Rev0verDrive
7.2K posts

Rev0verDrive
@Rev0verDrive
UE 5 Multiplayer GD, Coder/Programmer, FPS game enthusiast Engines: UE2.0-Current, Quake, Cry, Source, Refactor 1&2, Dunia...




So I had AI build a feature where you could radio a wingman asking for a status report and the wingman would reply with their current damage, weapons, and location. It worked great. But then after another related change. it stopped working. Other radio commands worked. Why did that stop? Turns out AI had built a parallel system instead of using the elegant NPC radio system that I built a while ago. And that broke in the course of making this other change. SLOP. Ripping it out and doing it myself. Annoyed at myself for getting seduced by the slop cannon again and not reviewing the code like I know I have to. Nothing like that will ship in my game. Even if I gotta write it all myself.



Bethesda confirms they are working on remasters for both Fallout 3 and Fallout: New Vegas









Report contradicts Microsoft's statements that id Software hasn't been shoved onto Unreal Engine pcgamer.com/gaming-industr…



Not sure if anyone knew this: but you can press the "END" key on your keyboard and the prop will snap to the floor, it's crazy it's the first time i ever realised this by accidentally pressing end instead of delete lol



@WhiteManReborn We’ve seen the early conversations around visual recoil. The Beta will give players a chance to get hands-on, and we'll be monitoring feedback closely throughout both weekends.



@WhiteManReborn We’ve seen the early conversations around visual recoil. The Beta will give players a chance to get hands-on, and we'll be monitoring feedback closely throughout both weekends.









