Doru Apreotesei

1.4K posts

Doru Apreotesei

Doru Apreotesei

@RightsizedDoru

CEO @ Rightsized Games. Puns in English and sometimes Swedish.

Katılım Ağustos 2020
306 Takip Edilen93 Takipçiler
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Doru Apreotesei
Doru Apreotesei@RightsizedDoru·
Rightsized Games is a name derived from the all too rare understanding that it's possible to add features, content and complexity to a game and end up making it worse in the process. Scope is not quality. Quality is quality.
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Doru Apreotesei
Doru Apreotesei@RightsizedDoru·
Condolences to everyone at Epic.
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Ofer Rubinstein
Ofer Rubinstein@PompiPompi·
#solodevsurvivor I have been trying to make games on my own since I was 21. I am 45 now. All my games financially failed. However, this time it's different. Golel is a first-person, turn-based RPG. You can try out the Demo at Steam. Search "Golel".
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Peter
Peter@PeterP_1985·
Finished my first playthrough of Resident Evil Requiem. Not often I finish a game and immediately want to play it again and I will be, both on PS5 Pro and PC again. Honestly can't think of anything I would change. Absolutely fantastic #ResidentEvilRequiem #RE9
Peter tweet media
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Doru Apreotesei
Doru Apreotesei@RightsizedDoru·
@podopriguez Guaranteed spend for potential recoup is risk by definition - I don't understand why some people seem to think that ROI is in any way guaranteed in the games industry. Or any, for that matter.
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Andrei ⚙️ Forklift Interactive
It’s easy to see publishers as greedy: why wouldn’t you invest $250k to make $500k? Two reasons. For larger publishers, even doubling or tripling that kind of investment often doesn’t cover their overhead. For smaller publishers, the issue is different. If you sign ten such games, a couple will do well, a few will barely break even, and some will fail, despite your best efforts. The math only works at scale, and even then, margins are thin. The way forward is a different kind of publisher: nimble, flexible, low-cost, with practical approaches to marketing and production. This makes it possible to succeed with projects that wouldn’t work under traditional publishing economics, where high recoup costs raise the bar too much. That’s the model we’re building at Forklift Interactive. We invest up to $300k, focusing on systems-driven games with deep, long-tail potential, and ensuring that devs always get revenue from the first dollar.
PC Gamer@pcgamer

An indie asking for $250,000 is 'a drop in the bucket' says Tunic's publisher, but indies are in a 'survival' era because companies think that 'isn't profitable enough' to fund pcgamer.com/gaming-industr…

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Freya Holmér
Freya Holmér@FreyaHolmer·
been feeling kinda stressed lately so I made a little prototype is this anything
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Doru Apreotesei retweetledi
Peter
Peter@PeterP_1985·
Horror games scare you? DLSS 5 got your back
Peter tweet media
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Doru Apreotesei
Doru Apreotesei@RightsizedDoru·
I'm pretty proud of having accidentally coined the phrase "Stock Photo Realism".
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Doru Apreotesei
Doru Apreotesei@RightsizedDoru·
Okay. So. The reason that the picture on the left doesn't look like the one on the right IS NOT that the devs didn't know how do it. It's because they chose not to. Overriding that choice to instead try to achieve some sort generic stock photo realism is gross. No thanks, DLSS5.
Doru Apreotesei tweet media
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Doru Apreotesei
Doru Apreotesei@RightsizedDoru·
@SquaredApe "Cargo cult game design" typically only works by accident. As you say, if you don't truly understand the mechanics, you won't know when and when not to use them.
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Robert William Cummings
Robert William Cummings@SquaredApe·
I've been playing games since the late 70s, and making them since the early 80s. I haven't stopped either activity, but I do have the advantage of knowing WHY certain mechanics exist. Not just copying. I think new game devs should really go back and play the oldies, seriously.
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Doru Apreotesei
Doru Apreotesei@RightsizedDoru·
@Serellan Guaranteed. In fact, I'd wager that the devs and publishers that have the highest hit rates are also the ones that are quickest to identify dead end prototypes that no amount of effort will turn into full, high quality games, and never tell anyone they were ever being made.
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Christian Allen
Christian Allen@Serellan·
I think gamers are ignorant to the scale of the number of game prototypes have been built and subsequently abandoned within their favorite franchises that they never will know about.
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Nick Plott
Nick Plott@CallMeTasteless·
This is wild! I remember being stuck in this game for ages as a kid. I couldn’t figure out some of the puzzles. I actually went back and beat it over a weekend about 7 years ago. It felt great to finally finish it off. Crazy to see it’s coming back!
PLAION Americas😎@PLAION_Americas

Introducing - The 7th Guest Remake! The iconic game returns, recreated from the ground up by Vertigo Games. Experience the mystery again - coming in 2026 to consoles & PC. Wishlist now!

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Erik Karlberg
Erik Karlberg@KarlbergErik·
Tjejer be like: killar kan inte laga mat. The bar is in hell. Mean while killar i köket:
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Doru Apreotesei
Doru Apreotesei@RightsizedDoru·
Note how in #ResidentEvilRequiem, only Grace is prompted to choose which inventory item to use on which lock or puzzle. Leon's focus on action extends to even this - no thinking required.
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Doru Apreotesei
Doru Apreotesei@RightsizedDoru·
@alfkkifine This is why so many of us do martial arts (and other sports, I'm sure). The rate of hugs and back pats (some of them tapouts) per minute goes through the roof for the duration of the session. All for the price of a little money and the odd bloody nose. 😊
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k@alfkkifine·
Do you know that the average single man can go months or even years without non-sexual physical touch. No hugs. No hand-holding. No comforting pat on the back? The only time many men experience gentle touch is from a barber or a paid sex worker. This condition is called 'Skin Hunger,' and it leads to severe depression and anxiety. Society has labeled male touch as 'predatory' or 'creepy,' so men have learned to starve themselves of human contact just to make women feel comfortable. They are dying of loneliness in a crowded room.
k@alfkkifine

what opinion about men do you have that makes people feel like this???

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Doru Apreotesei
Doru Apreotesei@RightsizedDoru·
A sorely underappreciated aspect of Resident Evil, most recently RE9, is how sandboxy the games have actually become. Optional cutscenes, enemy behaviours and more, depending on player choices large, medium and small, with a bit of chaos thrown in. It's amazing. #RE9
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cassandra
cassandra@Schmidtjnb·
ok, det kanske ligger något i teorin men det är väldigt "touch love" det där. Lite nedlåtande. Deras relation verkar ha förbättringspotential
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