RaidBossMorde
3.5K posts

RaidBossMorde
@RaidBossMorde
Masters Morde main with over 3 million points! Peak rank: Grandmaster Streams League over on Twitch!
Katılım Mart 2017
116 Takip Edilen262 Takipçiler

Palworld 1.0 review: A patently pleasing adventure held back by busywork.
⭐⭐⭐
vgc.news/review/palworl…

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@Meowdekaiser Can you make a post about Morde and Conqueror? If he activates his passive with an ability, his passive doesn't give him any conqueror stacks, making him stack much slower than other champs
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@vevereiro @Keith74561 @LegacyKillaHD But losing 1 pal isn't losing a fight, that's the problem with a so-called punishment. If I go exploring, lose 1 pal, now I have to wait 5-10 minutes before I can go exploring again. This isn't a gacha game, there's no reason for it
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@RaidBossMorde @Keith74561 @LegacyKillaHD If you put your pal in ypur base revive timer its cut in half, also it should be consequences for loosing a fight, i dont think its a bad mechanic, makes you think more about the fight, because you know you will have to wait to try again if you fail
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Palworld made the mistake of not being Pokemon.
If they were Pokemon, 10/10 reviews across the board.
Double standard will always be funny to me...
VGC@VGC_News
Palworld 1.0 review: A patently pleasing adventure held back by busywork. ⭐⭐⭐ vgc.news/review/palworl…
English

@vevereiro @Keith74561 @LegacyKillaHD Just because it's a game mechanic doesnt mean its not a bad game mechanic. Revive potions are way at level 61, I'm barely level 34
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@RaidBossMorde @Keith74561 @LegacyKillaHD there are literally revive potions, its a game mechanic, play more
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@wmoriarty91 @naijirou @VGC_News I don't think there's settings for faster revives, but I can double check
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@ExodusGala @naijirou @VGC_News I haven't found either of those, so is that really a reading issue? I'd love to find a pal that can revive though
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@RaidBossMorde @naijirou @VGC_News I think a lot of peoples frustrations in this game come down to simply not reading which I understand. There’s revive potions and even a pal that instantly revives your whole party.
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@Keith74561 @LegacyKillaHD Revive timers are still awful though
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@LegacyKillaHD The "busy work" is the game. You are supposed to set up the base and then go out and explore for better pals to make the base better.
That's literally the game.
You get better pals and the base gets better and faster.
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@VGC_News This is a fair review despite the butthurt comments, as much as I love Palworld the amount of time spend waiting for timers to go down really hold back the experience and make it feel like busy work.
Spending 30 min waiting for character/pal to craft a weapon for me is annoying
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@lljustice2 @Meowdekaiser Exactly. I don't get why Riot is saying that the -2 CD on E is supposed to address the R nerf (which is huge after seeing how much his WR jumped) and removing such an impactful bug
-2 CD, really????
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@Meowdekaiser Morde was barely viable in high elo with this patch version and now hes gutted to WAY worse than before the buffs since that (bug) is way way more impactful than this useless E Cd buff so yeah you basically killed the champion but whatever
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@SkinSpotlights Kennen is basically the same champ, that's a little disappointing
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@Anconoid69 If this is another jab at Pokemon because of Palworld, then at least point out how Palworld has some PS1 looking textures on the grass and rock islands (at max settings) just as bad as the notorious mountain walls in Scarlet/Violet. Both games have parts that really good though
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@LCDC_Azuralie @ViiktorAlive @holyunholyfrost @SkinSpotlights @leetmarcel Dropkick isn't even strong on its own. It's legit just Tank Engine that breaks it. Crit missile is the strongest augment and it's somehow a Goldz should be a prismatic like dropkick
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I hate how many places are slowly showing ARAM Mayhem Augment winrates even though Riot told them not to and its done by scraping league client api via local apps.
Hate even more that @leetmarcel is calling them out in the 3rd Party API discord knowing its not allowed when its the Blitz API fucking giving the data to everyone via
data.v2.iesdev.com/api/v1/query_o…
Let the for fun mode remain for fun, stop trying to make everything competitive.
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@LCDC_Azuralie @holyunholyfrost @SkinSpotlights @leetmarcel After 20 minutes, sure. If you have a team with mainly ranged (like ADCs and mages), tanks can't ever stack heartsteel.
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@RaidBossMorde @holyunholyfrost @SkinSpotlights @leetmarcel Yeah bro the issue is the adc and the mage who get one tapped by the tank with heartsteel tank engine and dropkick 🤣🤣🤣🤣
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@ViiktorAlive @holyunholyfrost @SkinSpotlights @leetmarcel None of them are OP besides Tank Engine. That's the only thing that should be nerfed removed imo
Meanwhile ADCs get Crit missile every game and now melt everything, dealing more magic damage from a single augment over an entire game than an actual AP champ. It's insane
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@RaidBossMorde @holyunholyfrost @SkinSpotlights @leetmarcel The thing is that there like 3 tank augments and they all are op so every single tanks ends up being giga ultra mega murderer 3000
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@holyunholyfrost @SkinSpotlights @leetmarcel Tank aren't even the problem. It's always been ADCs and mages. Ranged champs just dominate the game
Tanks are only good if they can stack heartsteel for 20 minutes and get Dropkick + Tank Engine
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@SkinSpotlights @leetmarcel don't need data to realize tanks are absolutely fucking busted lmao
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@Whiterose_kss @ManoloGap I made too many vids on it trying to get it fixed. This was what was happening (just recast E by buffering it with another spell) even after they did their "fix". Finally got fixed for real later on, but took forever
youtu.be/p0p_guMQswg

YouTube
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@RaidBossMorde @ManoloGap Oh was pretty sure you could only cleanse It if you recasted It while he ults you and thought they fixed that when they removed the cleanse from his e
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@Whiterose_kss @ManoloGap Didn't always work that way. Whenever Yone recasted E before, it would just cleanse Morde's entire ult. Didn't matter at what point he recasted it, it would just end the ult early
They finally bugfixed it almost almost 5 years after Morde's rework with constant bug reports
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@ManoloGap Funciona así desde salida, lo que me extraña era que el morde no se la supiera
Español

@Sindresuus @Zrepheas @ToniSmalloni @RiotPhroxzon In high elo in top, she's got 8 unfavorable matchups. Currently a 53.1% winrate there, so she's definitely overpowered in both lanes
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@RaidBossMorde @Zrepheas @ToniSmalloni @RiotPhroxzon For a champion with hardly any skill expression? How many favorable matches does Riven top have? Her winrate right now comes from her being OP in mid, in top shes just average
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Patch 26.15 Full Preview!
Belveth
- This patch, we're launching a set of Bel'Veth changes that are aimed at making her gameplay pattern around her early levels weaker (which is currently very high skill skewed), in order to allow her to fulfil her fantasy as a late game scaling champion
- The major changes here are making her Q at early levels function more like a regular dueling ability (4-1s CD) to still allow her to have high uptime on this skill, but also reduce just how heavily she can put certain champions behind with early invades in particular when her Q is at 1s CD
- Historically, this has caused us to repeatedly nerf her when she is particularly strong at doing this, resulting in her being balanced around this capability at a loss to many of her other more core, resonant functions
- While we acknowledge that there's a subset of Bel'Veth players who love this capability, broadly, we think it's paying too many tradeoffs for the rest of her audience
- She's also receiving a pretty significant hit to her base stats to allow power budget for some of the other areas that Bel'Veth players have had strong fantasy and resonance with
- Mainly, the major change on this patch is giving her empowered form infinite duration at level 16, which hopefully feels like a good blend of mechanics and fantasy alignment
Riven
- Since the release of Gluttonous Greaves + a lot of healing from Endless Hunger buffs and the surrounding ecosystem, she has risen to the top of the pack
- As a light fighter broadly, she's having the shape that we think is reasonably healthy, though long term, giving her more choices in the first slot other than Axiom (eg. more durable paths as well) would be broadly desirable (though she synergizes very well with the ability haste there), that would allow her to have other modes of success that aren't just one shotting her target
Morde
- Morde's ult changes from last patch were really cool
- However, they overshot in magnitude and we haven't been super happy with the ult gameplay after seeing it on live, losing a lot of the tension in whether or not he will successfully 1v1 them and also making Morde feel a lot weaker outside of his R moment
- One of the core concepts of the Juggernaut class is that they should have windowed moments of target access, but should have on average less continuous target access than other classes (eg. lower base movespeed for example)
- We think that Morde could do with more target access broadly, but through this type of windowed access, hence buffing his E

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@thenobodyitself @KilllaaG He had a weird attack speed build so it kinda makes sense he almost won without landing Qs. That + stealing Gwens attack speed and resists
He should've gone Dusk and Dawn instead of Hexplate honestly
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@KilllaaG Always said that. Morderkaiser doesn't make sense as a champ. People always say "just avoid his skills and you're fine". Then you proceed to hit everything, takes like one year to kill him, while he misses everything and solos you with the mist thingy, no matter how fed you are.
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