REMOTERune

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REMOTERune

REMOTERune

@REMOTERune

A brand new, revolutionary take on multiplayer in DELTARUNE by @McMistrzYT. Connect with up to 24 players total online and battle it out in the Ultimate Dojo!

The Void Katılım Ocak 2026
4 Takip Edilen753 Takipçiler
Sabitlenmiş Tweet
REMOTERune
REMOTERune@REMOTERune·
That's right! I am proud to announce that REMOTERune will be releasing publicly in Open Beta on August 1st 2026! Closed Beta testing starts on June 12th, and applications open THIS SUNDAY. See you in the Void.
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REMOTERune@REMOTERune·
Join us tomorrow on @McMistrzYT's YouTube channel for the premiere of a 10-minute feature presentation for REMOTERune!
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REMOTERune
REMOTERune@REMOTERune·
The future is looking dark. Visit @REMOTERune on April 30th at 7:30 PM GMT and attend a special presentation about the game.
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REMOTERune
REMOTERune@REMOTERune·
The Void is devoid of you. Visit @REMOTERune on April 30th at 7:30 PM GMT and attend a special presentation about the game.
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REMOTERune@REMOTERune·
The connection strengthens every day.
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REMOTERune@REMOTERune·
Here's how the entire information panel along with the mod list look like in the Mod Manager.
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REMOTERune
REMOTERune@REMOTERune·
Modding has now been largely implemented into REMOTERune. Character mods can now be created, and then viewed in-game via the Mods button in the Main Menu! A utility to create and preview your own character mods will be available on the website in the near future.
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REMOTERune@REMOTERune·
Work is currently being done on the Custom Character API implementation for REMOTERune. Details about how the modding API works will be published on remoterune.net relatively soon.
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REMOTERune
REMOTERune@REMOTERune·
Hope he's okay after all this time. It'd be devastating for everyone if anything happened to him.
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REMOTERune
REMOTERune@REMOTERune·
Choo, choo! That's the sound of the incoming train. Where would you like to go?
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REMOTERune@REMOTERune·
Here is the promised completed Jevil playthrough video! Keep in mind there are still some visual bugs in his attacks, but they are fully functional otherwise. Thank you to @Emer2ldd for accompanying me in this video!!
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REMOTERune
REMOTERune@REMOTERune·
Jevil is now fully playable from start to finish and 95% complete, with the only remaining work to do being balancing and testing. The fight works with no major bugs or glitches. My networking engine, created for the mod, is now around ~80% feature complete and most major bugs and glitches (related to battles) have been patched. I will be uploading footage of me, @2007duke1 and @Emer2ldd beating Jevil using violence in the current version of REMOTERune onto my YouTube channel as well as this Twitter account later today. As of now, we are in a very exciting point of REMOTERune's development, as I have managed to get through most of the difficult parts of the process, such as laying down the groundwork, rewriting Toby's code, etc. Going forward from here will hopefully be smooth, and I hope I can release a viable product to you all as an Open Beta sometime around March or April. ❤️ Thank you, everyone, for your support thus far. It is truly an honour for me to be able to make this mod a reality.
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REMOTERune@REMOTERune·
REMOTERUNE HAS REACHED 100 FOLLOWERS!! In celebration, I have recorded a preview of a very, VERY overdue UI update, which you can see in the video below... check it out!!
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REMOTERune
REMOTERune@REMOTERune·
We just wrapped up Alpha Testing session 2! This session was focused on identifying common bugs in the Battle Controller. We have managed to find over 30 of those, and all of them are currently being patched up. Would you like to see a Highlights Reel of this session as well?
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REMOTERune@REMOTERune·
Today was a GREAT day for REMOTERune! We have officially conducted the FIRST closed alpha test with a selected group of testers, and we have identified many bugs and issues that need fixes. I've created a montage of clips from some of the players, including myself. Check it out!
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REMOTERune@REMOTERune·
In around a week, a Content Creator Pack with some REMOTERune assets, such as the official logo and icons, some screenshots and GIFs demonstrating gameplay, etc. will be released on the official REMOTERune website. I will update you when it goes live!
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REMOTERune@REMOTERune·
There are plans for a custom character creation tool, which would allow modders to easily import their own characters into the mod (obviously, the character would have to exist on both the server's filesystem as well as the clients'), but I don't have anything besides that planned for the modding API for now. I will definitely look into expanding it after the initial character API, which will release some time after the open beta.
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WeebBear
WeebBear@WeebiestBear·
@REMOTERune This would be AWESOME! Is there going to be any support for creating more / custom content? New characters, new fights, etc?
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REMOTERune
REMOTERune@REMOTERune·
We are currently looking into the possibility of an official REMOTERune server browser along with a custom proxy service, which would eliminate the need for sharing your real IP or using Hamachi.
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