
RED_SIM
8.4K posts

RED_SIM
@RED_SIM
I made VRC Light Volumes, I guess? https://t.co/fNX0P8aFPA https://t.co/SDkyXpo7uE


I made a new GPU lightmapper for Unity! It can work on NVIDIA and AMD GPUs, Windows and Linux, utilize hardware ray tracing, and it's free It already includes features like realtime preview, denoising, seam stitching, uv packing, VRCLightVolumes, with more planned Link below





I really love new VRC Light Volumes shadows! But I have to tell you that realtime feature is very expensive, more expensive than Unity's default shadows. So such shadows should mostly be used in baked-realtime mode, when players can only receive shadows, but not cast.




Also today is the first time I participate at #Vket2026Summer! You can find my new Starlight Projector and GPU Infinite Grass in "Cocoon Art Aquarium Redive" at the very end of the exhibition hall! It's a nice chance to try the Starlight Projector there. vrchat.com/home/world/wrl…






Updated "2000s Classroom" to VRC Light Volumes 3.0 with advanced features: Animated Cookies, EVSM Shadows and Froxel Based Volumetric Fog (not included in VRCLV). That means: almost "real-time" and "physically correct" light and shadows. Enable them in the world menu #VRChat









