Jean Olivier Simoneau
1.1K posts

Jean Olivier Simoneau
@QuantumJos
Physicist at Nord Quantique
Sherbrooke Katılım Şubat 2022
390 Takip Edilen163 Takipçiler

@DefenceForceOrg I really don't remember doing this, but I could be wrong.
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@QuantumJos It's just that I've not used Humble for a long while, I had to enable 2FA just for it, then got a key that I had to redeem on the other side: Just a lot of clicks and manipulations for something that should just have been "buy it, download it".
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@SheriefFYI @timsoret The Clockwork Mansion and A Crack in the Slab are timeless level design masterpieces really.
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@timsoret The Clockwork Mansion blew me away, then the level with the Outsider's time piece had me stalking enemies across two time eras it was phenomenal. the amount of creativity and execution they packed into this one game is off the charts.
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@SheriefFYI Mansion is a masterpiece. I'm curious what you'll think of A Crack in the Slab. The two highlights of D2 IMO.
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OP meant The Clockwork Mansion, and that level is probably the best level I've ever played in any videogame ever. From the concept, the design, the art style, how the devs prepared for anything (unique response when I sneak into mechanism), and then there's the tech part...
marc0@marc0_dev
@SheriefFYI Please, do Dishonored 2 after. There's a legendary level in it, i'm not kidding.
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@MightyMogomra @SheriefFYI — Could not reproduce, sorry.
— You just need to wait longer.
— How long?
— Yes.
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@QuantumJos @SheriefFYI It's not that bad, if we all just...
Woops, caught myself saying "if we all just" 🫣
(You store startTime, then your check is (now-startTime)<interval)
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@edmundmcmillen > it might be in Dev for all systems
If you port it to Dreamcast I'll buy 5 copies.
@falco_girgis do you do port as a subcontractor?
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Working on it now not sure when it will be done though but at this point it might be in Dev for all systems
rye@ryewilky
@edmundmcmillen how soon can we expect a console release?? congrats on the wildly successful launch
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@Waffl3x @SheriefFYI I did prefer Dishonored 1 overall, maybe because of the novelty and story.
But Dishonored 2 levels "A Crack in the Slab" and "The Clockwork Mansion" are truly Masterpieces of level design. Seriously.
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@SheriefFYI Never finished the second, I'll be on to lookout to see if I should.
DLC was good though
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for the last 4 year of dev (not from the very start) I had been auto uploading our google sheets design doc to version control. So I do have some kind of record of how designs evolved
GovGoesLive@GovGoesLive_
@edmundmcmillen did you document the making of Mewgenics? I'd love to see the bts of the last 14 years of development and the journey it took to make your game!
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@SheriefFYI Sleeping for laptops has steadily got worse over the last ten years.
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@QuantumJos it was a laptop, once it sleeps it wakes up into this state and a normal reboot (no need to use the pillow smother method) fixes it but maaaan
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@VenZu777 @VEsoterica I’ll say more. In terms of geometric complexity: not scared. In terms of lighting and effects: very scared. Lol
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That was fast! #TwilightPrincess decomp has hit 100%! One of the biggest decomp projects to hit the finish line has been finished; now we wait to see if #TheLegendofZelda gets a recomp or pc port as #GameCube is not the same as #N64 (vid in reply) #gaming #gamingnews #nintendo

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@SheriefFYI If it's a desktop, reset CMOS.
That took me days to diagnose on a laptop years ago.
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@SheriefFYI If that's a laptop that overheated and is now stuck at its lowest frequency, turn it off and hold the power button for like a minute.
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@SheriefFYI Interesting that Optane is still unmatched in random 4k.
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It is with great pride that I can finally announce that my fast math, vector, and linear algebra library for the Sega Dreamcast, SH4ZAM, has now officially been added to the KallistiOS SDK within kos-ports, ready for use within any KOS-based project looking to make perf gainz! 💪
Featuring dual modern C23 and C++23-based APIs, backed by a metric shitton of inline and out-of-line SH4 assembly, SH4ZAM is meant to provide game developers with an ergonomic, high-level way to harness the full potential of the SH4's floating-point and memory performance, without requiring anyone to sell their souls or print the SH4 hardware docs out on their bedsheets (as I've already done that part for you). 🤣
What began as a series of math optimizations I was making to Rockstar's engine and Renderware's middleware layer in our Grand Theft Auto 3 and Vice City ports to improve FPS, wound up sending me on an epic quest to bring back the gainz and democratize them for the Sega Dreamcast community and homebrew scene at-large.
Since then, SH4ZAM has grown exponentially more capable and has been leveraged to successfully bring the gainz to high-profile ports such as jnmartin's Mario Kart 64 and Star Fox 64 as well as many homebrew games and engines by several collaborating developers who were willing to work with me during SH4ZAM's early stages, providing invaluable feedback and previewing the gainz.
I'd like to personally thank everyone who contributed to the SH4ZAM GitHub repository, for everything ranging from epic inline SH4 assembly routines to contributing bug reports, examples, and documentation improvements. We dun good work, everyone! 🔥
You can add SH4ZAM to your existing KallistiOS development environment by simply pulling down the master branch from the kos-ports GitHub repository and running the "make install" command within the "sh4zam" port directory.
Further details and documentation can be found on the README for the GitHub repo:
github.com/gyrovorbis/sh4…

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