
Chain Games 🎮
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Chain Games 🎮
@RealChainGames
🎮 ⛓ #Web3 Gaming Unleashed ↗️ Join us on Telegram: https://t.co/ULGXfEKLCE




🚨 Chain Reaction v0.27.0 is LIVE 🚨 Another massive update just dropped 🔥 ✨ Added: ⚡ New Photon Rifle FPP + TPP animations 🎯 New Tactical SMG FPP + TPP animations 🔊 New Tactical SMG SFXs 🎯 New Void Rifle SFXs ⚡ New Photon Rifle SFXs 🎥 NEW cinematic match intro sequence before every match ⚙️ Settings button added to the Lobby 🔧 Improved: 🪜 Ladders now require a button press to use 👀 Ladders are easier to spot from a distance 🌙 Improved ladder visibility in dark areas 🏜️ Dunes overhaul: 🏔️ Terrain improvements 🤖 Navmesh improvements 🧱 Collider improvements 💡 Lighting improvements 🎮 General gameplay polish 🛠 Fixed: ⚡ Photon Rifle overheating grace period 🤖 Invisible bot weapons / empty hands 📦 Simultaneous item pickup issues 🔫 Pistol animation bugs 🔪 Missing melee animation frames 🏠 Lobby creation spam creating multiple lobbies 🎯 Scope clipping issues 🕳️ Characters sinking into terrain 💣 Fire + throw input bugs 🚫 Throwables during burst fire 🚀 Duplicate weapons appearing in Gun Progression 🎮 Gamepad settings navigation Every week the game gets tighter. Every week the gunplay gets cleaner. Every week we're getting closer to something special. Still early. Still improving. Still building. 🎯🔥 Jump in before everyone else figures it out 👀 #ChainReaction @ChainReactionCG #FPS #gaming


German hard techno DJ and producer Klangkuenstler brought his Outworld production to Lyon, and the production truly looks out of this world. He transformed the venue with his signature Mega Reaktor tunnel as 14,000 fans attended the debut French edition of the show.


The craziest part about Chain Reaction isn't where it is today... It's how much better it gets every single week. 🔥 New weapons. New mechanics. New map updates. Constant polish. One day people are going to discover this game and wonder how they missed it for so long. Still early. 🎯👀 $CHAIN #gaming #FPS









🚨 Chain Reaction v0.25.0 is LIVE 🚨 One of our biggest polish updates yet 👇 ✨ Added: 🔪 Rift Blade Lunge Attack (secondary fire) + VFXs ⏳ Cooldown for changing ready state in lobby 🔄 Cooldown for switching teams in lobby 🤖 Bots can now use grenades 🪓 Bots can now use hatchets 🔊 New Graviton Longshot fire SFXs 🔊 New Void Rifle fire SFXs 🔧 Changed: 🎥 Improved FPP firing and recoil animations for ALL guns 📉 Auto Rifle bloom reduced by 25% 📉 Auto Rifle recoil reduced by 25% 💥 Auto Rifle damage increased to 20 🎯 Reduced Graviton Longshot hip-fire bloom 🎯 Reduced Void Rifle hip-fire bloom 🏜️ Tweaked Dunes map lighting 📍 Improved Dunes spawn points 🔄 Lobby countdown now resets when Match Settings change 🛠 Fixed: 🔄 Ammo pickup text now resets properly on respawn ⚡ Photon Rifle auto-reloads after charged shots 💣 Fixed grenade throw animations on multiple weapons 🎮 Removed RMB hint while using controller mode 📊 Fixed scoreboard/settings menu conflicts 🚀 Fixed duplicate rockets appearing during high latency online play ⏳ HUD no longer visible while waiting for players ⚙️ Fixed item deselection in Match Settings ⚡ Fixed Photon Rifle AOE triggering tinnitus SFX 🤖 Bots no longer rocket themselves as often 🧱 Improved bot cornering and obstacle navigation 🪜 Fixed FPP hand offsets while climbing ladders 🏃 Improved TPP running-to-shooting transitions 🔄 Fixed firing animations not looping correctly 🎯 Bullet trails now align properly with weapon direction 📈 Smoothed recoil patterns across multiple weapons 🎥 Reduced excessive FPP recoil shake 🔪 Fixed Rift Blade rotation in hand 🪜 Ladder colliders no longer block damage 🔫 Fixed shotgun reload animations 💣 Throwable cooking/wind-up now cancels when climbing ladders This update touches combat, movement, bots, networking, animations, UI, recoil, projectiles, ladders, and weapon feel. The game keeps getting tighter every single week 🎯🔥 #ChainReaction #FPS @ChainReactionCG #Gaming










