
Recker
37 posts













Since Lohen is free this year I might just do all his calcs with R1




Certain Events & Gameplay Start Times Adjustment Notice Dear Endministrator: We will adjust the start times for certain events and gameplay modes in the [Zeroth Directive] version, while all related content and rewards remain unchanged. Endministrators will be able to access the content and claim rewards earlier. ▼// Event & Gameplay Schedule Adjustment Details ■ [Umbral Monument] Challenge Gameplay The start time for the [Inorganic Construct] series in this challenge gameplay will be adjusted to Feb. 22, 2026 at 12:00 (server time), after which this series will be permanently available. ■ [Monumental Etching: Old Wounds] Limited-Time Event The event update time will be adjusted to Feb. 22, 2026 at 12:00 (server time), while the end time remains unchanged. ※ After the update to this limited-time event, the [Inorganic Construct] series challenges will be available. Complete the challenges during the event to claim the corresponding rewards. ▼// Other Events & Gameplay Details The schedule, content, and rewards for other events and gameplay modes (such as the [Umbral Monument] - [Those Forsaken by the Land] series and [Delver of the Cryptic]) remain unchanged. Thank you for your continued interest and support for Arknights: Endfield, Endministrator! ※ Asia Server Time Zone: UTC+8 ※ Americas / Europe Server Time Zone: UTC-5 #ArknightsEndfield #Endfield #ZerothDirective







@Iyokuu hey iyo what are your thoughts on the reworked shiyu?






Stella Sora 1 Week Complete F2P Review: I’ve been playing this game everyday since exactly 1 week ago, $0, attempted all content, currently Lv24. 9/10 side game, 7/10 main game. One of my favourite side gachas of 2025. Special mention this runs extremely well on mobile. - The gacha model is misinformed by multiple content creators and public sentiments, and it’s unironically really F2P friendly. I understand the bad first impressions due to 3000 premium currency for a 10 pull, and 160 hard pity with no 50-50 guarantees until the 120/160 redemption. Those who play modern gachas like hoyo/wuwa will think this is really bad, but anyone who played gachas since pre covid will know what i’m talking about. Building pity is not a thing, and you 100% should not pull in the unit banner unless you are mentally prepared for AT LEAST 120 pulls to guarantee that unit. Whether you get it early, that’s up to RNG. This will the trigger the 120 spark, which means you only need 40 pulls into the next banner to GUARANTEE the next rate up. So for 160 pulls, you guarantee 2 rate ups on top of a 2% base SSR rate which is extremely high. Full transparency: I would say I’m extremely lucky to get both rate up SSRs in 20 pulls, but the bigger issue is more so on raising units which I’ll mention later. The pulls then give you byproducts for the weapon currency in which you can choose to build pity or not there with 75/25, and you would realistically never spend premium currency here, a little similar to AKE. As for the pull income, I have 182 worth of premium pulls 1 week in without full clearing endgame, so realistically a F2P should get at least 200 within their first month. It’s not crazy, good fair enough if I’m not expecting to pull every unit as a F2P. - Gameplay is very similar to dragalia lost + hades + dungeon crawler. You rotate between an ascension run (stamina free) like uma and CZN to build your deck, then spend stamina to level your units, discs, and skills. This is my favourite aspect because it’s so time friendly: you can “skip” a career run with their skip tickets bring a ~25-30mins dungeon down to less than 5mins and get your deck sorted, which is partly why I haven’t been playing CZN much because it’s so time consuming (still love that game). You also have unlimited skips to spend stamina so it takes literally 5 seconds to dump all stamina into a stage to farm your units. - Teambuilding heavily ties on mono element due to element buffs and enemies with massive anti element res. It’s basically impossible to build multiple teams at the start, so only investing in a main DPS to 70 and eventually 90, then supports to ~50 is the best way to balance your resources since they have element specific dungeons and endgame. - Endgame is similar to dragalia: one big boss with its mechanics and you play around it to deal as much damage as possible. Dodge, skill and ult timing, animation cancel can all make a run much better (I play on auto skill/ult because i’m a casual, only dodge when needed). There are also minmax communities for leaderboards which makes it much deeper than I thought. - My personal biggest gripe with the game is you really can’t play this like a main game, because there’s nothing much to do once you clear stamina and wait for level ups. I’d imagine at Lv40 you can infinite farm ascension for the perfect deck and chase leaderboards, but I rather spend my time elsewhere and don’t force myself to play it. Progression is very imbalanced especially Discs (please don’t overlevel SRs), and endgame being hyper element restrictive means if you don’t have XYZ main DPS, you go next.




Ineffa Columbina is actually the divine wheelchair tears in my eyes





















