Riotte

896 posts

Riotte

Riotte

@RiotteProject

これは個人のUE5学習プロジェクトです。 These are personal UE5 learning projects.

TOKYO Katılım Şubat 2014
235 Takip Edilen10.5K Takipçiler
Riotte
Riotte@RiotteProject·
#UE5 壁マテリアル… 半ば力業みたいになってきたな… 深度 + 法線 + 視線距離 で上手くいってない場所もあるし、境界もブラーの影響受けるし… マテリアルじゃなくてポストでやるべきなんか? でも壁だけ抜くことも難しいんじゃ… ダメだマテリアル力が足りない😥 どうやるのが正解なんだ。
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Riotte
Riotte@RiotteProject·
@Khan_protogen I'm going to take your advice, take a little rest, and just chill out while sketching some layout blocks and writing down ideas.
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Riotte
Riotte@RiotteProject·
#ZOIDS #UE5 廃墟ビルを模した箱を配置してみた。 このゲームはロックオンカメラを使用して、多くの敵を画面内に収めながら戦うため、進行方向の正面を見ていないことが多い。 …ライガーやカメラがビルに引っかかってしまう😫 配置するなら破壊できる背景オブジェクトにするなど、 プレイを妨げない設計が必要だぁ😩
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Riotte@RiotteProject·
@Gameplay_Games_ Even though it's just a personal R&D project right now, hearing that you see that kind of commercial potential in my work is the ultimate compliment for a creator.
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Gameplay Games
Gameplay Games@Gameplay_Games_·
@RiotteProject You could make the camera go higher when in that situation. You could also make the camera go into the building and the building become transparent for your camera. You could probably contact zoids eventually and get an agreement to make this into multiple games with them.
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Riotte
Riotte@RiotteProject·
@OrWaat Thanks for the excellent dev idea!
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Cyrus C.
Cyrus C.@OrWaat·
@RiotteProject Maybe make the Zoid Model go transparent when the camera is zoomed in, atleast temporarily
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Riotte
Riotte@RiotteProject·
@revsprotwit The anime was such a core memory for so many of us back then. Even if you didn't collect the toys, the weight of those roaring mechs on screen left an unforgettable impression.
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REVENGE
REVENGE@revsprotwit·
@RiotteProject Zoids, fuck man, that's right in the child hood. I remember watching the anime as a kid. Never really got into the toys though.
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Riotte
Riotte@RiotteProject·
@lemo57013577879 I'm a massive Zoids fan too, which is exactly why I started this project.
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레모
레모@lemo57013577879·
@RiotteProject 설마 조이드 게임 만드려고하나요..? 조이드 진짜 좋아하는데
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Riotte
Riotte@RiotteProject·
@Wyrd_Tree Spot on! Dropping camera collisions and clipping the mesh is a must.
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Wyrd
Wyrd@Wyrd_Tree·
@RiotteProject In the style that orthographic games have, you could do a clip plane and set the static mesh collision channel to ignore camera collisions.
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Riotte
Riotte@RiotteProject·
@UDoNCO_4x4GP 遮蔽物になることは想定してなかったのですが、それも面白そうですね。 全て破壊できるとストレスフリーかなと思ってました🤣
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うどんこ
うどんこ@UDoNCO_4x4GP·
@RiotteProject 多くのゲームは非破壊の障害物になっているから気にしすぎでは?と思う自分と 破壊してできた瓦礫が乗り越えられる小さな遮蔽物になると面白いのでは?と思う自分がいますね 若しくはセンサー感知と言う設定で遮蔽があることをUI表示する等で対策するとかですかね🤔
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Riotte
Riotte@RiotteProject·
@KumaDebugED たぶん…カメラコリジョンからビルを除外して、ディザか何かでビルを透過…という感じでしょうか
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Riotte
Riotte@RiotteProject·
@InarosYoka37388 I know, I’m so sorry! 😭 I’ve been waiting forever for the official studio to release a masterpiece, too.
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InarosYokai
InarosYokai@InarosYoka37388·
@RiotteProject Thats disappointing news. 😞 i was really looking forward for a zoids game.
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Riotte
Riotte@RiotteProject·
UE5.8への移行完了。これが最後のUE5か。 UE5からUE6への移行では壊滅的な問題が出そうだ……。 Verseかぁ、ほなC++で書いてもいいのでは。って思ったりも。 新規対応は何もないので、コマンドウルフを並べておきます。🐺
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Riotte
Riotte@RiotteProject·
@Kaijuugyvm yep, it's all me! Just a little passion project to level up my dev skills and try out some cool ideas in Unreal Engine.
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Riotte
Riotte@RiotteProject·
@InarosYoka37388 Thank you so much for that incredible support.I don't have any plans to sell or distribute it. I'm so, so sorry to disappoint you!
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InarosYokai
InarosYokai@InarosYoka37388·
@RiotteProject Please finish this game. I know it will be a long way to get there but please finish it. I will buy it as soon as it comes out. I cant wait to play it.
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Riotte
Riotte@RiotteProject·
@Gameplay_Games_ Right now, I'm using Behavior Trees for the enemy AI. As for the gameplay loop, I'm actually aiming for a run-based, single-stage survival format—kind of like Vampire Survivors!🤣
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Gameplay Games
Gameplay Games@Gameplay_Games_·
@RiotteProject How do you plan on doing the ai for computer players? Behavior trees or learning agents? Also what types of gameplay are you wanting to make this into?
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Riotte
Riotte@RiotteProject·
@TekEagle21 That's true for regular projects. But since this one is specifically for learning Unreal Engine, using UE6 is a must😂
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Bryce Dodson
Bryce Dodson@TekEagle21·
@RiotteProject For my project (once I start it, I will be sticking with Unity or UE5. No using UE6.
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Riotte
Riotte@RiotteProject·
ロングレンジライフルの伸縮ギミックは リコイル機構? ロングバレル効果? 分からない場合はどっちの動きも盛り込めばいいね🤣 #ZOIDS
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Riotte@RiotteProject·
@Moosebrained Thanks for helping me lock in the direction!😂
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Riotte
Riotte@RiotteProject·
@enreimeka いいですねぇ! 素敵な着眼点をシェアしてくれてありがとう🤣
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