RippleRidge Games

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RippleRidge Games

RippleRidge Games

@RippleRidgeGame

Solo dev building Genesis, a sci-fi fleet design & tactical 4X game. Currently releasing Star Forge (Probe 1). No reflexes required.

Deep Space Research Station Katılım Mart 2026
149 Takip Edilen15 Takipçiler
RippleRidge Games
RippleRidge Games@RippleRidgeGame·
GBSR#4: Minimum Playable Prototype is alive! Roll tech, design ships, refit, fix, send to battle, loot, repeat. The full loop works. Hardcoded most of it, true programmer art. Your eyes will need therapy. But the mechanics? It seems to work! #indiedev #gamedev #godot
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
Combat stays but better: pause to issue commands, relic powerups that change your build mid-run. Story progresses on reset, new intel each cycle while the main arc moves forward. Your veteran destroyer survived 8 ops? Lose her and it hurts.
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
Major announcement for my 8 followers: I killed the mobile game. A few months from release. Star Forge was a mobile puzzle game. Months of work. It worked. It was fine. "Fine" is a death sentence for a game.
RippleRidge Games tweet media
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
GBSR#3: #Godot is amazing, the mobile background ran fine on PC. But "fine" isn't good enough when you're avoiding actual features. 500 DrawCircle calls → one GPU shader. Nebulae, 3k stars, meteors, fleet dogfights with pulse fire. 0.7ms GPU. Programmer art! #indiedev #gamedev
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
@DivinumGame The map opening up as you explore is clean. Are the zones hand-placed or does it generate the revealed areas from the player's actual path?
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
@TenkemoGame First person gives it a completely different energy. What made you want to try first person, was it a gameplay thing or just curiosity?
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
@FangstormGame Runing smooth! Are these fully animated individuals or are you doing something clever with instancing and LOD batching at that count?
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
@gameralphabeta The color palette alone is doing half the storytelling. Brazilian cyberpunk is a setting I didn't know I needed.
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Alpha Beta Gamer
Alpha Beta Gamer@gameralphabeta·
Sky Dust is a cyberpunk metroidvania indie action game, with stunning pixel art, set in a Brazilian city, that's been poisoned by the destruction of the moon! #gamedev #indiedev #indiegame #gaming
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
Going backwards status report: 8 custom shaders for the UI. Frosted glass, chamfered corners, edge pulse. Looks correct on paper, feels wrong on screen. Ripping it out. PointLight2D and GPUParticles2D might do in 20 lines what 8 shaders couldn't. #indiedev #gamedev #godot
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
Going backwards status report: Pulled shared controllers out of all 8 game screens (MVC separation), wired up dual-build config. Mobile and PC now compile from the same source tree. Zero new features. Never been more productive. #indiedev #gamedev #godot
RippleRidge Games tweet media
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
As any good engineer, with the finish line in sight I decided to rewrite the game. Mobile-first to PC-first. Because launching into the Play Store void with zero audience felt like shipping a fleet into the void.. Am I making a horrible mistake? #indiedev #gamedev #solodev
RippleRidge Games tweet media
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
Since working on actual game levels is so hard, I wrote the main menu with smooth transitions instead. Priorities. #indiedev #gamedev
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
Every player's tech path is different. Your Kinetic Slug isn't my Kinetic Slug, and my Existential Dread Ray definitely isn't yours. Over 90 templates. Branching upgrades. No two catalogs alike. #indiedev #gamedev #scifi
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
Built in Godot 4 + C#. Deterministic fixed-point math. A genetic algorithm for balance tuning. 352 commits by one person who should have been sleeping. #godot4 #gamedev #indiedev
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
Meet ARIA, your AI companion in Star Forge. She masks existential dread with statistical analysis. "I have nothing to critique. This is... uncomfortable." #indiedev #gamedev
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
@Riftwalkergame Also a solo dev chasing a dream game, mine's been sitting in a design doc since 2004. Your work puts mine to shame, this looks incredible. Wishlisted!
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RippleRidge Games
RippleRidge Games@RippleRidgeGame·
@thepixelform 'Close Ranks', the kind of order that sounds simple until pathfinding, collision, and formation math all need to agree. I deal with fleet formations too, deterministic sim means every edge case is permanent. Looks clean!
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