Honestly when I saw this artists style I knew I had to get a commission from them. Everything about their style screamed at me. I love it so much.
Thank you so much for working with me I hope to have an opportunity to do so again in the future! DekaPunks!
@RevyDeka
We are in love with the illustration that Selenada Art made for us for this sale!
Check out the timelapse to see how this piece was made 👀
instagram.com/selenada.art/
@iamsimyx@itselisaav io non dico che il video che ha fatto sia giusto anzi ma comunque scoprire che la tua ex sta con uno dei tuoi migliori amici non e bello anche se passano 10 anni poi ovviamente lei e libera di fare cio che vuole
Cyberpunk Anime 'ERGO PROXY' is celebrating its 20th Anniversary Today!
The 23 Episodes originally aired in 2006.
Animated by Studio Manglobe and directed by Shuko Murase.
With all the hate Larian is receiving right now over their admitting to using generative AI, it is pretty funny that the game that just won GOTY Expedition 33 fully admitted as well to it months ago and there's been next to zero mention of it.
The development cycle of Dispatch was INSANE, With AdHoc nearly going bankrupt during the 7 year long development process.
Here's what happened:
- Adhoc Studios was founded in 2018 by former Ubisoft and Telltale staff
- Dispatch was originally envisioned as interactive live-action, not animated.
- The pandemic shut down production, so Dispatch was shelved for years
- Adhoc was hired to help on The Wolf Among Us 2, this partnership with Telltale eventually was cut
- Adhoc decided to unshelf Dispatch, and turned it into an animated project rather than live-action
- The "dispatch" mini-game was born after this shift
- AdHoc had private funding, but that was pulled at a point when the industry started going through lay-offs, AdHoc was at risk of closure for about a year after this
- Critical Role SAVED AdHoc and partnered with them to publish & help fund Dispatch
- The directors saw the game as their "make or break", many people on the development team expected this to be their final ever project in the gaming industry due to the immense pressure for this to do well as their first ever release after 7 years of work
- Invisigal was fully designed and concepted long before Arcane had come out, the conversation inside the studio when Arcane came out became "“Oh, f***, our game’s gonna look terrible,” because at that time we didn’t really have the art figured out", the developers have heard the Vi comparisons, Invisigal was designed before Arcane was released
- Even with Critical Role's funding, Dispatch's budget was tight, and the decision was made to skip an Xbox release to focus on the two most popular systems for this kind of story game: PS5 and PC
- Royd originally was part of the Z-Team, he was also red (as seen in the picture below, on the right of Robert)
- Critical Role is also invested in AdHoc's next game
- Dispatch growing into sequels and spin-offs is something that Adhoc wants to happen
- Dispatch has already sold a million copies
Stories like this similar to Expedition 33 keep coming out of the industry in 2025, we are truly lucky that creatives like the folk at AdHoc pushed through everything the industry threw at them, and put out such an incredible game.
I cannot wait to see what they cook up next, Dispatch deserves all the amazing attention!