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Roman Papush
1.3K posts

Roman Papush
@RomanPapush
indie gamedev
Riga, Latvia Katılım Haziran 2009
1.2K Takip Edilen2.8K Takipçiler
Roman Papush retweetledi

2 years of work compressed in 1 minute 🥲. I did this video because today is a very special day: the Stunt Xpress Demo has just launched on Steam! 🥳We can't wait to hear what you think of it! 💙 (🔊) #GodotEngine #indiedeveloper #indiegaming
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Roman Papush retweetledi

Happy Friday y'all! Decided to make an update video about the core tools I use for #gamedev in 2024. Hope you dig it, and keep your eyes peeled for a new Dauphin devlog soon! #IndieGameDev #GodotEngine #notion
youtube.com/watch?v=B8q1BC…

YouTube

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@DamianSchloter Have you tried converting your color information from rgb to hsv, doing ramping on the value component only, and then converting it back to rgb? Gave pretty nice results when I was toying around with this idea.
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@RomanPapush This is actually close. I did try abusing SPECULAR_LIGHT, but it didn't occur to me to remove the light from it like that. I'm getting some funky colors with this though, and weird results when using my toon ramp. Also, no lightmaps.
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Alright, I give up. Apparently it's not possible for me to recreate this look in #GodotEngine right now. So my 3D projects are shelved. Basically, I need to add all the lights together and toon ramp them afterwards. So I'll be rooting for shader related feature proposals.
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Roman Papush retweetledi

We are excited to introduce a major improvement in funding the development efforts of the #GodotEngine – the Godot Development Fund!
Help us secure stable funding and ensure the longevity of the project 💙
godotengine.org/article/godot-…
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@vnen Can you share a sneak peek at what we might be getting in the coming 4.x versions? Typed dictionaries? Partial classes? Hashsets maybe? 👀
And it should go without saying, but massive thank you for all the hard work done up till now! 🙌
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@gamefromscratch @reduzio Oh wow, what a way to suddenly feel old
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@reduzio Thank you for clarification. Is there any info on C# Wasm AOT compilation for Godot 4.x? This was mentioned as “coming soon” in a 2019 blog post. Because as it stands right now (in Godot 3.x) C# web exports are running much slower (easily 10-20 times slower) than in Godot itself.
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Roman Papush retweetledi

Gehinnom: Prologue #steam page is now out, Wishlist it to get notify on launch!
(FREE version of the game that will be released soon)
Likes & RT's are highly appreciated🙏🏼
🔗store.steampowered.com/app/2298530/Ge…
#horror #indiegame #gamedev #horrorgame #videogames #madewithunity #unity3d

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Never knew I wanted to punch someone in the face so hard until I heard about Marty.
It is a long read but very much worth your time. Stay strong Mick ✊
Mick Gordon@Mick_Gordon
Marty Stratton, @idSoftware Studio Director, lied about @DOOM Eternal's OST events in a Reddit post that used disinformation to blame me entirely for its failure Later, he offered me a six-figure sum to never speak about it The truth is more important. link.medium.com/USjGbPeBOub
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Roman Papush retweetledi

Не уж-то не осталось смелых людей которые не хотят войны, не поддерживают агенду путина и не боятся говорить об этом? Россияне, не молчите! Выходите на улицу и мирно демонстрируйте вашу оппозицию.
Volodymyr Zelenskyy / Володимир Зеленський@ZelenskyyUa
We have severed diplomatic relations with Russia. For all those who have not yet lost their conscience in Russia, it is time to go out and protest against the war with Ukraine.
Русский
Roman Papush retweetledi

Wrought Flesh is out! Go buy it!
Steam: store.steampowered.com/app/1762010/Wr…
Itch: nartier.itch.io/wrought-flesh
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@RomanPapush I actually can’t picture how this works, I’m just gunna blame it on the mysterious ‘Non-Euclidean’ stuff
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@inScopeStudios What's next Kenneth, division by zero?! :D
In game there're colliders, so they'll prevent that from ever happening, but in editor it'll just overlap the portal geometry until it will snap into a half-sphere on your way closer to the center ✨
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@beardyman Cattywampus ✨
An adjective that means something is askew, in disarray, or not aligned correctly.
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@SketchpunkLabs Exactly, the other one is just a copy being instantiated when the original crosses the portal plane.
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@RomanPapush is there 2 spheres and each one is being clipped to create the illusion of the portal?
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@gamesplusjames Just start thinking like a 4-dimensional being :D
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