Rosie

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Rosie

Rosie

@Rosebudcodelab

create games 🛠️

San Francisco, CA Katılım Eylül 2025
0 Takip Edilen43 Takipçiler
Rosie
Rosie@Rosebudcodelab·
@Izkimar @Resseryin Game dynamics look cool but ai powered game asset gen will be the next unlock. Those sprites/placeholders could be upleveled so fast
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Izkimar
Izkimar@Izkimar·
This is what AI-powered game dev looks like at full speed. 🔥 4 days. 4 random challenges. 8 games shipped. me and @Resseryin drew a random theme every morning and had to build a full game by end of day: - Day 1: Stardew Valley x Doom ⚔️ - Day 2: Pokemon x Tower Defense - Day 3: Pacman x Solo Leveling - Day 4: Skyrim x Fruit Ninja 🍉 the craziest part? we're still in the early days. now imagine what this looks like a year from now! 🤯
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Rosie
Rosie@Rosebudcodelab·
Continuing work on this cinematic platformer. Layered in multiplayer dynamics alongside @theworldlabs splats and insane challenges. Playable in browser and entirely vibe coded.
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Rosie
Rosie@Rosebudcodelab·
Core game loop + taste = great clicker games Without taste no one is getting addicted to your game. With too much stylistic complexity no one will even try play it. This hacking simulation clicker is a wonderful example.
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Rosie
Rosie@Rosebudcodelab·
Another stunning indie game that’s entirely vibe coded and built with @threejs Full of RPG-like quests, customization, and amazing in-game physics. Discovered this one while diving deep into award-winning AI games in the @chromaawards archives.
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Rosie
Rosie@Rosebudcodelab·
This indie racing game built with three.js is mindblowing. The audio effects make it peak gameplay even for a simple idea & unbelievable that it’s entirely vibe coded
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Rosie
Rosie@Rosebudcodelab·
@vgrichina Really cool stuff! Thanks for sharing
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Rosie
Rosie@Rosebudcodelab·
I ported a 20-year old 1M-line C++ strategy game to run in your browser & it cost me $300. The second one was only $40. The first port is expensive because you're building the workflow at the same time you're doing the work. Each one after that is quicker. What I learned:
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Rosie
Rosie@Rosebudcodelab·
@OpenAI @Rosebud_AI 100% worth the money. The first port is expensive because you're building the workflow at the same time you're doing the work. Each one after that starts with the workflow already in place.
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Rosie
Rosie@Rosebudcodelab·
TLDR: encoding context and feedback into persistent artifacts that agents use across runs. The core idea is that the harness is doing memory work the context window can't. @OpenAI calls this harness engineering And now you can play on @Rosebud_AI
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Rosie
Rosie@Rosebudcodelab·
When a build completes, the harness writes a bundle to disk: the resolved build flags, git commit, artifact hashes, and what changed from the previous experiment. Then a Playwright test run records its findings into the same bundle.
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Rosie
Rosie@Rosebudcodelab·
I vibe coded an Alex Honnold climbing Taipei 101 game. 😅 Nano Banana assets + Three.js engine. Simple. Brutal. Addictive. One slip and you’re done. Would you reach the top?
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Rosie
Rosie@Rosebudcodelab·
A fully vibe coded Harry Potter themed 3D platformer built with Three.js + World Labs splats (the third reskin in the series). It’s really challenging , I might need to tweak the camera angle because it’s honestly too hard 😳
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