Robin Payot

921 posts

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Robin Payot

Robin Payot

@RobinPayot

Senior Creative Developer #freelance making immersive websites since 2015 Jury @FWA ex @Upperquad @hetic Teaching WebGL https://t.co/tvto6vELuS

Paris, FRANCE Katılım Haziran 2013
678 Takip Edilen2.9K Takipçiler
Sync Kun
Sync Kun@Stardus63556727·
@RobinPayot Btw bro open source your project on github just in case ninjas strike
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xie xie
xie xie@xi3_xi3_·
@RobinPayot Merci pour ce vent de nostalgie, très cool 🌬️
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Robin Payot@RobinPayot·
@mustache_dev Ah ouais ça va beaucoup trop loin là par contre haha 😅 Merci pour l’info !
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Alex
Alex@mustache_dev·
@RobinPayot You appeared on Dexerto, Congrats bro, you cooked !
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Robin Payot@RobinPayot·
@hoboayoyo No, I couldn’t make the whole game myself haha. Simply 2 modes : one to explore the map and another that is a mini-game (runner style)
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Robin Payot@RobinPayot·
@BITM116 Thanks ! Can you try it now, it should fallback to the old project if you’re on iOS now. Unfortunately if you want to see the WebGPU version you need an android Or any laptop with chrome, edge or Firefox
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B.I.T.M.@BITM116·
@RobinPayot Browser on X works but opera, chrome, and safari all don’t work.
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Robin Payot@RobinPayot·
@wrennly_dev Threejs handle automatically a WebGL fallback on safari, but to be honest it performs pretty bad for now. I just link to my old project that was made in Threejs WebGL renderer with classic shaders
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Wrennly
Wrennly@wrennly_dev·
@RobinPayot wow congrats on the webgpu migration! i've been messing with tsl for my shader effects too but still figuring out the perf tradeoffs. how did you handle the fallback logic for safari?
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@ninjarobot·
@RobinPayot Very cool. Ran like a dream on my potato tablet!
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Anthony
Anthony@Anthony_s211·
@RobinPayot anyone beating this score in the rupee minigame?
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Anand Singh
Anand Singh@imanands·
This is what people don't realize about #WebGPU yet — it's not just a performance upgrade. It's a distribution upgrade. This Zelda project went from "cool WebGL demo" to "runs on modern GPUs with proper compute shaders" with the same codebase. The TSL migration path from @threejs is exactly what the ecosystem needed. WebGL projects don't die — they level up.
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Alex
Alex@mustache_dev·
@RobinPayot You’re crazy ! Good job !!
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Robin Payot@RobinPayot·
@BourkeFloyd @bruno_simon Hey, yes unfortunately your version of safari doesn’t support WebGPU. TSL does fallback to a WebGL version in that case but it’s not perfect yet (performs pretty bad honestly :/ ) so I added a fallback to the WebGL version which works well on Safari 👍🏻
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Robin Payot retweetledi
David Ronai
David Ronai@makio64·
Case study on @codrops is live! ✨🥳 From design decisions to technical optimizations: this is why & how @HerveStudio & I built a community-driven website for the first-ever Three.js conference. 🌐 Check out the full breakdown: 👉 tympanus.net/codrops/2026/0… Huge thanks to @crnacura for the opportunity! 🫶
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David Ronai
David Ronai@makio64·
Threejs Conf Paris, here we go ! 🚀 --> threejs.paris Waitlist open !
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Renaud
Renaud@onirenaud·
Because Gaussian Splatting is point-based and my Physics Engine already supports point collisions, physics just works out of the box! Fluid simulation demo coming soon, it’ll be even cooler 🌊 Also added SOG WebP support🗜️ Tomorrow: cleanup + a new release on Three.js Blocks!
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Chrome for Developers
Chrome for Developers@ChromiumDev·
📢 WebGPU is now officially supported across Chrome, Edge, Firefox, and Safari → goo.gle/3MmN7Rj Access high-performance 3D graphics and AI capabilities right in the browser with this major milestone.
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