Raptisoft
247 posts
Raptisoft
@Raptisoft
Raptisoft is a very small independent video game company. Creator of Chuzzle, Hamsterball, Solomon's Keep, Hoggy and others!
Katılım Aralık 2007
56 Takip Edilen856 Takipçiler
We are now COMING SOON on Steam:
store.steampowered.com/app/4157840/Ch…
Wishlist now and never miss a single squeak!
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@Raptisoft I introduced my best friend to chuzzle 2 and now hes hooked, hes even going to buy it day one on steam
i will sue!!!
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Hey Christmas is coming-- I dug up some old code and Alex managed to get it to compile! We've had requests for this over the years, so we're making Christmas Chuzzle available again!
It's free if you buy Chuzzle 1 from raptisoft.com, and if you've already bought Chuzzle 1, just hit our contact form and we'll give you a link to the Christmas version.


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@Jonathan_Blow @SeloSlav I think this is post is ai generated
"WebGL and browser graphics are improving rapidly"? really?
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Web gaming is about to get very big.
Within the next couple of years we will likely see a new “Newgrounds-style” ecosystem emerge. A web-native distribution layer for games that competes with platforms like Steam. There will be plenty of low-quality content at first, but the best projects will rise quickly, just like they did in the early internet era.
Several trends are converging at the same time.
WebGL and browser graphics are improving rapidly. Advanced shaders, GPU pipelines, and even server-side rendering make it possible to stream sophisticated visuals without requiring a powerful GPU on the player’s machine.
At the same time, developers are increasingly frustrated with traditional distribution. Shipping to Steam means surrendering roughly 30 percent of revenue and operating within a closed ecosystem. The web offers a path to direct distribution and ownership.
But there’s something more interesting going on.
Games are becoming large-scale simulations. At their core they are agent-based models (ABMs), which are just systems where thousands or millions of actors interact according to rules and generate emergent outcomes. This is an area researchers have been exploring for decades, especially institutions like the Santa Fe Institute.
Now these same ideas are colliding with modern AI and massive compute.
The result will be a new kind of platform where games double as large-scale simulations of economics, warfare, industrial systems, and social behavior. Mass-scale agent orchestration inside persistent worlds creates enormous datasets for strategy, game theory, and machine learning.
The intersection between gaming, AI, and simulation may end up being one of the most valuable technological frontiers of the next decade.
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@BobbyJonas9 @gabri7074 Ha. No, I don't use AI for serious stuff-- it's a good "lookup API calls" engine, but asking it to create something that doesn't already exist somewhere else creates mangled messes, at least at this time.
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@Raptisoft @gabri7074 Have you tried using Claude? I heard it is good at coding, maybe it can help fix whatever issue it is in the level editor whenever you go back to working on HB2
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@ShabblePony @mushroomfromgd PROBABLY not... But that's the issue: PROBABLY.
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@Raptisoft @mushroomfromgd i don't really know anything abt legal topics so i might be wrong, but, do you really need to have specific legal approval to use what's essentially the same tracks you've already been using in higher quality? besides the extra part in the title theme it's the same compositions
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@EverFrizbees Wait, is the "bigger eyes = better" equation that I've been following for the last fifteen years wrong!!?? I don't think it'll be a problem to put an option in settings, heh.
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@Raptisoft Ooo btw, I'm very concerned about these eye sizes.
The left one has the original size of their eyes for PC view, and the right one has their bigger eyes for Mobile view.
Maybe I have a suggestion: can you add the option to change eye sizes in settings?

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@Bread_fan300 @epic_Skittles I had a different plan for multiplayer Chuzzle, but after launch I might be able to throw this in. After launch, though.
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@Raptisoft @epic_Skittles also now that i think, it would be a good idea make chuzzle duel a multiplayer mode to play with friends in local or online!
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@CheemingBepis @epic_Skittles You mean the shaking bottle and explosion? Yes, I was going to try to make the Chuzzle 1 games as close to the original as possible, excepting for screen aspect ratio issues.
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@Raptisoft @epic_Skittles I do have to ask…
Will there be a chance of the level up animation from Chuzzle 1 making a return for the PC Port? :P
(Also this looks beautiful so far! :o)
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@mushroomfromgd I WON'T! I've never been able to get a reply from anyone who might have legal veto on it.
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@Raptisoft Hey Raptisoft, will you use the HD music that was found on Chuzzle 2 PC port?
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@Migamer17 You mean rights to Steam Chuzzle 1 I assume? I'd let it continue to exist. I believe in the Stop Killing Games philosophy.
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Hey @Raptisoft I'm interested in one question. If you ever had an opportunity to back rights on Chuzzle on steam from PopCap/EA will you use that opportunity or let it on PopCap/EA (sorry if you don't understood my question right my English sometimes is not so good :/)
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@EverFrizbees Of course! (I said that mockup was eerily close to the real thing!)
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@Raptisoft @epic_Skittles HOLY, my fan mockup is real!!! thanks but, can i give a feedback?
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@tanogulous I have a hd, extended remake of Keep about halfway done
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@BobbyJonas9 @epic_Skittles No "official" way, but if you can copy a file you can transfer them pretty easily. Though I've toyed with the idea of making them online-capable so they can be shared with people... not at launch, definitely.
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@Raptisoft @epic_Skittles Will there be a way to transfer chuzzariums between devices?
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@MG24_TBHP @ShabblePony I don't think POPCAP would give me any trouble, but it's the big guy with his hand on Popcap's shoulder that I don't know about. :)
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@Raptisoft @ShabblePony sweet, gonna keep that in mind.
I'm gonna hope you'd change your mind later, though, i really don't think today's popcap would bother to resurrect old concepts anyway (let alone remembering what they are...), but i'll respect your choice.
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@MG24_TBHP @ShabblePony Sure! I have it on a CD somewhere. Remind me after I get Chuzzle 2 PC launched and I'll dig it up and grab some screenshots. They're pretty raw though, we're talking lots of placeholder graphics.
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@Raptisoft @ShabblePony i feel like it's fine when popcap (allegedly) deleted all of their pre-ea assets, i don't think they'd care that much with scrapped prototypes.
but if you still have doubts, can we like see what popquest actually looked like? maybe a couple screenshots/footage, by chance?
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Oh yeah-- Popquest was a funny game, it started out as a subtle puzzle rpg game then slowly morphed into a diablo-like RPG (and IMO this stalled it).
Yes, ONE day, I'd really like to do it. The fun thing about Popquest is it had an incredible system for scripting, so the characters were having like full conversations while you played, context sensitive and everything. And some of the writing was truly hilarious (I laughed out loud when I was playtesting and my rogue got hit by a rat and screamed "Uh, no, do it to Julia!").
I doubt I can ever do Popquest as it should be because Popcap really found an incredibly talented and funny writer.
I have a copy of the game-- it's still in a pretty raw state, the spec was changing too often for it to get past the point of being a curio-- but I don't know what kind of legal trouble I would get into by handing it out.
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@Raptisoft the one that would be similar to Popquest that you mentioned in the screenshot above. naturally we don't know a lot about popquest since it was cancelled but I'd be super interested in seeing your take on a turn based rpg game
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