Rev0verDrive

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Rev0verDrive

Rev0verDrive

@Rev0verDrive

UE 5 Multiplayer GD, Coder/Programmer, FPS game enthusiast Engines: UE2.0-Current, Quake, Cry, Source, Refactor 1&2, Dunia...

Richmond, VA Katılım Kasım 2016
86 Takip Edilen167 Takipçiler
Stephan
Stephan@its_Iron·
I saw @InfinityWard has reduced visual recoil slightly. Idea for beta to get best data for your studio going forward. Add a visual recoil slider like we have for FOV. That will show you how little everyone wants it and you can adjust accordingly based on numbers for launch.
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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@jamonholmgren You fail to mention your legs sticking to the 150 degree metal and the guaranteed wedgy
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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@theTzav @xTerotex Typically it's on the client when executing the sim. Servers don't render. It's all compute.
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actualTurtle
actualTurtle@theTzav·
@Rev0verDrive @xTerotex but where is that bottleneck? is it on the server needing to manage more complex behavior for each bot, or on the client?
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Terotex
Terotex@xTerotex·
Isn’t the main reason why the AI in Tarkov the way it is rn because Devs are bottlenecked by it being mostly CPU load? And that’s why performance is always worse especially on streets when bosses are around? Maybe Unity 6 helps there
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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@theTzav @xTerotex AI is managed on the server, but each individual client simulates the animation and actions of the AI. Servers don't send pictures that your client just adds to a flipbook.
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actualTurtle
actualTurtle@theTzav·
@xTerotex I would except the AI to be running on server side, so yes - but on server side.
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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@QuodSoler Everything can be overriden, but why fight the architecture?
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Quod Soler ☀️
Quod Soler ☀️@QuodSoler·
@Rev0verDrive Yeah, but you can override the functions and do whatever logic you need for that. Same thing if you need to do host migration and serialize gameplay state.
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Quod Soler ☀️
Quod Soler ☀️@QuodSoler·
I know Fornite puts the ASC in Player State. But in my games I prefer to put the ASC in characters. AI and Players then work the same, each have their own ASC with their attributes, effects and Abilities. Then all the code becomes much easier to reason about.
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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@Mint_IV You can get into a habit of low aiming from using the RL a lot. Splash is better than a miss. Once you transition to rails only aiming goes back to chest.
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Mint+
Mint+@Mint_IV·
quake aiming
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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@GismoMaps Starting to get a glimpse of the Unreal Tournament mapping world circa 99-05. Took a lot longer to design and publish maps back then, but it was flooded.
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GismoMaps - Kyle
GismoMaps - Kyle@GismoMaps·
Everyone begging Epic to revert the algorithm. 316k players in UGC right now. 546k maps. Spread it evenly: every map gets 0.58 players. You don't want a "fair" algorithm. You want to be the map that has the players, someone has to have no plays.
GismoMaps - Kyle tweet mediaGismoMaps - Kyle tweet media
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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@QuodSoler Gm handles this automatically. InactivePlayerStates... AddInactivePlayer() FindInactivePlayer() InactivePlayerStateLifeSpan, default is 300s (5 min)
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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@QuodSoler Player State is the proper location. Especially for multiplayer. On disconnect the PS is copied to an array which can be retrieved and reassigned on rejoin.
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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@CyborgMarc I hear ya. 6 is being rebuilt from the ground up. Simuation will run on multiple cores and threads, unlike 5 and older on a single thread. Also Verse will auto-thread gameplay logic vs manually doing it in c++. AI (npc) and Physics get dedicated threads.
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
@Rev0verDrive Sounds like how 90% of us worked in Creative 1.0 to ensure building would function!
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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@ghillieicu @Bobbybombs_live Pubg also uses 100% rand recoil, near and far zeroing, every shot goes to aim at location etc. probably the best shooting mechanics out there.
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Ghillie ICU
Ghillie ICU@ghillieicu·
@Bobbybombs_live I feel like the best shooter games are the ones that have an aiming skill gap. Learning recoil patterns and how each gun feels should be a big part of learning curve. Pubg, rainbow six siege, dayz, basically all of the good shooters have insane recoil.
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Infinity Ward Glazer
Infinity Ward Glazer@Bobbybombs_live·
You guys need to stop crying about recoil in cod games lmao. Nothing I’ve seen is too drastic
Infinity Ward@InfinityWard

@WhiteManReborn We’ve seen the early conversations around visual recoil. The Beta will give players a chance to get hands-on, and we'll be monitoring feedback closely throughout both weekends.

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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@mpr_reviews My KB lights up like that too just about every night. No issues booting though. Overall it does sound like a PSU fault. Replace it asap. Risking component failure. Hate seeing mobos, cpu's and gpu's bricking over something like this. Check your post codes.
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Mostly Positive Reviews
Mostly Positive Reviews@mpr_reviews·
I have a very weird issue with my PC, and everything I've researched so far points to the PSU's 5V delivery. Every now and again when I get to my PC in the morning my keyboard lights will be on. The PC would he switched off the previous night. When this happens I cant switch on my PC. The power button does nothing. Switching off the PSU for even a second resolves it. When I get to my PC in the mornings and my keyboard lights are off it has no issue powering on. I've tested this by disconnecting everything except for display, power, and keyboard and it still happens every 3rd day or so. Reddit posts I've read points to a possible issue with the PSU related to 5V delivery. Also, my keyboard lights would be fully off when I switch off my PC. They light up somewhere during the night. I have tried disabling continuous USB power when the PC is off too, as well as toggling ErP settings. Anybody experience something similar before? Is PSU replacement the only solution? It's a 3yr old Corsair RM850.
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SeanCasGamer
SeanCasGamer@SeanCasGamer·
This is why modern game studios are having layoffs. Not a single person ever buys a COD game for visual recoil or gun smoke. Nobody says, “Man, this game has sick idle sway, take my $70!” But people stop playing and hate these games because of this stuff. And they keep adding it back in and having to remove it or reduce it after pissing off a “not inconsiderable” portion of the player base. Why not just remove it? These are nuisance features that attracts zero new customers and drives away existing ones. In software design, this hubris is referred to as “opinionated design”. It’s nonsense. This is why there are so many layoffs in gaming - they make games with stuff in them that pisses off customers, adds nothing for people who are indifferent, and exist only to serve the developers’ ego “look what I made.” And with COD and @InfinityWard in particular, this isn’t the first time. MWII was littered with this crap and here we go again.
Infinity Ward@InfinityWard

@WhiteManReborn We’ve seen the early conversations around visual recoil. The Beta will give players a chance to get hands-on, and we'll be monitoring feedback closely throughout both weekends.

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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@tobiassolem The lack of responsibility is what does it. I'm the opposite. Self employed so I have wild hours. On vacation I go into a 9-5 type schedule. Vacas for me are more about relaxing and catching up on sleep.
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Tobias 愛 Solem
Tobias 愛 Solem@tobiassolem·
What is it with me and vacations turning the sleep cycle to heck. It's like a habit I've had since I was a kid and had summer holidays. Vacation = staying up 'til 4 (or sometimes later) and sleeping all day. Unless it's too hot to sleep, then it's zombie-Tobias @ the beach.
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