Chris Bischoff - Animal Use Protocol

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Chris Bischoff - Animal Use Protocol

Chris Bischoff - Animal Use Protocol

@StasisGame

Dedicated to creating the most awesome adventure games!! https://t.co/kTAOrf4ADb Discord - https://t.co/ce2kslGg0E

South Africa Katılım Şubat 2012
2.3K Takip Edilen9.8K Takipçiler
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Chris Bischoff - Animal Use Protocol
SMELLY APE. RUN RUN RUN RUN RUN.... Wishlist ANIMAL USE PROTOCOL now - and *please* retweet to spread the word! #AUP 🐒🐀
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Dave Gilbert
Dave Gilbert@WadjetEyeGames·
@StasisGame @Dualnames @CohhCarnage @Ezekiel_III I can only watch them live for maybe five minutes. I like popping in to say hi and thanks for playing, but any longer and I start to feel like a writer who is watching over someone's shoulder while they read my novel. Annoying for both of us!
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Chris Bischoff - Animal Use Protocol
Watching streamers play our games is one of the most nausea inducing stressful things I do. I watch them a lot in the days after a launch, often taking notes - and 9 times out of 10 I have to mute the streams just to clear my brain. If I can watch a recorded stream it’s better, cos I can pause and skip.. It’s a little like hearing a recording of your own voice - but it’s reading your diary out to a crowd of people you went to school with. It takes a while to get over it.., I can watch Stasis streams now. I can sorta watch Beautiful Desolation streams. Bone Totem is still harrowing on my nervous system.
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Chris Bischoff - Animal Use Protocol
Thanks Mac! Its from a photo I took at the harbor close to us - then I traced out a jagged edge and twisted the ends up at the corners. In retrospect I should have done a version without the jagged edges - or maybe just done one jagged edge and one cleaner - but thats what I get for not planning things!
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Chris Bischoff - Animal Use Protocol
Something that helps me rapidly produce models is making my own simple texture atlas kits. Ill start with a high res kit - and then make an atlas to match it by rendering out the 'top' views. This ensures the textures are matched - and the elements can be easily mixed as needed. And honestly, often I don't even touch the mid poly pieces - building with the cards is very quick, and the meshes are optimized out the gate.
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Chris Bischoff - Animal Use Protocol
You can also add lots of little details like this - just a card, add in a bit of geometry to deform it a bit - and you got some little holes to dot around as needed.
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James Spanos - b/s/k/y
@StasisGame Yall are missing out, I've been in countless streams of Primordia and Strangeland, the only ones that were stressful were @CohhCarnage and @Ezekiel_III 's streams cause it was a whole lotta people in those streams, but it was also fun!! Their communities are great and welcoming!
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BikeMan
BikeMan@BikeMan·
@StasisGame My Bone Totem stream was awesome… I think?
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333333333333@eleven3s·
@StasisGame This is completely unrelated to your post (which I agree with 100%), but seeing "Animal Use Protocol" in your name just reminded me of that banger trailer you released and how psyched I will be to get to play AUP when it comes out
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Chris Bischoff - Animal Use Protocol
An interesting test for DLSS5 would be to turn off all lighting, and use vertex colours as textures, and see what the output would be. A game engine running with no textures and no lighting - but maintaining the fidelity of a high quality rendered image would be very cool. If you can make your own data set - and use that to ‘rerender’ a much faster frame - well that would be something to be excited about.
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Chris Bischoff - Animal Use Protocol
This may be a stupid question - BUT - if you have a first person view - do you bother with LOD's / MIPS for your Weapon/Hands?
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Chris Bischoff - Animal Use Protocol
Yeah - I think its the not respecting the original lighting thats a major issue. In a way its only really visible because we KNOW what the original lighting is supposed to be doing - but it would drive me a little mad if I specifically lit something some way, and the filter goes "No... "
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futonrevolution
futonrevolution@futonrevolting·
@StasisGame Is it just me, or did it give his hair, head, torso, and arms completely separate light sources coming in from random directions?
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muralist1
muralist1@1muralist1·
@StasisGame With the map I'm working on, the better it looks the more I'm becoming aware how little I know about lighting.
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Chris Bischoff - Animal Use Protocol
Not sure if this is a hot take or not… but lighting interiors is WAY more difficult than lighting exteriors by an order of magnitude.
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