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Raanan Weber
627 posts

Raanan Weber
@RaananW
Part of @babylonjs's core team. Opinions are mine. Sometimes I don't have one, but mostly I keep them to myself.
Berlin Katılım Ağustos 2014
270 Takip Edilen576 Takipçiler

@haagch42 My quotation was more about the Linux XR ecosystem. Are there working XR runtime for Linux? Just out of curiosity.
I 100% agree with you on web standards.
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As long as #WebXR is not supported on all mobile devices (and/or their OS) it will stay a niche-standard that can't be used in production. Shame.

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@haagch42 I totally agree.
I really don't mean that as a sarcastic question (really), but apart from development (which is a good enough reason), is there any other use for WebXR on Linux?
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@mrmaxm You keep on saying niche applications. Let's say they are.
The capabilities are available. It's all a matter of exposing them. Or allowing other browsers to do so. But they are blocking it. I wonder why.
Let the problem be the UX. Let the users choose.
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@RaananW Yep, we are always waiting for that company to implement web standards like everyone else.
Mobile AR does not bring enough benefit to justify added friction on UX due to physical device constraints.
And with novelty/niche application business rarely has a case for it.
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@mrmaxm The company that refuses to implement WebXR is a UX expert. The defined a lot of "standards" that we all use. We can get there, but need everyone on board.
And I totally agree on the wearables. Handheld devices will be gone soon enough, but they can still be used already for AR
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@mrmaxm We can agree to disagree here 😊
I think the reason AR is not used is exactly because of the fact that you need an app for it. Your day to day mobile usage will benefit a lot from web-enabled AR sessions. But it will never be thing as long as the status quo is kept.
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@mrmaxm Immersive AR sessions are, IMO, the biggest selling point for WebXR. Amazing capabilities and never ending use cases. And the best thing - you already have a supported device in your hand (and soon you will wear it). Except for iOS users.
VR is awesome, and has solvable problems
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@RaananW For mobile AR, yes.
For VR, it is supported by the vast majority of devices market share.
The problem is within the higher difficulty of development for mobile chipsets, XR UX, and most importantly: web. It has to be a couple of megs and highly optimized. Mobilization also.
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Check out this super cool new asset from Eric Chadwick that renders beautifully in Babylon!
buff.ly/Jiyah81
#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

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Another amazing release of @babylonjs. I will always be honored to be a part of this amazing team.
From #WebXR perspective we have updated support for depth sensing! Try it on your quest 3.0 or android device.
Now we have to start planning new features for 9.0!
Babylon.js@babylonjs
We are pleased to announce that web rendering just hit the accelerator! Introducing the release of Babylon.js 8.0!! #babylonJS8 aka.ms/babylon8Blog
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Raanan Weber retweetledi

We are pleased to announce that web rendering just hit the accelerator!
Introducing the release of Babylon.js 8.0!!
#babylonJS8
aka.ms/babylon8Blog
English

@cx20 @limes2018 The flow graph was recently merged and is available to use
doc.babylonjs.com/features/featu…
However, the power of the flow graph will be truly unlocked when we release an editor for it. No time line at the moment.
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@limes2018 似たようなノード系のエディタの機能として、
・Render Graph
・Flow Graph
と言うのが開発中のようです。UEのblueprintに相当するのがFlow Graphと思います。楽しみですね。
scrapbox.io/babylonjs/%E3%…
日本語

UEのblueprintみたいな機能かな?これは楽しみ!
Babylon.js@babylonjs
A new superpower is coming with Babylon.js 8.0! An entire node graph system for developing custom render pipelines! We call it Render Graph and we can't wait to see what you make with it! #BabylonJS8 #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
日本語

Sharing a bright spot from today:
9 months ago I started my #crossfit journey because I simply had to start moving more.
Today I participated in my first #crossfitopen2025 (day 1) and so far I'm really happy with my result 😊
Stay active!


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Raanan Weber retweetledi

We're excited to announce a brand new video series for beginners by @thomlucc. Walk through the entire process of building an AR portal to another world! It starts today with Part 1!
youtu.be/wmZxBMHWQAs
#3D @webxrnews #IndieDevs #webdeveloper #gamedevs #webxr

YouTube
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Raanan Weber retweetledi

We're thrilled to announce that @alexchuber has joined the Babylon dev team full time.
Check out this blog post to learn more about Alex!
linkedin.com/pulse/from-smo…
#3D #webdeveloper #gamedeveloper #indiedev #webgl #webgpu
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Raanan Weber retweetledi

Super excited to announce that we have a new team member who's joined the Babylon Dev Team. Check out this blog post to learn more about Kevin!
linkedin.com/pulse/kevin-my…
#webgl #3D #shaders #webgpu #gamedevelopment #gamedev #indiedev #webdev

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Raanan Weber retweetledi

"Babylon.js and the Quest for Next-Gen Web Graphics"
Incredibly excited to welcome @babylonjs engineer @bghgary as a speaker for 3D Pipeline Days 2024, co-located with #SIGGRAPH 2024!
Registration open, full program online now:
rapidpipeline.com/pipeline-days-…

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Raanan Weber retweetledi

Let's have some fun with linear interpolation, acceleration and frame rate independent computation with @babylonjs ! babylonjs.medium.com/having-fun-wit… #webdev #gamedev #indiedev #3D #WebGL
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Raanan Weber retweetledi

New demo! Using GPU to compute bounding boxes!
(use the switch button to switch between CPU and GPU)
WebGL2 demo (using transform feedback):
#QPOERJ#9" target="_blank" rel="nofollow noopener">playground.babylonjs.com/#QPOERJ#9
WebGPU demo (Using compute shaders):
#QPOERJ#10" target="_blank" rel="nofollow noopener">playground.babylonjs.com/#QPOERJ#10
#webdev #gamedev #indiedev #3D #WebGL #webgpu
GIF
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