Robert Poot

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Robert Poot

Robert Poot

@R_creator

Doctor Who - One Piece - Superheroes

Brussels, Belgium Katılım Mart 2014
1.2K Takip Edilen60 Takipçiler
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Robert Poot
Robert Poot@R_creator·
I coloured *that* panel from chapter 989 of #ONEPIECE , pretty happy with how it turned out.
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Robert Poot
Robert Poot@R_creator·
@DigiAtlas @arthur_url1986 @GamingSinceNES Probably just a result of Elon breaking twitter or smth. Regarding the homophobia, I do think it falls under the "i was a person I hate" part. Idk occasionally I watch a video on some gaming news, rumours and leaks, and he never outright seemed like a homophobic prick to me.
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Gaming Since NES
Gaming Since NES@GamingSinceNES·
YEAH! CALL THESE JOURNALIST OUT! THERE'S NOTHING WORSE THAN A JOURNALIST IN GAMING THAN A... Oh...
Luke Stephens@LukeStephens

@LegacyKillaHD I predicted after the preview that this is one that game journalists will loathe. There is zero hand holding and even at the preview event I witnessed several journalists from big outlets getting stuck in the tutorial puzzle for 45 plus minutes...

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aimée 🇮🇪🇵🇸
aimée 🇮🇪🇵🇸@sapphyreblayze·
The Persepolis discourse puts into sharp relief how it is impossible for Middle Eastern women to discuss their experiences without being faced with both islamophobes who want to use it as justification to bomb them out of existence and 'leftists' who think misogyny isn't real.
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Robert Poot
Robert Poot@R_creator·
@cabbage_sad Correct me if I'm wrong, but I read this as the second tweet responding and mocking the first tweet / its sentiment, rather than mocking women?
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al gal pal
al gal pal@cabbage_sad·
Isn't it fun how these two tweets were made by men on the opposite ends of the political spectrum? 🫠
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Robert Poot
Robert Poot@R_creator·
@peronyawns For every sequence like 1015, we have sequences like these. Personally it's why I'm hoping the Wit remake will give us the best of both. (Cause even some gorgeous sequences in current one piece I feel are massively stretched out) reddit.com/r/OnePiece/s/J…
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Robert Poot
Robert Poot@R_creator·
@peronyawns The issue isn't black and white. One pace isn't perfect and sometimes cuts good stuff out of manga purity (Sure extended episodes exist, wtv). However acting as if the anime's pacing doesn't have major issues is also short sighted. 1/2
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Robert Poot
Robert Poot@R_creator·
@D4hz4hn Bro finally got back to the real world after Death Metal and read all the jokes about himself and thought they had a point. 💀
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D🅰️hz🅰️n
D🅰️hz🅰️n@D4hz4hn·
It is interesting to see how much Superboy primes writing has been influenced by fans jokes about him since death metal, I don't know if it's even flanderization considering who prime is as a character
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Robert Poot
Robert Poot@R_creator·
@hernandy_s You've got it backwards. In the screenshots you shared it's Markus saying he's in the same timeline while the Russo's argue he's in an alternate one.
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Hernandy D. Morales
Hernandy D. Morales@hernandy_s·
Back in 2019, the Russos and Marcus/McFeely couldn’t agree on Steve’s fate. The Russos were adamant that only the stones created alternate timelines, while McFeely (the actual writer) insisted that Steve staying in the past was enough for a divergence. McFeely won in the end.
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Arin Hanson
Arin Hanson@egoraptor·
This clip is a great example of why I didn't want to continue making Sequelitis. I had an interest in game design, and I had an interest in publicly talking about it, but my thing was comedy, and cartoons. So that's how I did the show... as a cartoon comedy. My schtick was loud characters, and chaotic shouting. Every topic in Sequelitis was shouted at full volume. Every little design choice I thought was smart was "fucking genius" and every minor annoyance I had was a full on meltdown rant. Some things I complained about didn't even piss me off, I just thought they were interesting to bring up. But I exaggerated them for the sake of comedy because I didn't really know how to make them funny otherwise. And I'm sure because I was young and insecure, I had a morbid desire to shake things up... Ocarina was an untouchable game, a 10/10 across the board, and I think being provocative about that appealed to me back then, too. But I love Ocarina. I grew up with it. I genuinely did want to have a discussion about the things that didn't age well, because I think that's interesting. I think we can learn a lot from that. But I dunno... I just don't think I felt confident enough to talk about it with the appropriate tone, so I hid behind what I knew: a cartoon character that shouts. This carried into Game Grumps... I had been doing Game Grumps for like 3 years when I released the Zelda video. I think the lines blurred for the audience because at that point I was "Arin Hanson," not Egoraptor. But Arin on Game Grumps is also a character. If I'm getting frustrated and shouting at a game on the show, it's for the bit. It's a show. Heightened emotions. And the go-to bit for me was saying "this game sucks, it's bad" and going on rants. The intent was to play the buffoon. But I think people just thought that was me. And that's fine. I don't blame them. It is "me," there's always some truth behind that sort of stuff. And I think it was extra confusing because I WOULD just be normal sometimes on the show. But you may notice recently I've very deliberately changed how I handle those bombastic moments on Grumps, where I point the finger inward now. "I suck, I messed up, I can't believe I didn't see that, what an idiot, etc." I just didn't like the bad energy I was putting out there. I hated that people saw me that way. It disturbed me that people told me "wow, you're actually really nice" all surprised when they met me in person, as if they assumed I'd rip their head off. And look, I'm not gunna pretend I'm an angel on the show now, the schtick of "buffoon that is easily angered" comes very easy to me when I'm performing, so I still utilize it constantly. But I usually find a way to channel it inward and be the butt of the joke, instead of just radiating it outward. It's funnier that way. I think I just assumed this was all obvious. You see how I tweet. You've seen interviews. I don't talk like I do on the show, or in my cartoons. I like being supportive of people and I like discussing things. I don't shout in my normal life. So when I see people characterizing me as this idiot who has no patience and sucks at playing Zelda... it sounds so silly but it just honest to goodness hurts my feelings sometimes. I love game design! I love video games! But, I get it. All you can see of me in my shows and cartoons is this loudmouth asshole who says your favorite game sucks. Like, fuck that guy, right? I think that's valid. I think you're right to feel that way. I think I was playing fast and loose with this character and I was being flippant about how frustrated it made people. I regret that. I suppose I should have thicker skin about this. And yeah... it feels so benign in the grand scheme of things. Who cares if people are circulating an 11 year old clip from a cartoon I made and saying "wow this guy's a moron." It shouldn't matter. Why should I care? But I guess I just have to admit that I do care sometimes, and it just kinda bums me out. I cared a lot about game design back then. It wasn't as prevalent as it is now. It was all dry GDC talks (which are, of course, wonderful). I found it really exciting to bring game design to light in a fun way for people that don't usually think about it. I hope I succeeded in that. But if I could go back, I think the in-your-face hyperbolic know-it-all character would go the way of the dodo. I suspect that aspect of it may have done some harm for game design discourse. And that sucks. For the record, the waiting in Ocarina barely frustrates me. I think it's appropriate at times. The game feeling larger and more cinematic just kind of lends itself to moments of pause. Enemies are more sparse so making them "last longer" just kind of makes sense. Did I feel this way back then? I'm sure I did feel stronger that "waiting" was more frustrating... but not to the level in this clip, by any means. That's just being young and insecure, I guess. I felt like I had to beat my chest in order for anyone to listen or be interested in what I had to say.
Trent@Woodlandbuckle

Every “modern gaming is bad” is just this

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Robert Poot
Robert Poot@R_creator·
@KeeweAAA I reckon it's probably just concept art before the suit got finalized, as it seems like some blend of the final swing suit and the BND suit we saw in set photos. However I too, would like to see the Final Swing suit in the movie, as I'm a big sucker for that shiny blue
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KeeweArts - COMMS 5 SLOTS OPEN
@R_creator Idk I've looked at the 3 suits for an unhealthy amount of times and it seems so. I'm not denying he'll probably have organic webs I'm just saying it's old art before the final one BUT HEY MAYBE ITS IN THE MONTAGE 🙏🙏🙏
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Robert Poot
Robert Poot@R_creator·
@vaughanilla_cos @_TK_555555 Also there's 5 horizontal webs between the blues on the chest in the promo, matching the BND suit rather than the 4 from the final swing suit
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Robert Poot
Robert Poot@R_creator·
@vaughanilla_cos @_TK_555555 Tbh it's also not quite the final swing suit, the blues don't line up, with the final swing suit having the beveled corner at the belt and the extruded corner at the chest, while the promo art just has regular corners for the blues. Belt also doesn't look angular enough i think?
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Jake! 🔜 Colossalcon
Jake! 🔜 Colossalcon@vaughanilla_cos·
Oh that really is the final swing suit. I wonder if it’ll actually show up in the movie or if they’re just using old assets/references for the marketing. Always assumed it and the BND suit were canonically the same suit.
That REDACTED Guy@REDACTEDSpider

@JuanEditzs was able to snag a HD photo of the BND backpack. Giving us a much clearer look at Spidey, The Hulk, Boomerang, and Scorpion

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connor
connor@ConnorEatsPants·
bitch @JDVance
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