
Redhill Games
226 posts

Redhill Games
@RedhillGames
A seasoned co-development partner in the heart of Helsinki, Finland. We are hiring!





Michelle's proof of concept is out! I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing. Check the thread for the result and breakdown🧵 #unrealengine #ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX

IMPACT FRAME - project "Michelle" #showoff 🏎️ The last project I was working in with my team at RedhillGames. Made with UnrealEngine #unrealengine #ue5 #stylizedart #realtime #shaders #techart #niagaravfx #realtimeVFX


Another Redhill portfolio piece is out and I'd like to do a massive shout-out to @GhislainGir and his series of Niagara videos. Those helped me fully understand how the Grid2D Interface works and was the base for this project's wind system. #UE5 #Niagara #Shaders

I've always loved how Spider-Verse brought comic art to life on screen. It inspired me to take on the challenge of replicating that style in UE My favorite effect is how movement is often conveyed as strokes and smearing instead of motion-blur #UnrealEngine #TechArt #StylizedArt












