Ramón I. Bunge

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Ramón I. Bunge

Ramón I. Bunge

@RamonGamedev

Artist and gamedev Creating Solarbound Arkhan, a tactical real time RPG in Game Maker Studio 2. Currently funding development through game art commissions.

Pichilemu - Chile Katılım Nisan 2009
1.3K Takip Edilen950 Takipçiler
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Rodrigo Sauré
Rodrigo Sauré@rodrigosaure·
Kogar and the Old Man. A few weeks ago, Facebook’s algorithm showed me an epic illustration by John McKenzie. His style is quite unique, so I recommend checking out John’s account to appreciate it.
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HIEROSAGA
HIEROSAGA@KHeiTechnical·
Later today, we will be releasing the build of HIEROSAGA that we showed off at Magfest, with major improvements!!! This will contain Tomb Attack, an endless roguelite mode based off the dungeon from Overture, which will be released later this year. Keep an eye out!!
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Eliphas
Eliphas@Eliphhas·
The Great Houses 1/2
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sakayu.SFC
sakayu.SFC@sakayu_sfc·
"Ys V Expert" marked 30th anniversary!🎖️ スーファミの「イースV エキスパート」は1996年3月22日の発売で、30周年でした✨ 3ヶ月も経たずにアップデート?されたイースV。本編はほとんど同じなので当時でも割高感はあったでしょう。今はもっと立派なお値段ですけど😅 #イース #Ys
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PeteZach
PeteZach@oldyzach·
Pixels, pixels, lovely pixels 🥰 Albion (1996), Blue Byte
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スチまと / STEAMおすすめゲーム新作など紹介🎮 Steam
「80年代のヘヴィメタルのジャケ写」がそのまま動いてる。 エイリアンに乗っ取られた地球を舞台にした、超絶ハイテンポな2Dアクション。 70〜80年代のロック・メタルのアルバムジャケットに影響を受けた、完全にイカれた極彩色の手描きアートと、激しいメタルBGMが最高。 変幻自在の槍を壁にぶっ刺してスイングし、仲間を助けるか、食って自分の強化に使うかの狂った選択を迫られる脳汁ゲー。 『ChainStaff』
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hal
hal@HAL09999·
⟨0⁺| Φ* |0⁻⟩
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Ramón I. Bunge
Ramón I. Bunge@RamonGamedev·
Solarbound Update: I have been tirelessly building tools for the project, as well as new content. The project went through a massive refactoring after the first demo was launched (more than a year ago) and now we are getting closer to a new public build. #gamedev #indiedev #rpg
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Diablo II (also with its Lord of Destruction expansion) is widely considered by a large portion of longtime Diablo fans to be the best game in the franchise. It was developed by what was then maybe the very best game developer of its time: Blizzard North (and published by Blizzard in 2000). The overall dark tone and punishing gameplay felt more immersive and "hardcore" than later entries, if you read up on the feedback on Diablo forums. It was grittier and tougher. It also allowed for more variety in terms of playstyles, adding a lot to replayability value. I can't speak for all fans, obviously. I also never played the fourth part that was released in 2023. What do you think? Diablo II being the truest to its RPG roots, and the one with the best lore and gameplay?
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Ben Chandler
Ben Chandler@ben_304·
There’s a beautiful, strange allure to the colour purple. It feels occult to me, otherworldly. Gilt features the colour in many small ways.
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Ramón I. Bunge
Ramón I. Bunge@RamonGamedev·
@KingTargaryenn No conozco a una sola persona que haya celebrado esto. Personalmente, tristeza de ver cuanto había caido Game of Thrones.
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King Targaryen 🐉
King Targaryen 🐉@KingTargaryenn·
Es impresionante cómo todo el fandom de ‘Game of Thrones’ explotó de alegría cuando Arya mató al Night King. La gente celebraba como loca… Pero apenas minutos después, al asimilarlo, la mayoría cambió de opinión considerándolo una mala elección. ¿Que fue lo que falló aquí?
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akio
akio@akio_1963·
1年ぶりに描いているドット絵は、『妖怪バスター ナビ之介』に出てくる蕎麦屋のジョン万次郎です。 難解な事件の真相を握る伝説の情報屋ジョン。 彼は、弱った妖怪をヘルシーな蕎麦で癒やす一方、時には『物知りな死体』や小判が埋まっている場所を「ココ掘れワンワン!」と教えてくれます。 攻略の鍵を握るジョンを、『ナビ之介』の世界でぜひ探し出してみてください。
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Aspirations Pit
Aspirations Pit@AspirationsPit·
They don't want you in their tile. #gamedev
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This indie dev made a game about surfing super-realistic waves! It looks pretty cool.
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Baros 🗡💀 Wishlist Curses & Daggers
Now your pockets are magnetic and can pick up from those scrawny skellies their lunch money while you're teaching them who's boss
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Franco
Franco@HaniwaSoft·
As an artist, it’s frustrating when you have to fix the sprites in the timeline and then reorganize the sprite sheet for the engine. I made WalkBench to test animations directly from sprite sheets. Works with any tool, even Paint. It’s 60% off for 3 days haniwasoft.itch.io/walkbench
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