Retro-Sanctuary

880 posts

Retro-Sanctuary

Retro-Sanctuary

@Retro_Sanctuary

Creating retro gaming content since 2008

Katılım Eylül 2021
14 Takip Edilen84 Takipçiler
Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@Pongtris @St1ka Panel De Pon is not on the Mega Drive, its made by Nintendo affiliate Intelligent Systems. Beyond Oasis is an Action-Adventure game like Link to the Past or Illusion of Time. Wild Snake is on the SNES. Don't know about Megapanel, I'll have to check that one out.
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Sisko's Pimphand Productions
@Retro_Sanctuary @St1ka Genesis has Panel De Pon (Tetris Attack), Beyond Oasis, Mega Bomberman, Marble Madness, Puyo Puyo, Columns, Sonic Spinball, Pepenga Pengo, Mega Panel, Wild Snake... I don't think it's as one sided as it's made out to be.
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@Pongtris @St1ka Yup puzzle is a curbstomp. SNES has Bust-A-Move, Tetris Attack, Goof Troop, Troddlers, Puyo Puyo, Lemmings, more Bomberman's, Spindizzy Worlds, Pieces, Pushover etc etc. MD has a much better port of Lemmings, also has Puyo Puyo... Columns? One of the many ports of Klax? Blockout?
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@Pongtris @St1ka Mega Drive is pretty awful for puzzle games I think, its one of its weakest genre's. Strategy is a strong point, especially real time strategy. Fighting is closer to a tie IMO. Brawlers are a tie or perhaps slight edge to MD.
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Aaron (Mycollectables)
Aaron (Mycollectables)@My_Collectables·
@GameStalgiaX I literally bought the GameCube back in the day just to be able to play Resident Evil 4… they then released the game everywhere soon after lol. 😂
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@GregFX32 I've still got my original 3DO that I bought cheap in 1996, I tried to sell it back to the place that I bought it from to raise cash a few years later, but thankfully they refused to buy it so I still have it.
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GregFX
GregFX@GregFX32·
@Retro_Sanctuary @MidlifeCrysis_ @XRPee1983 We had a 3DO. A lot of effort was put into it. At $400 it had some momentum but the release of the Sega Saturn and Sony PlayStation slowed down its sales to a halt. The power supply died and I gave my games to my friend who has the FZ-10
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@GregFX32 @MidlifeCrysis_ @XRPee1983 Pretty much, Atari were not in a position to be releasing a console in general, frankly. I'd still quite like one, I've had three Jag games for 20 years now in the hopes I'd find a console for cheap one day!
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GregFX
GregFX@GregFX32·
@Retro_Sanctuary @MidlifeCrysis_ @XRPee1983 Well I had an Atari Jaguar towards the end of its life. It was a joke of a console. I read everything about it from Electronic Gaming Monthly and Next Generation magazines. Atari at the time was a piss poor run company.
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@GregFX32 @MidlifeCrysis_ @XRPee1983 IIRC the Jaguar was referred to as 64-bit because of its 64-bit object processor. The whole "added them together" is just fabricated Wikipedia nonsense. Also all bittage talk was marketing to begin with, it was likely pushed by Sega to undermine the Turbografx-16.
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GregFX
GregFX@GregFX32·
@MidlifeCrysis_ @XRPee1983 The Jaguar has a 16-bit CPU and 32-bit graphics chip and a 32bit sound chip. Atari couldn't even do the math.
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@JazRignall @flashbowski I think the publishers often went "that's good enough" and snatched them from the developers. IIRC the C64 Salamander dev said he asked for a few weeks, saying he definitely would have the full game by then but it wasn't granted 🙁 all the marketing was worked out well in advance
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Jaz Rignall
Jaz Rignall@JazRignall·
@Retro_Sanctuary @flashbowski Yeah. I thought it was great to play. This was always the problem with those old 8-bit conversions. People expected them to be accurate copies but it was often a very tall order. Especially since they were often programmed by small teams or even individuals with short deadlines.
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Jaz Rignall
Jaz Rignall@JazRignall·
40 years ago, Elite was advertising its Ghosts 'n Goblins ports. Complete with cheeky guest appearance of a Super Mario Lava Piranha in the background! Or at least, that's what it looks like. Anyway, in a surprising turn of form for Elite, this actually turned out pretty good! 😁
Jaz Rignall tweet media
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@flashbowski @JazRignall C64 version is an okay compromise I think, 4 levels in one load isn't so bad. Spectrum version only having 2 levels plus a third hobbled together out of reused assets, then everything made even harder so nobody notices is really not acceptable though.
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@nygma0451 @Gaowing1992 It did slightly better in Britain than the US (per capita), but not in Europe as a whole, Britain's sales nearly make up half of Europe's number on its own IIRC so it must've done awful in France and Germany. Apparently it did very well per capita in Portugal as well.
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nygma0451
nygma0451@nygma0451·
@Gaowing1992 I heard Saturn did slightly better in Europe than it did in the U.S. Not enough the save the system sadly.
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nygma0451
nygma0451@nygma0451·
Maybe its because I haven't played enough Nintendo 64 games, but I've enjoyed the Sega Saturn's library more. Not as much as the PS1's, but close. I wish the Saturn did better in the West, because there are a lot of kino within its library.
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JayF
JayF@knightoftism·
@nygma0451 No that's a normal reaction, n64 games were given way high scores to compensate for the lack of releases but they don't remotely compare. An 8/10 on n64 is knife edge nose gunner, an 8/10 on saturn is die hard arcade and an 8/10 on ps1 is omega boost
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@MoonPieDreams @realdealpoliti @11975MHz @petrik_16 How did you feel about the 32X at launch Moon? I was interested to hear from the My Retro Life channel that in their house they were immediately struck by the poor audio quality, they were used to playing Mega CD games so it kind of made sense to me.
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MoonPieDreams
MoonPieDreams@MoonPieDreams·
@realdealpoliti @11975MHz @petrik_16 While I bought a 32X in 1994, I also turned around and bought a Saturn in late 1995. I stayed strong and it turns out it was a good choice as I didn't have to pay an arm and a leg for Saturn games down the line on the second hand market. 32X should never have existed, though.
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EF Comix
EF Comix@11975MHz·
Sega's only mistake with the Saturn was with its marketing. Otherwise it was comparable to the PS1, including its 3D capabilities. And what's more the PS1 was every bit as capable as the Saturn when it came to 2D. You read that correctly. The Saturn's official SDK is freely available online and it describes exactly what this machine is capable of. Stop citing middle school lunchroom rumors and Wikipedia. Nearly everything you know about the Saturn is completely wrong.
Jimy Drive@JimyDrive

¿Cuál crees que fue el mayor error que cometió Sega con su Sega Saturn?

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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@Sucram862240 @LostMemeArchive IIRC the original studio asked Microsoft if they should make a sequel and Microsoft didn't give them an answer, the studio was running low on funds and so had no choice but to start a new project, then Microsoft decided they wanted a sequel but the devs now had commitments.
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DrDingus117
DrDingus117@Sucram862240·
@LostMemeArchive Something that intrigues me is Why did every game have a different studio? First Realtime Worlds, then Ruffian Games, and then Sumo Digital
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Lost Internet
Lost Internet@LostMemeArchive·
A lot of people bought Crackdown in 2007 for one reason. Not because they cared about Crackdown. Because the box came with access to the Halo 3 multiplayer beta. A whole open-world superhero game basically became a Halo 3 beta launcher.
Lost Internet tweet mediaLost Internet tweet media
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City Hunter
City Hunter@cityhunter_sega·
@Wyrdness1 @zeroelerizo15 That's also false, Hideko Sato revealed this in one of his final interviews, Saturn was never intended as a 2D machine. It's not a matter of good or bad decisions, but only money. Sega had less money than Sony, so the battle was already settled...
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@St1ka @XanozIchimonji I think they're pretty equal and complimentary. As you say, the strategy element of the Mega Drive's library is undervalued. Puzzle games are also a big SNES strength though.
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St1ka
St1ka@St1ka·
@XanozIchimonji Oh I'd honestly put the mega drivers variety above the SNES
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@ElY0rch_000 Battle Squadron isn't on the ST and would likely not run on it without massive downgrades. Xenon II on Amiga is just a crap ST port, dev's put their all into designing a game running with software driven parallax scrolling and software sprites, which aren't relevant to Amiga.
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Y0rchOnX
Y0rchOnX@ElY0rch_000·
@Retro_Sanctuary I won't deny that,but what does Xenon 2 have that games like Battle Squadron don't? It's even slow and tedious at times
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@ElY0rch_000 Bear in mind that regardless of how Bitmap Bros games are perceived, they're not Amiga games, they're Atari ST games, and the ST didn't have hardware sprites or scrolling. For all its faults, Xenon II is an ST game that vaguely resembles a 16-bit shmup, which is a feat in itself.
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Y0rchOnX
Y0rchOnX@ElY0rch_000·
@Retro_Sanctuary @St1ka At least you were honest about the Xenon games; the second one is only remembered for the intro with Bomb the Bass music,nothing more
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@ElY0rch_000 @St1ka I can't for the life of me understand why anyone likes Magic Pockets, I would definitely class that as their worst game, for me its something like Z -> Chaos Engine -> Speedball -> Cadaver -> Gods -> Xenon -> Xenon 2 -> Magic Pockets. What is it about Magic Pockets that you like?
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Y0rchOnX
Y0rchOnX@ElY0rch_000·
@Retro_Sanctuary @St1ka In general,I've always considered that The Bitmap Brothers are very overrated because it was another one of those studios that focused more on presentation than on anything else; only Speedball and Magic Pockets are good
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Retro-Sanctuary
Retro-Sanctuary@Retro_Sanctuary·
@ElY0rch_000 These "problems" are based on your personal preferences. The game is based around slow, methodical experimentation with the environment, you don't like that style of gameplay so you don't like the game.
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Y0rchOnX
Y0rchOnX@ElY0rch_000·
@Retro_Sanctuary But I'm not basing this on that; I've literally tried the game in almost all its versions and the problems are genuinely still there
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