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@nomadic_coder

Katılım Mart 2016
1.2K Takip Edilen164 Takipçiler
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Chain Games 🎮
Chain Games 🎮@RealChainGames·
🚨 Chain Reaction v0.20.0 is LIVE 🚨 This update brings major upgrades to gunplay, scopes, animations, and controller support 🎯👇 ✨ Added: 🔥 New XM77 Helios animations (FPP + TPP) 🔊 New XM77 Helios reload SFXs 🎨 New Graviton Longshot skins 🎯 Graviton Longshot sniper scope with 3 zoom levels 🔭 Void Rifle sniper scope with 2 zoom levels 🔪 Melee category added to the Armory 🔧 Improved: 🎯 Better ADS recoil/kickback for SMGs + rifles 🔫 Refined sights, scopes, and reticles on most guns 💥 Added ADS kickback for shotguns 🔄 Improved Pump Action Shotgun animations ⚡ Void Rifle damage increased from 30 → 50 🎮 New UI input icons 🕹️ Better gamepad navigation across all UI screens 🔄 Input icons now dynamically switch between keyboard/gamepad 🛠 Fixed: 💣 Throwable rotation issues 🌪️ Fixed throwable trails looking incorrect Jump in 🎯🔥 #ChainReaction #FPS #KillToEarn
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Mario Nawfal
Mario Nawfal@MarioNawfal·
🇷🇺 Putin was directly asked whether 3I Atlas is an alien spacecraft, and the response was too polished to be improvised. The CIA also wouldn't deny it. Dr. Avi Loeb created the Loeb Scale to rank interstellar objects by threat level, rated 3I Atlas a 4 out of 10, and then governments worldwide started paying attention. "They responded by saying, we cannot deny nor confirm the existence of records." This may be the first astronomical object ever discussed inside multiple world governments at once. @DrAviLoeb
Mario Nawfal@MarioNawfal

Classified Files Reveal Unexplained Aerial Phenomena - w/ Dr. Avi Loeb x.com/i/broadcasts/1…

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Chain Games 🎮
Chain Games 🎮@RealChainGames·
Kill. to. Earn. 🔫 ➡️ 💰
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bwo
bwo@nomadic_coder·
@RealChainGames Really nice to see the new lighting effects in action
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Chain Games 🎮
Chain Games 🎮@RealChainGames·
Dynamic weapon lighting improvements are coming in the next build, allowing weapons to react naturally to their surrounding lighting conditions in real time.
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Chain Games 🎮
Chain Games 🎮@RealChainGames·
🚀 Chain Reaction v0.19.0 is LIVE 🚀 Another major update is live for Chain Reaction, bringing improved controller support, refined combat mechanics, visual upgrades, and key gameplay fixes. ✨ Added: 🎮 Gamepad stick deadzone setting 🕹️ Improved gamepad support across all UI screens ⌨️ Full keyboard navigation (Escape/Enter) for all UI screens and popups 🔫 New Pump Action Shotgun animations 🎯 New scope for Void Rifle (formerly Void Sniper) 💥 Surface-based impact SFXs for better audio feedback 🔧 Changed: 🔄 Weapon role swap: •Graviton Longshot ↔ Void Sniper (now Void Rifle) with updated stats 🎯 Improved ADS (less affected by recoil) 🔫 Adjusted ADS points for SMGs and rifles 🔪 Enhanced melee system: •Damage now calculated based on body parts •Headshots with melee = instant kill 🌑 Improved spawn points in Moon Base map ✨ Enhanced Rift Blade visuals 🎮 Aim assist tuning: •Increased for gamepad •Decreased for mouse/keyboard (reduced magnetism) 🔊 Nearby impact SFXs are now more audible 🛠 Fixed: 🌗 Lighting and shadow issues on first-person weapons and player model 🎯 Player stuck in scoped view after respawn 🖥️ Settings menu persisting after match ends ⚙️ Multiple fixes in Settings menu and input bindings 🔨Aim assist toggle issues not respecting game settings
Chain Games 🎮 tweet media
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Chain Games 🎮
Chain Games 🎮@RealChainGames·
Chain Reaction v0.18.0 is live 🚀 This is a full combat + controls upgrade 🔫 ➕ Added 🎥 New Graviton Longshot animations (FPP + TPP) 🎮 Game Settings UI with input bindings (Custom preset) 🎯 ADS sensitivity setting 🔫 ADS accuracy improvements (SMGs, rifles, XM77 Helios) 🌡️🔥 XM77 Helios overheating mechanics 🕹️ HUD now shows gamepad button icons 📊 Scoreboard toggle on gamepad (Select button) 🔄 Changed 🎛️ Improved default control presets 🌕 Moon Base visual upgrades 🔫 Adjusted SMG bloom/spread 🧲 Better weapon + health pickup proximity ⚡ Instant weapon swap after last shot 🛠️ Fixed 💡 End of match lighting issues 🎵 Ambient music playing after match end 🪧 Kill streak banners overlapping spectator UI 🏃 Unable to run after emptying weapon in ADS 💥 Impact VFX on invisible colliders (Slums) 🤑 Kill to Earn just got an upgrade
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cvxv666
cvxv666@antpalkin·
A 35-year-old marketer from Hong Kong quit his job and got deeply into AI. Using Claude, he made $360,000 in just one month. He built a perfect BTC price simulation engine with MiroFish. Claude as algorithm’s brain + MiroFish simulation engine allowed him to earn $5,000-$15,000 in profit per trade. His wallet: @marketing101?via=cvxv666" target="_blank" rel="nofollow noopener">polymarket.com/@marketing101?… He left a funny easter egg about his previous profession in his Polymarket nickname - he called himself Marketing101. His algorithm instantly detects any mispricing in crypto markets and enters trade immediately. $366k all-time profit. Constantly fading the crowd because his simulation reads the market better than everyone else. He’s using closed order book data + private OTC desks. Already elite alpha. Then the real magic happens: 10,000 simulation cycles of how the market will react. This isn’t "guessing where the chart will go" This is engineered money. Pure fusion of AI + MiroFish + insane math on exclusive data. Want to learn how to build something like this? Save the post and read the article. If you don't want to miss his next success trade, starting copy every one of his trades right now using this TG bot: @cvxv666" target="_blank" rel="nofollow noopener">kreo.app/@cvxv666
cvxv666@antpalkin

x.com/i/article/2046…

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Khairallah AL-Awady
Khairallah AL-Awady@eng_khairallah1·
This Chinese developer launched Llama 70B locally on a MacBook on a plane and for a full 11 hours without internet ran client projects. He was sitting by the window on a transatlantic flight with a MacBook Pro M4 with 64 GB of memory. WiFi on board cost $25 for the flight. He declined. No cloud API, no connection to Anthropic or OpenAI servers, no internet at all. Just a local Llama 3.3 70B on bf16 and his own orchestrator script. The model runs through llama.cpp. Generation speed, 71 tokens per second. Context around 60,000 tokens. Memory usage, 48.6 GiB out of 64. Battery at takeoff, 3 hours 21 minutes. And he gave the orchestrator this system prompt before takeoff: "You are an offline orchestrator running on a single MacBook. There is no network. The only resources you have are local files in /Users/dev/work, the Llama 70B inference server at localhost:8080, and a battery budget of 3 hours 21 minutes. Process the queue at /Users/dev/work/queue.jsonl (one client task per line). For each task: draft → run local evals → save artefact to /Users/dev/work/done/. Save context checkpoints every 12 tasks so you can resume after a battery swap. Stop only on empty queue or when battery drops below 5%." So the system knows exactly what resources it is running on. It knows it has no connection to the outside world for the next 11 hours. It knows it has finite memory and a finite battery. It knows the human will not intervene until the plane lands. The system runs in 1 loop. Takes a task from the queue, runs it through inference, saves the artifact, writes a checkpoint. Task after task, just like that. And only when the battery drops below 5% does the orchestrator automatically pause, waits for the laptop to switch to the backup power bank, and continues from the last checkpoint. Here is what the system actually writes in his log during the flight: "saved context checkpoint 8 of 12 (pos_min = 488, pos_max = 50118, size = 62.813 MiB)" "restored context checkpoint (pos_min = 488, pos_max = 50118)" "prompt processing progress: n_tokens = 50 / 60 818" "task 37016 done | tps = 71 s tokens text → /Users/dev/work/done/proposal_westside.md" Outside the window, clouds, blue sky, and no WiFi. On the tray, 1 MacBook, an open terminal on 2 screens, and an inference server on localhost. From what I have observed, this is the cleanest offline AI workflow I have seen in the past year: 11 hours of flight, $0 for WiFi, and the entire client queue closed before landing.
Khairallah AL-Awady@eng_khairallah1

x.com/i/article/2049…

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darkzodchi
darkzodchi@zodchiii·
> open Claude Code > your .env gets read before you type anything > your API keys are now in the chat > your password is now in the chat > you add "don't read .env" to CLAUDE.md > doesn't work > 29 million secrets leaked on GitHub last year > one line in settings.json actually blocks it > there's a config that blocks all of this
darkzodchi@zodchiii

x.com/i/article/2049…

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TapNow
TapNow@TapNow_AI·
From almost losing to winning. TapTV Arena — TapNow’s global AIGC stage 30+ events, 100M+ views, 1M+ prizes; Together with our Creative Partner Simon Meyer, we capture the journey from prompt to cinematic reality. Direct the prompt. Claim the rewards. Dare to WIN. 🔥
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