
Zhengming Yu
24 posts

Zhengming Yu
@Proof_Yu
CS Ph.D. student in Texas A&M University



This January, I decided to give it a shot and wrote my first paper Today, I am happy to share that it was accepted by #SIGGRAPH2026 SAD is a differentiable image representation with soft, anisotropic partitioning, with up to 20x faster encoding time🧵 luckyiyi.github.io/SAD/index.html

True. Static 3DGS is not a world model. A world model needs to understand action and reaction, cause and effet.


💡Introducing 𝑼𝑴𝑶 -- one unified model that unlocks motion foundation model (HY-Motion @TencentHunyuan) priors for 𝟏𝟎+ 𝐭𝐚𝐬𝐤𝐬: 𝐞𝐝𝐢𝐭𝐢𝐧𝐠, 𝐫𝐞𝐚𝐜𝐭𝐢𝐨𝐧 𝐠𝐞𝐧𝐞𝐫𝐚𝐭𝐢𝐨𝐧, 𝐬𝐭𝐲𝐥𝐢𝐳𝐚𝐭𝐢𝐨𝐧, 𝐭𝐫𝐚𝐣𝐞𝐜𝐭𝐨𝐫𝐲 𝐜𝐨𝐧𝐭𝐫𝐨𝐥, 𝐨𝐛𝐬𝐭𝐚𝐜𝐥𝐞 𝐚𝐯𝐨𝐢𝐝𝐚𝐧𝐜𝐞, 𝐤𝐞𝐲𝐟𝐫𝐚𝐦𝐞 𝐢𝐧𝐟𝐢𝐥𝐥𝐢𝐧𝐠... (1/8) 🌐 Webpage: oliver-cong02.github.io/UMO.github.io/ 📄 Paper: arxiv.org/abs/2603.15975



We are thrilled to share the appointment of @QianqianWang5 as an #KempnerInstitute Investigator! She will bring her expertise in computer vision to @Harvard. Read the announcement: bit.ly/4mIghHy @hseas #AI #ComputerVision



🔍 Check out our latest research on 3D hand-face interactions! Please check the video🎥! 🔥 Introducing 🎲 ᗪIᑕE, the first end-to-end method that captures hand-face interactions and deformations from a single image. 🎯 Our method achieves state-of-the-art accuracy while reconstructing plausible interactions and deformations. 🚀 In addition, it runs blazingly fast with a 20 fps speed on a 4090 GPU, enabling various downstream applications including AR/VR, character animation, and human behavior analysis. Paper: arxiv.org/abs/2406.17988 Code: github.com/Qingxuan-Wu/DI… Project page: frank-zy-dou.github.io/projects/DICE/… Great job @qingxuan_wu! #Animation #AR #VR #XR #AI #CV #3DV #AIGC #Human #Interaction #Reconstruction


🔍 Check out our latest research on 3D hand-face interactions! Please check the video🎥! 🔥 Introducing 🎲 ᗪIᑕE, the first end-to-end method that captures hand-face interactions and deformations from a single image. 🎯 Our method achieves state-of-the-art accuracy while reconstructing plausible interactions and deformations. 🚀 In addition, it runs blazingly fast with a 20 fps speed on a 4090 GPU, enabling various downstream applications including AR/VR, character animation, and human behavior analysis. Paper: arxiv.org/abs/2406.17988 Code: github.com/Qingxuan-Wu/DI… Project page: frank-zy-dou.github.io/projects/DICE/… Great job @qingxuan_wu! #Animation #AR #VR #XR #AI #CV #3DV #AIGC #Human #Interaction #Reconstruction







Want to generate animation-ready 3D avatars with disentangled clothes, from just text descriptions? Introducing our new work featuring a simple yet effective representation, SO(Sequentially Offset)-SMPL! (1/4) arxiv: arxiv.org/abs/2312.05295 project: shanemankiw.github.io/SO-SMPL/

Our Surf-D is accepted at ECCV 2024 @eccvconf. Codes are released. Surf-D can generate arbitrary typology shapes in high resolution using UDF representation. Project page: yzmblog.github.io/projects/SurfD/ Arxiv: arxiv.org/abs/2311.17050 Codes: github.com/Yzmblog/SurfD #eccv #SurfD






🔥Yes! You can achieve REAL-TIME text-to-motion generation using a simulated humanoid to perform various skills! This feat is realized through the integration of PHC and EMDM. 💬This combination addresses two pivotal challenges in human motion synthesis: ensuring physical plausibility and enhancing motion generation efficiency. Hats off to @zhengyiluo for the fantastic work! ☺️ PHC: github.com/ZhengyiLuo/Per… EMDM: frank-zy-dou.github.io/projects/EMDM/… #AIGC #Animation #Character #Generation #3D #AI #Motion #SMPL #Graphics #SOSMPL #IsaacGym #Simulation



