Timothy Wong

682 posts

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Timothy Wong

Timothy Wong

@RetroWorld415

https://t.co/WhK8LOzw2N

San Francisco, CA Katılım Ocak 2022
216 Takip Edilen186 Takipçiler
Timothy Wong
Timothy Wong@RetroWorld415·
Thought I’ll share this. I’m disappointed but glad I never really played it. I grew up in the Pokémon era when it begun but grew out of it. And down anything to see to ui/ux youtu.be/nXol-IFc_l8?si…
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Timothy Wong
Timothy Wong@RetroWorld415·
@BryanNHolt I’m using blender , unreal then Houdini. And substance painter/designer. In slowly learning. Am I heading the right way
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Bryan Holt
Bryan Holt@BryanNHolt·
5/ My take after 14 years in the field and teaching at the LA Film School: Start with Maya to build your 3D foundation. Get to Houdini as fast as you responsibly can. Don’t stop until Unreal is part of the same pipeline you already know.
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Bryan Holt
Bryan Holt@BryanNHolt·
The Houdini vs Maya debate fills every forum, every Discord, every “ask a TD” panel. It’s almost always framed as a software preference. It’s not. 🧵
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PC
PC@jogandosemhype·
Instalei o Diablo II original e os servidores oficiais continuam funcionando Diablo 2 foi lançado em Junho de 2000 Os sevidores continuam no ar mesmo depois de 26 anos! Isso é uma coisa raríssima hoje em dia, a Blizzard tá de parabéns nessa.
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The Golden Days
The Golden Days@TheGoldenDays·
MSN Messenger Shutdown (2013) After more than a decade of late-night chats and nudges, MSN Messenger signs off for good.
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Timothy Wong
Timothy Wong@RetroWorld415·
All I need is some raspberry pi and aurdino. I like to tinker with stuff since the old radio shack days.
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Timothy Wong
Timothy Wong@RetroWorld415·
@Affinity @StoopidPenguin Looking forward to your team developing it. At least you guys didn’t stop like blender team did for iPad. Probably got enough apple developers ore than blender
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Affinity
Affinity@Affinity·
@StoopidPenguin Our team is working to ensure it’s implemented in a way that’s stable and integrates smoothly with the rest of the platform. While it might take a little longer, our goal is to make the experience as seamless and reliable as possible once it’s ready.
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Affinity
Affinity@Affinity·
A brighter workspace, faster ways to turn selections into vectors, new brush controls and a completely new way to blend layers. Let’s get into what’s new in Affinity 🎉🧵👇
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Timothy Wong
Timothy Wong@RetroWorld415·
@rive_app @contra I was not aware you guys are based in SF. What are your thoughts of teaching younger generations in sf. Giving them a heads start with your software. Don’t think many people know
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Rive
Rive@rive_app·
The Rive Vehicle HMI Challenge starts this week on @contra Build a vehicle HMI with Rive. Think cockpit HUDs, instrument clusters, media centers, or companion apps. It doesn’t have to be a car. Boats, planes, spacecraft, submarines, sci-fi vehicles. Get creative.
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Timothy Wong
Timothy Wong@RetroWorld415·
Just one person playing with all these softwares and slowly understanding each one. Design , video editing , ux/ui , vibe coding , cyber security ,3d design and practicing servers.
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Timothy Wong
Timothy Wong@RetroWorld415·
@GamewithDave An occasional clean the dirty from ball mouse. And unless you were fancy to have a laser mouse. But a skilled person can prove it’s not the hardware
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Dave
Dave@GamewithDave·
No gaming chairs. No fancy desks. Just ball mice, chunky CRTs, and sketchy internet. LAN parties were the golden era of gaming..
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Timothy Wong
Timothy Wong@RetroWorld415·
@exQUIZitely You know I was thinking of the Star Wars game a while back and they are bringing it back. That is what I remember when I see the Lucas art logo
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Looking at the 90s, I would argue that: 🔥 id Software was the benchmark for FPS 🔥 MicroProse was the benchmark for simulations 🔥 Westwood was the benchmark for RTS ...but now it gets tricky, because I can't decide who the benchmark was for adventure games. I am torn between Sierra and LucasArts. Your vote please. Remember: 1990 to 1999
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Timothy Wong
Timothy Wong@RetroWorld415·
@exQUIZitely To bad the world wasn’t connected how it is today. I was in sf for the lan cafe.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
BOOM, headshot! The first time I went to an Internet cafe was toward the end of 2002 in Australia. I studied in Brisbane at the time, a small city by American standards but defintely not for someone who grew up in a small town in Germany. So, one evening my friends at uni took to an Internet cafe in Sunnybank, a popular suburb among students at the time. The place was packed, I would say 50-60 people, all guys except 1 lady behind the counter helping with the check in/out. Despite everyone having to use a headset the noise level was still very high - you'd hear the famous "headshot!" across the table. You'd hear a muffled curse in return, followed by some friendly banter. We had to wait in line, all PCs were occupied. I didn't mind at all, it gave me time to look around. As we walked along the (small) spaces between the desks and chairs you could see the screens. Typical games were Counter Strike, Warcraft 3, and Age of Empires 2. Some guys had brought their own keyboards or mice, clear signs of "pros" (which I never was). The banter, laughing and occasional curses were mixed with frantic clicking. APM rates through the roof. Despite air conditioners working on full blast (December in Australia means summer...), it was hot, the air was pretty stale, the typical gamer room multiplied by 10. If you know, you know. At the desks you were allowed food (pretty cool), as long as it was in "reasonable containers" - whoever determined what reasonable was, I never figured out. Drinks were fine too, as long as they came in bottles. Favourite gamer's "fuel" back then was Coke, not Red Bull. Eventually it was our turn. We were 4 in total, reserved 4 seats for 5 hours. If I recall correctly the price was $1 per person/hour, in other words: dirt cheap. We played Counter Strike among us 4 first, then joined other groups (you start talking to your neighbour) and got destroyed. Same for Warcraft 3, no chance - but loads of fun. Little break after 2 hours to get some pizza (which was right next door), started playing again while still having the last slice of pizza in one hand and using the other to join the next round of total ass whopping in yet another Counter Strike massacre. I know these days you can play against anyone, anytime and anywhere in the world. No need to leave the house, find an Internet Cafe, wait in line, pay a fee, sit in a sweaty chair in a stuffy room with lots of fellow nerds. You can just go online and there you have it: everything. But those who experienced LAN sessions in Internet cafes back in the day... you know that feeling can't be replicated. It was glorious! BOOM, headshot! What were your memories from that era?
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Nalin
Nalin@nalinrajput23·
Out of all options, if one had to be chosen, which one would it be?
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Timothy Wong
Timothy Wong@RetroWorld415·
Just researching on ChatGPT and deciding if I should be offering Martial Art lessons and paying with a ticketing system. You will get an achievement 😀
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Timothy Wong
Timothy Wong@RetroWorld415·
@brockpierson Yep. In HS when all the college folks told us to get it to stay connected
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chrismartz
chrismartz@chrismartz·
my dock looks like i can't decide on a career
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Timothy Wong
Timothy Wong@RetroWorld415·
@GOGcom They need to give us a mobile version of a simple hack and slash loot game. Maybe the can expand off of the expansion that someone created
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GOG.COM
GOG.COM@GOGcom·
Diablo 1. To this day, I still remember the "Halls of the Blind" quest poem, with the only french localization back then, on PS1. "Vous ne pouvez, mais je peux voir, Vue troublée, un grand voile noir. Quand vous fuyez, ils s'en iront, Murmurant leur furtive chanson. L'impossible vous verrez, L'ombre où l'on attend la clarté. Loin de l'obscurité, loin de la pensée, Jeté sous les voûtes de la cécité." And that's how a kid discovered that poems could be insanely nice (and creepy!) @Blizzard_Ent
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Science girl@sciencegirl

For those who used a computer between 1995 and 2001, what's the computer game from that time that sticks with you the most, and why

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Timothy Wong retweetledi
Autodesk Flow Studio
Autodesk Flow Studio@adskflowstudio·
Simulating CG combat scenes can be hard to plan... It’s not just the moves, it’s the timing, the camera angles, and how the whole sequence comes together. Visualize your fight choreography in 3D with Autodesk Flow Studio. Created by Match (IG: matchdances) Behind-the-scenes coming soon 🎬
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