RayBenefield

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RayBenefield

RayBenefield

@RayBenefield

??? stay tuned... 🛠️ Former Creative Tools Designer for @FNCreate @EpicGames

Eugene, OR Katılım Nisan 2010
957 Takip Edilen3.5K Takipçiler
RayBenefield retweetledi
hay
hay@starlighthay·
IN NEED OF GRAPHIC DESIGN?🎨 I've been thinking of adding Graphic Design to my list of services as I've taken up a passion for it recently! I want to get a portfolio going, so I'm offering to do some designs for FREE as long as you let me use them in my porfolio! DM me!💖
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RayBenefield
RayBenefield@RayBenefield·
@MagsDies Makes me miss my trips to the studio. So good 😊😊😊
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RayBenefield retweetledi
Blaze Lightcap | IndieDev
Hey everyone! I will be actively looking for a Lead Level Designer or Level Design Director position in the near future. Please keep me in mind and reach out if you think my experience could help your team. ❤️
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Matt Workman
Matt Workman@mattworkman·
people comment/DM me on IG saying no one wants to watch my AI slop… mean while Meta pays me directly every month and the engagement is wild
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
The Zombie RNG update is out! ✅ Complete HUD overhaul ✅ New Weapon Index UI ✅ Reworked Weapon Vending ✅ Updated Timed Rewards ➡️ More UI updates are already in the works. I also improved the loot system, increasing the total number of collectible weapons from just over 800 to 1,000+. The old Vending Wall has been replaced with a Vending Button offering the free weapons currently available. You can even add every vending weapon to your Weapon Index with a single button press. Hop back into Zombie RNG, check out the update, and let me know what you think! 2602-3303-1736
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
It was recently pointed out that Batch Rename is no longer available when right clicking selected assets in the Outliner. If that's been slowing down your workflow, the feature is still there, it just isn't in the context menu anymore. Simply select the assets you want to rename and press Shift + F2 to open the Batch Rename tool.
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Blaze Lightcap | IndieDev
Reflection was probably my favorite level that I designed for Splitgate 2. I used the tech for portals and stretched one flat across an entire space, basically creating a vertically symmetrical map. It's kind of obvious why this one never got greenlit but it's cool! Haha
Blaze Lightcap | IndieDev@BlazeDillon

Probably logging off for the weekend but I got permission to post some of the cut content that I worked on in Splitgate 2 and Arena Reloaded. I'll drop a link to my artstation post, if you want to check out more about them!

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Tector
Tector@Tectory·
finally completed my port of the halloween lobby 🎃. the hardest part was the foliage, i had to add proper foliage porting support and make sure everything was instanced correctly.
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Games Done Quick
Games Done Quick@GamesDoneQuick·
. @MSF_USA is the embodiment of compassion knows no borders. When we say we're here together, we mean it. Here to stand for what's right & together as a collective to help those in need. Don't underestimate the impact of your support making this world better. #SGDQ2026
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Immature
Immature@ImmatureGamer·
Screenshot Saturday 📸 Show me what you've been building. 👀 👇
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Koma
Koma@KomaBlader·
A shame there is probably a lot of maps and things we'll probably never see in Splitgate due the 1047's shift in focus. These maps look cool, just a shame they weren't invested into.
Blaze Lightcap | IndieDev@BlazeDillon

Probably logging off for the weekend but I got permission to post some of the cut content that I worked on in Splitgate 2 and Arena Reloaded. I'll drop a link to my artstation post, if you want to check out more about them!

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RayBenefield@RayBenefield·
This is sooo cool. Turning Minecraft into a strategy/automation game instead 🤣🤣🤣 you blow my mind too often @wes321
Wes Lorenzini 🧑‍💻🤖@wes321

I'm into @Minecraft now 🤷🏻‍♂️🤣 I couldn't find myself enjoying building...so I built a server (contained in docker) that has my own bots to build stuff via a web UI with my 3 kiddos. It's going to be fun to extend the functionality of this and share with anyone interested ❤️‍🔥🚀 Notes - UI is rough - Live views on == need moar processing power - Will migrate the docker containers to raspi instead of my M4 Mac. Live views I'm sure will crawl on that setup TBD - I'm going to try different gameplay ideas with the setups too so bots could be on teams and carry out specific tasks If you have any ideas / want access to run your own, let me know!

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LYX
LYX@LYX_clevereen·
I absolutely love how material can actually enhance the player experience 😭😭 #UEFN #FortniteCreative
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
@RayBenefield If it happened a ton I would 100% make that the location, but currently it happens like 1/500 for players unless they are using the RNG SMG and then it is like 1/50.
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
Thank you for making me take another look at the placement. I originally had it centered, but started worrying it would be annoying. After trying it out, I realized it actually makes the event feel more exciting. Sometimes the first instinct really is the right one.
driz@BuilderDriz

@duos_with_dad this is nice but its kinda small and to the side so it might get missed, what about the lucky block briefly appearing on the center of the screen and moving over to the right to guide their attention?

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