Red Jagoon

3K posts

Red Jagoon banner
Red Jagoon

Red Jagoon

@RedJagoon789

Jagtastic Youtube Gamer! Capital R capital J no space

Katılım Temmuz 2013
34 Takip Edilen33 Takipçiler
Red Jagoon retweetledi
Oatman5000
Oatman5000@oatman5000·
Update on my Minecrafts series' on the channel: Hardcore WILL be finished, I just need to wrap up and complete some of the builds on there before I finalize the series out in a way thats satisfying. As for Ash & Rubble Cursed Walking, @RedJagoon789 and I have decided to sunset that series in favor of some new stuff coming down the pipeline for Hytale. It was a super fun series, but the production efforts to make it go were too much for the amount of support it got.
English
0
1
2
24
Oatman5000
Oatman5000@oatman5000·
@RedJagoon789 Not really enough in game content to demo in our usual format in general with this update
English
1
0
0
11
Oatman5000
Oatman5000@oatman5000·
In all honesty gang, there is not enough content in today's Hytale Pre-release to do a video on, so we are going to skip doing a whole video for today. As always to see the changelog go to: hytale.com/news/2026/4/hy… that being said we are getting update 5 as a full release on the 26th on a Tuesday and we will get a full update recap out at that point, additionally we will see what next week looks like as we get the final Pre-release for update 5.
Oatman5000 tweet media
English
1
0
2
136
Red Jagoon
Red Jagoon@RedJagoon789·
@oatman5000 Minecraft is in a better state cause of how long it's been out. Hytale has infinitely more potential
English
0
0
1
32
Oatman5000
Oatman5000@oatman5000·
It goes without saying that I thoroughly want Hytale to succeed and have found a large amount more enjoyment out of it than minecraft since its release, however Minecraft will always have a special place in my heart, come what may. More to come...
English
1
0
0
59
Oatman5000
Oatman5000@oatman5000·
Where am I on the Minecraft vs. Hytale divide? I have some thoughts that I'll get a video out on in the near future
English
1
0
1
76
Red Jagoon retweetledi
Oatman5000
Oatman5000@oatman5000·
So @Simon_Hypixel I gotta say, 500 new blocks and not a single glass block?
English
0
1
1
55
Red Jagoon retweetledi
Simon
Simon@Simon_Hypixel·
I want to explain clearly why we’re pushing modding so hard in Hytale. It’s not because we expect modders to carry the game for us. It’s because I believe the modding community is going to be one of the foundations for where we take Hytale next. This contest is part of that. I want to put modders front and center. I want people making incredible worlds, NPCs, systems, and experiences to be recognized, celebrated, and rewarded. Think esports, but for modders. There’s another reason I care so much about this: we hire from the community. Over the last few months, most of the people we’ve brought onto the team (now over 70) have been people we already knew, respected, and saw building amazing things, especially in the modding community. We’re not trying to build some giant corporate machine with layers of people giving orders. We’re building a scrappy, agile team full of people who actually make things. That matters to me a lot. Everyone here is expected to touch the game. Even people in leadership. Even me. I pushed a small visual fix myself yesterday. I’m in the game constantly, and if I see something wrong, I either fix it or make sure it gets worked on. That’s the culture I want around Hytale: close to the work, close to the game, close to the community. On a personal level, I care about this because I genuinely love making games. Getting Hytale back lit that fire in me again. It’s stressful, sure, but it’s good stress. The kind that comes from building something you believe in. The truth is that building for modding makes development harder. A feature that would be simple in another game often becomes much more complex for us because we have to ask: how can creators use this too? How do we expose it in the right way? How do we make sure it becomes a building block, not just a one-off feature? That work costs us time in the short term. I know that. But I believe it pays off in a big way later, because every good system we build can become a hundred great creations from the community. And when someone in the community makes something exceptional, that creates a real bridge. Maybe we can collaborate. Maybe we can learn from it. Maybe we hire them. If somebody makes an incredible fishing mod before we’ve even tackled fishing ourselves, I don’t see that as a threat. I see talent. I see proof that the ecosystem is working. That’s why I’m pushing for this so hard. Not because modding replaces the studio, but because it makes the game bigger than the studio. It helps us discover talent. It helps us build better in the long run. It keeps us connected to the people who care the most. If we do this right, modding won’t just be a feature of Hytale. It will be one of the strongest foundations for its future. This is just the beginning. We are still in early access.
Hytale@Hytale

Submissions are now open for the Hytale New Worlds Modding Contest! 🎉 - $100,000 USD Prize Pool - 65 Winners - 3 Categories Let's go over one of the categories featured in the event: 🌐 WORLDGEN V2 🌐 Create generated worlds using WorldGen V2’s visual node editor. Build a biome, region, or zone with a clear theme, strong landmarks, and great exploration from the ground. 📢 Fun fact: You don't need any coding knowledge to create content or modify world gen in Hytale, as V2 can be edited directly within our visual node editor! Creators can get started with just a few tutorials (linked in the reply-tweet!) and a bit of practice. This screenshot features an example of what modders can create utilizing our WorldGen V2 tech. It features a close-up shot of an example terrain pack that explores a more chaotic stacked terrain idea. We can't wait to see what everyone creates during this event! All event details + lots of resources to get started in the replies 🧵 ! #Hytale #HytaleModding

English
166
522
9.3K
501.2K
Red Jagoon retweetledi
Hytale Alerts
Hytale Alerts@HytaleAlerts·
Things are different now, but that first iron still hits different.
Hytale Alerts tweet media
English
41
404
15.5K
127.2K
Oatman5000
Oatman5000@oatman5000·
If Gimpy is not live Jackalope Milk will have a highlight real that I'll post in retrospect
English
1
0
2
28
Red Jagoon retweetledi
Oatman5000
Oatman5000@oatman5000·
The Crusty Creatures will be marching on Cyberstan Friday at 12:30am EST. I won't be able to stream this time but to watch us stay tuned to @gimpysnow?si=T4SFHttiXKwNG-SE" target="_blank" rel="nofollow noopener">youtube.com/@gimpysnow?si=… to watch Gimpy's POV
HELLDIVERS™ 2@helldivers2

The Cyborgs have returned! The traitorous techno-terrorists – creators of the abominable Automatons – seek to annihilate Freedom by weaponizing the Star of Peace, Super Earth’s sacred symbol of galactic harmony. Together, we uninstall treason from the galaxy. Machinery of Oppression is live now! blog.playstation.com/2026/02/10/new…

English
1
1
2
90
Red Jagoon retweetledi
Simon
Simon@Simon_Hypixel·
As we keep weekly updates rolling in Early Access for Hytale, we're also working in parallel on larger content updates, delivered as chapters, that will slowly unfold the Cursebreaker story arc. When it reaches the final chapter, Orbis will be within reach and the game will be fully released! If you've been playing the Exploration Mode, you've probably noticed that the curse is quiet at the moment. That will change as the first chapter begins, and you'll need to make difficult choices that carry lasting consequences for the world around you, and yourself. Keep in mind, we're not going deep on narrative for Early Access, however, the Cursebreaker arc is how you'll see the game progress, chapter by chapter. It's a journey we share with the community, and when it's done, it becomes a memory for those who were there. Hytale has a lot of potential, and that's a responsibility we don't take lightly. We're bringing in the right people and we can finally just focus on making a great game. No funding concerns, fully independent. All that's left is to work hard, have fun and keep engaging with our amazing community.
Simon tweet media
English
257
604
9.9K
292.7K
Red Jagoon retweetledi
Simon
Simon@Simon_Hypixel·
I want to take a moment to talk about where the game is right now, and where it is going! First, we should not compare Hytale today to what it currently offers versus where we expect it to be in the long term. What you're playing right now is just the start of our long journey, and pretty much all aspects of the game need major work. A few months ago, I said the game wasn't good enough, and I still mean it. I'm incredibly grateful for the game's success right now, and for how many of you see its potential. Honestly, I did not expect such a positive reaction across the board. That support is real, and it matters. But we need to stay disciplined and focused. The real danger at this stage would be to chase short-term satisfaction and lose sight of the long-term health of the game. We could very easily add more progression systems for the sake of progression. More loot, dungeons, boss fights, talent trees, new weapons, armors, ores, and much more. Sure, we could throw those in within a few weeks. However, that would be the easy road, and it would distract us from building the foundation we need for the systems that matter. Hytale is meant to be a forever game, and we are building it that way. Trust me, I'm a big fan of these features and want to work on them ASAP, but I must be patient and focus on executing the long-term vision. That being said, our dev approach is pretty unique, and I know it can feel weird at times and feel like it contradicts the long-term focus, but it's somewhat both calculated and fun. A lot of features go out in a V1 state, half-baked on purpose, so you and the modding community can mess with them and show us what is good and what needs work. Take the Necromancy Grimoire, for example. When it first dropped, people were unsure what it was for and why it felt so limited. Two weeks later, in the most recent pre-release, you can already see it getting better. That is intentional. Those early versions help us experiment with magic and set up the groundwork for things like summoning allies in future major updates. The feature might not be polished, but its bones (no pun intended!) are there. Similar to fire spread and the flamethrower coming to Creative Mode this week. It may feel raw, but your feedback and playtesting will shape it. We do this so we can keep updates coming quickly and refine these systems before they are cemented into the core of the game. Our focus right now is spot on: core game mechanics, quality of life, and everything needed to support the game's future... plus some fun stuff, of course! We need these basics solid to get the ground ready for Adventure Mode and, soon, begin the Cursebreaker story arc via Exploration Mode. Behind the scenes, production is moving very well. We are a lean team with limited management, and yet, everyone is clear on the path forward and motivated by what we are doing. Seeing what you all make with the modding tools so far has been one of the most motivating parts of development! Early Access has exceeded expectations and has given us runway beyond what we need to reach full release. That means we can accelerate, take risks, and invest in long-term systems. We'll be opening up job roles soon, and I fully expect many of the people who help shape Hytale in the future will come from the Hytale community you're building right now. If you are a modder reading this, here is the real call to action: get your hands dirty with the tools while they are still forming. Break the things that need breaking. Show us what works, what doesn't, and what the game could be once these early systems evolve. Your experimentation is actually shaping Hytale. You're not just playing the game, you're helping make it. We will have announcements soon about how you can join the team and get more formally involved. But if you want to help shape the long-term direction of the game, start by building in it now.
English
322
556
8.8K
279K
Red Jagoon retweetledi
Stylosa
Stylosa@Stylosa·
oh fuuu
Stylosa tweet media
English
19
560
3.8K
0
Red Jagoon retweetledi
Delta Whiskey
Delta Whiskey@Dwilcher97·
The difference between a speech and a rant is power
English
0
1
1
0
Red Jagoon retweetledi
BdoubleO100
BdoubleO100@BdoubleO100·
Yesterday Ari turned 6 years old. They say you shouldn’t be friends with your kids but I can’t help it. She’s my best friend and the reason for everything I do. I’m blessed to have her in my life.
BdoubleO100 tweet mediaBdoubleO100 tweet mediaBdoubleO100 tweet mediaBdoubleO100 tweet media
English
154
65
5.9K
0
Red Jagoon retweetledi
Nathan Adams
Nathan Adams@Dinnerbone·
I was so looking forwards to this year for so long because I thought we'd spend the whole year making cheesy eyesight jokes. It'll be a laugh, a good fun year. Now I realize I was naïve. I wasted good years waiting for what turned out to be a bad one. I guess hindsight is 2020.
English
38
164
1.5K
0