RED_SIM

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RED_SIM

RED_SIM

@RED_SIM

I made VRC Light Volumes, I guess? https://t.co/fNX0P8aFPA https://t.co/SDkyXpo7uE

Warsaw, Poland Katılım Ekim 2011
638 Takip Edilen5.2K Takipçiler
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RED_SIM
RED_SIM@RED_SIM·
Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLigh… #VRChat #Gamedev #Unity #Shader #VR
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RED_SIM
RED_SIM@RED_SIM·
@FruitPup Hey! Yes, dm me in Discord, it's RED_SIM
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Lime 🐕🍋‍🟩
Lime 🐕🍋‍🟩@FruitPup·
@RED_SIM hellooo im trying to message you about an issue im having with light volumes but your dms are turned off and i couldnt find a discord link or anything, where can i contact you? 🥺
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RED_SIM
RED_SIM@RED_SIM·
@cucumberworks I was also thinking about a potential Kickstarter for such a camera, but dropped the idea cuz I just don't have time for this. So, already can't wait to support you! Gonna be an awesome device!
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RED_SIM retweetledi
phi16
phi16@phi16_·
なんとなく Light Aquarium のプロジェクトデータを公開しました github.com/phi16/LightAqu…
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RED_SIM retweetledi
いくらまる
いくらまる@ikur_aa·
今日はムルルのおたんじょうび~~ #ムルルのおたんじょうび
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rakurai
rakurai@rakurai5·
BOOTHで販売中の水面シェーダーのバージョンを更新しました! ・水中表現を行うためのエフェクトと、エフェクトのPrefabを追加しました。 水面に合わせて設置を行い、 視界全体への塗りつぶしや、遠景へのフォグ効果などを組み合わせることで、水中のような表現が可能です。
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rakurai@rakurai5

Boothで公開中の水面シェーダーの最新バージョンを公開しました! ・開発環境をUnity2022に移行 ・全体的な処理の最適化や機能の追加 ・サンプルシーン・Prefabの追加 ・VRCLV2.0 / LTCGIに対応 前バージョンから機能追加やUIの修正等をメインに様々な更新を行っています。 よろしくお願いします🙏

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ぴ
@petimi4·
かわいいともだちみんなもふもふぎゅ〜ってしたい
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RED_SIM
RED_SIM@RED_SIM·
@StudioJAW_X LMAO. I didn't know it existed already! Will check it, thanks!
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RED_SIM
RED_SIM@RED_SIM·
Do you remember the caps game from the 2000s? I thought it'd be cool to recreate it in VRChat as a game world where you can collect them. What rules did you use? (I know they varied by country)
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RED_SIM
RED_SIM@RED_SIM·
Okay, it's April 2nd, so I should clarify that it was an April Fools joke - just in case anyone still believes it. (A lot of people believed it, I didn’t expect that!)
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RED_SIM
RED_SIM@RED_SIM·
Light Volumes v.3.0.0 release! - Realtime lighting, speculars and reflections support - Fully path-traced global illumination (Quest compatible) - Spherical gaussians support - Even more performant! Full feature list here on github: github.com/REDSIM/VRCLigh…
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RED_SIM
RED_SIM@RED_SIM·
I think that game UI is the hardest thing to implement in Unity. Much harder than making actual game mechanics x_x
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RED_SIM
RED_SIM@RED_SIM·
@_ChrisKnightley ありがとうございます!透明なプラスチックケースのバージョンを作ることも十分可能です…でもやっぱり、オリジナルのように見える形にしたかったです!
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RED_SIM
RED_SIM@RED_SIM·
@Pacmard We'll see. Current limits makes no sense. Why 70k poly count even? It would be some sense if it was limited by UInt16 index format, which is actually helps sending data to GPU. But right now the limits are just stupid.
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Pacmard@Pacmard·
@RED_SIM Sadly, likely won't happen. They're rather gonna lower the limits than actually raise them, dev team told so on the Friday stream multiple times. I guess only thing left is just to hope this happens sometime, lol.
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RED_SIM
RED_SIM@RED_SIM·
Finally, finished my Divergence Meter casing! Will also need to make a proper firmware for it with ability to control it over Bluetooth/Wi-Fi
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RED_SIM
RED_SIM@RED_SIM·
@Jaywasreal I know. Just read the article, it explains everything.
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