Robin Payot

933 posts

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Robin Payot

Robin Payot

@RobinPayot

Senior Creative Developer #freelance making immersive websites since 2015 Jury @FWA ex @Upperquad @hetic Teaching WebGL https://t.co/tvto6vELuS

Paris, FRANCE Katılım Haziran 2013
688 Takip Edilen3K Takipçiler
Robin Payot retweetledi
Three.js Conf Paris
Three.js Conf Paris@threejsconf·
Ahoy ! 🏴‍☠️ Early bird tickets are sailing away, don't miss your chance to catch yours before they're gone! 🦜 👉 threejs.paris/tickets 👑✨ Get on board for 2 unique days and meet our legendary crews in the thread below! (1/2)👇
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Robin Payot
Robin Payot@RobinPayot·
So happy that one of my project is featured on the #threejs homepage ! This has been a source of inspiration for me for so many years 🤩 thank you 🙏🏻
Three.js@threejs

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Robin Payot retweetledi
Three.js Conf Paris
Three.js Conf Paris@threejsconf·
Our speakers are officially COOKING. 🧑‍🍳🔥🔥 We've had a glimpse, and you can expect exclusive, top-quality talks on every aspect of #threejs creation! From creative direction to performance, passing by 3d workflow, innovative UX, game dev, fails & success behind top experience, plus surprises and announcements, it's gonna be just EPIC!
Renaud@onirenaud

Already starting to focus on my talk for @threejsconf 😁 I’m thinking of doing it about Three.js Performances! Here is a recent PR that got me thinking in that direction: github.com/mrdoob/three.j…

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Robin Payot
Robin Payot@RobinPayot·
Save the date Sept 10th & 11th! The first-ever #threejs Conference is coming to Paris 🇫🇷I’m honored to be speaking there with a small talk alongside an amazing lineup.✨ Only 24h left to get the discounted tickets!👀 👉 threejs.paris @threejsconf #3D #AI #JS #web
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Robin Payot retweetledi
Three.js Conf Paris
Three.js Conf Paris@threejsconf·
Tickets are live! 🎟️ ✨ Join the community for 2 special days of celebration: learn, exchange, enjoy exclusive talks & surprises! Super Early Bird special deal - €209. Grab yours before they're gone 👇 threejs.paris/tickets
Three.js Conf Paris tweet media
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TeedusisLove
TeedusisLove@TeedusisLove·
@RobinPayot I really hope there will be some kind of backup for this in case nintendo dmca's it
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Robin Payot@RobinPayot·
@6uaap Haha that would be a big challenge !
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Sync Kun
Sync Kun@Stardus63556727·
@RobinPayot Btw bro open source your project on github just in case ninjas strike
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xie xie
xie xie@xi3_xi3_·
@RobinPayot Merci pour ce vent de nostalgie, très cool 🌬️
xie xie tweet media
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Robin Payot
Robin Payot@RobinPayot·
@mustache_dev Ah ouais ça va beaucoup trop loin là par contre haha 😅 Merci pour l’info !
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Alex
Alex@mustache_dev·
@RobinPayot You appeared on Dexerto, Congrats bro, you cooked !
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Robin Payot
Robin Payot@RobinPayot·
@hoboayoyo No, I couldn’t make the whole game myself haha. Simply 2 modes : one to explore the map and another that is a mini-game (runner style)
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Robin Payot
Robin Payot@RobinPayot·
@BITM116 Thanks ! Can you try it now, it should fallback to the old project if you’re on iOS now. Unfortunately if you want to see the WebGPU version you need an android Or any laptop with chrome, edge or Firefox
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B.I.T.M.
B.I.T.M.@BITM116·
@RobinPayot Browser on X works but opera, chrome, and safari all don’t work.
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Robin Payot@RobinPayot·
@wrennly_dev Threejs handle automatically a WebGL fallback on safari, but to be honest it performs pretty bad for now. I just link to my old project that was made in Threejs WebGL renderer with classic shaders
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Wrennly
Wrennly@wrennly_dev·
@RobinPayot wow congrats on the webgpu migration! i've been messing with tsl for my shader effects too but still figuring out the perf tradeoffs. how did you handle the fallback logic for safari?
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