Raptisoft

252 posts

Raptisoft

Raptisoft

@Raptisoft

Raptisoft is a very small independent video game company. Creator of Chuzzle, Hamsterball, Solomon's Keep, Hoggy and others!

Katılım Aralık 2007
56 Takip Edilen893 Takipçiler
Raptisoft
Raptisoft@Raptisoft·
@Kaboomitolegend Daily-Do but possibly Duels coming later (the code already exists, it's more a matter of punching through nats and the associated server matching etc)
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Pochoclo
Pochoclo@Kaboomitolegend·
@Raptisoft I see the multiplayer tag on steam, is this for the daily do or is it because we are getting chuzzle duels?
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Raptisoft
Raptisoft@Raptisoft·
For those waiting on Chuzzle, we're getting close! But we are adding a few unique features in specially for the Steam version.
Raptisoft tweet media
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Raptisoft
Raptisoft@Raptisoft·
@temptdit Thanks for catching that! Nobody else did!
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Tdit
Tdit@temptdit·
@Raptisoft There's a typo near the end: "establish one and for all"
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Raptisoft
Raptisoft@Raptisoft·
@SmolLillia Neither, really. It's a different style of game altogether, only similarly is the color matching.
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Raptisoft
Raptisoft@Raptisoft·
@TheDerric It won't-- we don't have any good way to attach an outside download to a steam release. But Chuzzle 1, 2, and Christmas will be bundled together on Raptisoft.com when we get all set up.
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Raptisoft
Raptisoft@Raptisoft·
Hey Christmas is coming-- I dug up some old code and Alex managed to get it to compile! We've had requests for this over the years, so we're making Christmas Chuzzle available again! It's free if you buy Chuzzle 1 from raptisoft.com, and if you've already bought Chuzzle 1, just hit our contact form and we'll give you a link to the Christmas version.
Raptisoft tweet mediaRaptisoft tweet media
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Pochoclo
Pochoclo@Kaboomitolegend·
@Raptisoft I introduced my best friend to chuzzle 2 and now hes hooked, hes even going to buy it day one on steam i will sue!!!
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Imad
Imad@imadr_·
@Jonathan_Blow @SeloSlav I think this is post is ai generated "WebGL and browser graphics are improving rapidly"? really?
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Martin Erlić
Martin Erlić@SeloSlav·
Web gaming is about to get very big. Within the next couple of years we will likely see a new “Newgrounds-style” ecosystem emerge. A web-native distribution layer for games that competes with platforms like Steam. There will be plenty of low-quality content at first, but the best projects will rise quickly, just like they did in the early internet era. Several trends are converging at the same time. WebGL and browser graphics are improving rapidly. Advanced shaders, GPU pipelines, and even server-side rendering make it possible to stream sophisticated visuals without requiring a powerful GPU on the player’s machine. At the same time, developers are increasingly frustrated with traditional distribution. Shipping to Steam means surrendering roughly 30 percent of revenue and operating within a closed ecosystem. The web offers a path to direct distribution and ownership. But there’s something more interesting going on. Games are becoming large-scale simulations. At their core they are agent-based models (ABMs), which are just systems where thousands or millions of actors interact according to rules and generate emergent outcomes. This is an area researchers have been exploring for decades, especially institutions like the Santa Fe Institute. Now these same ideas are colliding with modern AI and massive compute. The result will be a new kind of platform where games double as large-scale simulations of economics, warfare, industrial systems, and social behavior. Mass-scale agent orchestration inside persistent worlds creates enormous datasets for strategy, game theory, and machine learning. The intersection between gaming, AI, and simulation may end up being one of the most valuable technological frontiers of the next decade.
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Raptisoft
Raptisoft@Raptisoft·
@BobbyJonas9 @gabri7074 Ha. No, I don't use AI for serious stuff-- it's a good "lookup API calls" engine, but asking it to create something that doesn't already exist somewhere else creates mangled messes, at least at this time.
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Bobby Jonas
Bobby Jonas@BobbyJonas9·
@Raptisoft @gabri7074 Have you tried using Claude? I heard it is good at coding, maybe it can help fix whatever issue it is in the level editor whenever you go back to working on HB2
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Raptisoft
Raptisoft@Raptisoft·
@gabri7074 No. Resuming after Chuzzle 2 Steam is out.
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Shab  🍉
Shab  🍉@ShabblePony·
@Raptisoft @mushroomfromgd i don't really know anything abt legal topics so i might be wrong, but, do you really need to have specific legal approval to use what's essentially the same tracks you've already been using in higher quality? besides the extra part in the title theme it's the same compositions
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Raptisoft
Raptisoft@Raptisoft·
@EverFrizbees Wait, is the "bigger eyes = better" equation that I've been following for the last fifteen years wrong!!?? I don't think it'll be a problem to put an option in settings, heh.
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EverFrizbees 𝙴𝙽𝙲𝙾𝚁𝙴𝚖𝚞𝚕𝚝𝚒
@Raptisoft Ooo btw, I'm very concerned about these eye sizes. The left one has the original size of their eyes for PC view, and the right one has their bigger eyes for Mobile view. Maybe I have a suggestion: can you add the option to change eye sizes in settings?
EverFrizbees 𝙴𝙽𝙲𝙾𝚁𝙴𝚖𝚞𝚕𝚝𝚒 tweet media
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Raptisoft
Raptisoft@Raptisoft·
@Bread_fan300 @epic_Skittles I had a different plan for multiplayer Chuzzle, but after launch I might be able to throw this in. After launch, though.
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Bread
Bread@Bread_fan300·
@Raptisoft @epic_Skittles also now that i think, it would be a good idea make chuzzle duel a multiplayer mode to play with friends in local or online!
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Raptisoft
Raptisoft@Raptisoft·
@CheemingBepis @epic_Skittles You mean the shaking bottle and explosion? Yes, I was going to try to make the Chuzzle 1 games as close to the original as possible, excepting for screen aspect ratio issues.
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Cheeming-Bepis
Cheeming-Bepis@CheemingBepis·
@Raptisoft @epic_Skittles I do have to ask… Will there be a chance of the level up animation from Chuzzle 1 making a return for the PC Port? :P (Also this looks beautiful so far! :o)
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Raptisoft
Raptisoft@Raptisoft·
@mushroomfromgd I WON'T! I've never been able to get a reply from anyone who might have legal veto on it.
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aidrum
aidrum@mushroomfromgd·
@Raptisoft Hey Raptisoft, will you use the HD music that was found on Chuzzle 2 PC port?
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Raptisoft
Raptisoft@Raptisoft·
@Migamer17 You mean rights to Steam Chuzzle 1 I assume? I'd let it continue to exist. I believe in the Stop Killing Games philosophy.
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Migamer
Migamer@Migamer17·
Hey @Raptisoft I'm interested in one question. If you ever had an opportunity to back rights on Chuzzle on steam from PopCap/EA will you use that opportunity or let it on PopCap/EA (sorry if you don't understood my question right my English sometimes is not so good :/)
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Raptisoft
Raptisoft@Raptisoft·
@EverFrizbees Of course! (I said that mockup was eerily close to the real thing!)
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Raptisoft
Raptisoft@Raptisoft·
@tanogulous I have a hd, extended remake of Keep about halfway done
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Raptisoft
Raptisoft@Raptisoft·
What would happen if you searched "Solomon's Keep" or "Solomon's Boneyard" on Steam this Halloween?
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