean in A Short Hike! The water is just a plane that follows the player around. The texture and vertex animations are all done in world space! #madewithunity #gamedev
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Daniel Martínez Lara 🔶
Daniel Martínez Lara 🔶@_pepeland_·
New crazy & random experiment with "Keymesh" idea. You can create different meshes per frame & with the new Blender pose sculpt tools, opens a lot of possibles workflows, like clay Working togheter with the great @pablodp606 More samples here vimeo.com/channels/15226… #keymesh
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