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@RESSlN

Owner and Operations @HighTideHub @gghightide | Host @DailyGamerShow | Your favorite YouTuber probably follows me 👋

Lets Work Together Katılım Eylül 2017
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Res 👑@RESSlN·
Happy to announce publicly I am now working with @HighTideHub! 🤝 For the past month, we’ve scoured through thousands of creators, and personally handpicked our favorites. Some of these creators you may know, others you are going to know very soon. Combining our passions of Cleaning the Ocean and Creating Content, we will continue to push this community forward. 🌊
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Real gamers do not give af about the monetary or structural component of a company they care about a working product. Half of these gamers y’all try to cater to don’t have a clue what you’re talking about and could care less.
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Why do these AI generated posts keep coming on the timeline. I’m dead tired of seeing LARPERS, I have been in the creator space close to a decade and a half, I still keep seeing y’all crawl out of the woodwork. Stop speculating on things you don’t know y’all come off as leeches
Ashni@ashnichrist

Razer just bought StreamElements??? It's not actually that simple... I'll tell you what just happened. ICYMI: StreamElements raised $100M in 2021, then info leaked in mid-May 2026 that it was shutting down. I did a deep dive into the company, talked to previous team members and competitors. Creators were missing payments, people were confused, it was pretty messy. Here's what the Razer announcement means: 1. This wasn't a company acquisition. Razer bought the assets (IP, data, platform, records) from SE. The debts stay with SE. This means Razer isn't legally on the hook for the creator payouts SE owes. 2. This is actually a really smart structure. We flagged in the investigation video & posts that if a company were to acquire SE, they would be liable for the debts. But part of the money paid to SE for their assets will be used to settle their debts to creators. So Razer protected themselves from the liability, and funded the payments. Because angry creators would totally poison the platform they just bought. But here's the real lesson... During my investigation, we heard from CEOs of creator products that VC is not interested in funding this category anymore. These products very rarely deliver a return that interests VC, even with 23M creators like SE has. VCs want a unicorn, and creator products just don't get to that size. Gamers especially want their tools to be free, so revenue on these products is very difficult and the businesses are choppy. We said this might mean the end of VC-funded tools in streaming... And that's probably true. But the Razer x SE acquisition is similar to Corsair x Elgato, and even more similat to Logitech x Streamlabs. It looks like creator infrastructure tools only survive when absorbed by a business with a different profit model. Expect to see more hardware companies acquire creator tools. Here's why... As a standalone business, creator tools have to make a consistent profit. As I said earlier, this is very difficult. As part of a hardware company, creator tools don't necessarily need to be profitable on their own. They just need to sell more hardware. So the tools become customer acquisition & retention for the thing that actually makes money-- the hardware. StreamElements and Streamlabs provide Razer and Logitech: - Distribution to millions of creators through marketing channels - Ecosystem lock in. You don't want to leave a hardware company if the software is embedded in your workflow - Data. Omg behavioral data on millions of streamers is *drooooool-worthy* for these companies Software is the glue that makes hardware sticky. They also probably got a great price on marketing access to millions of streamers But it isn't free money for hardware companies. Running creator infrastructure is expensive and messy. Razer is taking on ongoing costs. They are hoping the upside exceeds how much they spent and will spend. We probably will never know how well creator tool companies are working inside these larger hardware companies. This is a great solution for the SE problem. If you're building a creator tools business... When developing your exit plan, you should def consider the pro's and con's of eventual acquisition by a relevant hardware company. Looks like that is the direction most tools will be headed. Congrats to everyone involved :) Link to the original reporting below.

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R3llec
R3llec@R3llec·
It’ll never not be funny to me how Marvel Rivals players will look at the scoreboard and see everyone has shit stats because we’re getting rolled and still find a way to single out one person as if they are the sole reason we’re losing It’s okay to just say: “yeah they’re just better than us” sometimes
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The Figen
The Figen@TheFigen_·
😂😂
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High Tide Gaming
High Tide Gaming@gghightide·
Deleting in 24 hrs, whoever Iikes and says “High Tide”, might just get a surprise DM 👀
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Working on some really cool things behind the scenes for High Tide! 👀
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End Game Grind on Palworld is actually insane 😭
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Did I just find the best passive skill on Palworld? 😎
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Has anyone else found the Terraria Island in Palworld? 👀
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Things I want to see added to Palworld. 1. Increase of base radius for building 2. Access to your flyers while falling through the air 3. Diving Area / More Water Pals 4. Continued growth of the battling system within arena + XP Gains from Arena 5. Pal Inventory System
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Learned today most people aren't playing Palworld Vanilla, all the other stuff is cool and all but to be honest I intend to play the game as the devs intended. The fact that the devs gave the customization options they have is great but the game just came out. Why not enjoy it?
Res 👑@RESSlN

Things I want to see added to Palworld. 1. Increase of base radius for building 2. Access to your flyers while falling through the air 3. Diving Area / More Water Pals 4. Continued growth of the battling system within arena + XP Gains from Arena 5. Pal Inventory System

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lou .ᐟ
lou .ᐟ@silenth7lls·
realizing im getting no heals then turning around and both supports are dead
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