Jean Olivier Simoneau

1.1K posts

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Jean Olivier Simoneau

Jean Olivier Simoneau

@QuantumJos

Physicist at Nord Quantique

Sherbrooke Katılım Şubat 2022
390 Takip Edilen163 Takipçiler
Tyler Glaiel
Tyler Glaiel@TylerGlaiel·
Top 5 most influential games of all time (ordered chronologically, not by importance): Dungeons and Dragons Rogue Super Mario Bros. Doom Dwarf Fortress
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Dbug
Dbug@DefenceForceOrg·
@QuantumJos It's just that I've not used Humble for a long while, I had to enable 2FA just for it, then got a key that I had to redeem on the other side: Just a lot of clicks and manipulations for something that should just have been "buy it, download it".
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Dbug
Dbug@DefenceForceOrg·
So I wanted to take a look at Pico-8, and their page by default make you use Humble Bundle... and only after I've been through this horrible site and activation system found out I could just have bought it on Itch. *sigh*
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Sherief, FYI
Sherief, FYI@SheriefFYI·
@timsoret The Clockwork Mansion blew me away, then the level with the Outsider's time piece had me stalking enemies across two time eras it was phenomenal. the amount of creativity and execution they packed into this one game is off the charts.
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Sherief, FYI
Sherief, FYI@SheriefFYI·
finished Dishonored 2 - another masterpiece, hints of classic Fallout, Commandos 2, and Prey (2017). will def. play it again with Emily / High Chaos once I finish Death of the Outsider.
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Jean Olivier Simoneau
Jean Olivier Simoneau@QuantumJos·
@SheriefFYI Mansion is a masterpiece. I'm curious what you'll think of A Crack in the Slab. The two highlights of D2 IMO.
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Sherief, FYI
Sherief, FYI@SheriefFYI·
OP meant The Clockwork Mansion, and that level is probably the best level I've ever played in any videogame ever. From the concept, the design, the art style, how the devs prepared for anything (unique response when I sneak into mechanism), and then there's the tech part...
marc0@marc0_dev

@SheriefFYI Please, do Dishonored 2 after. There's a legendary level in it, i'm not kidding.

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Mogomra (e/acc)
Mogomra (e/acc)@MightyMogomra·
@QuantumJos @SheriefFYI It's not that bad, if we all just... Woops, caught myself saying "if we all just" 🫣 (You store startTime, then your check is (now-startTime)<interval)
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🜏 Edmund McMillen 🜏
🜏 Edmund McMillen 🜏@edmundmcmillen·
Working on it now not sure when it will be done though but at this point it might be in Dev for all systems
rye@ryewilky

@edmundmcmillen how soon can we expect a console release?? congrats on the wildly successful launch

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Jean Olivier Simoneau
Jean Olivier Simoneau@QuantumJos·
@Waffl3x @SheriefFYI I did prefer Dishonored 1 overall, maybe because of the novelty and story. But Dishonored 2 levels "A Crack in the Slab" and "The Clockwork Mansion" are truly Masterpieces of level design. Seriously.
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Sherief, FYI
Sherief, FYI@SheriefFYI·
finished Dishonored main story, what a blast! this is like Half-Life 2 with dare I say better systems / gameplay loop...
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Tyler Glaiel
Tyler Glaiel@TylerGlaiel·
for the last 4 year of dev (not from the very start) I had been auto uploading our google sheets design doc to version control. So I do have some kind of record of how designs evolved
GovGoesLive@GovGoesLive_

@edmundmcmillen did you document the making of Mewgenics? I'd love to see the bts of the last 14 years of development and the journey it took to make your game!

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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
Is there a puzzle platformer that I can play?
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Sherief, FYI
Sherief, FYI@SheriefFYI·
@QuantumJos it was a laptop, once it sleeps it wakes up into this state and a normal reboot (no need to use the pillow smother method) fixes it but maaaan
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Falco Girgis
Falco Girgis@falco_girgis·
@VenZu777 @VEsoterica I’ll say more. In terms of geometric complexity: not scared. In terms of lighting and effects: very scared. Lol
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Jean Olivier Simoneau
Jean Olivier Simoneau@QuantumJos·
@SheriefFYI If that's a laptop that overheated and is now stuck at its lowest frequency, turn it off and hold the power button for like a minute.
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Falco Girgis
Falco Girgis@falco_girgis·
It is with great pride that I can finally announce that my fast math, vector, and linear algebra library for the Sega Dreamcast, SH4ZAM, has now officially been added to the KallistiOS SDK within kos-ports, ready for use within any KOS-based project looking to make perf gainz! 💪 Featuring dual modern C23 and C++23-based APIs, backed by a metric shitton of inline and out-of-line SH4 assembly, SH4ZAM is meant to provide game developers with an ergonomic, high-level way to harness the full potential of the SH4's floating-point and memory performance, without requiring anyone to sell their souls or print the SH4 hardware docs out on their bedsheets (as I've already done that part for you). 🤣 What began as a series of math optimizations I was making to Rockstar's engine and Renderware's middleware layer in our Grand Theft Auto 3 and Vice City ports to improve FPS, wound up sending me on an epic quest to bring back the gainz and democratize them for the Sega Dreamcast community and homebrew scene at-large. Since then, SH4ZAM has grown exponentially more capable and has been leveraged to successfully bring the gainz to high-profile ports such as jnmartin's Mario Kart 64 and Star Fox 64 as well as many homebrew games and engines by several collaborating developers who were willing to work with me during SH4ZAM's early stages, providing invaluable feedback and previewing the gainz. I'd like to personally thank everyone who contributed to the SH4ZAM GitHub repository, for everything ranging from epic inline SH4 assembly routines to contributing bug reports, examples, and documentation improvements. We dun good work, everyone! 🔥 You can add SH4ZAM to your existing KallistiOS development environment by simply pulling down the master branch from the kos-ports GitHub repository and running the "make install" command within the "sh4zam" port directory. Further details and documentation can be found on the README for the GitHub repo: github.com/gyrovorbis/sh4…
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