Ross Williams

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Ross Williams

Ross Williams

@Rostrum20

Lead Environment Artist @ Screen Burn, working on Silent Hill: Townfall! Prev - PlayStation London Studio. Portfolio: https://t.co/yrXYftQc7M

London Katılım Şubat 2011
725 Takip Edilen538 Takipçiler
Ross Williams retweetledi
Tahir Tanis
Tahir Tanis@tahirtaniss·
Buried City pitch movies I made back in 2023, all modelled, textured and animated/rendered in Blender. Buried City was the first map I art directed from ground up, these were used for setting the mood and direction for both commercial and the old town area buried under sand.
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Jeryce Dianingana
Jeryce Dianingana@JeryceDia·
I tried to enable many conversations but they were all ignored, you needed people who knew African Culture to help you with Wakanda. You used my knowledge and just started ignoring me when I started to ask for credits Very disappointing @MarvelGames @MarvelRivals
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Balor Games
Balor Games@BalorGamesGG·
🌤️ The skies are no longer silent… Lost Skies is OUT NOW! 🚀 Soar through breathtaking floating islands and face danger with your crew in this open-world co-op survival adventure set amongst the clouds. 👉 Grab it now on Steam: store.steampowered.com/app/1931180/Lo…
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Ross Williams
Ross Williams@Rostrum20·
@ArtOfPilgrim We bought some pegs from amazing for trampolines and they've worked perfectly! Id recommend as a flying trampoline could cause some damage 😄
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Sean Philips (Ray Honey Lemon)
@Rostrum20 @ArtOfPilgrim They don't have just 2. It's dozens lol. Max, Maya, Auto Cad, Fusion 3D, ect. I forget what their originals were, but they just bought competitors. Pretty sure Max was theirs and they acquired Maya.
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Pilgrim
Pilgrim@ArtOfPilgrim·
Always triangulate before baking. Keep it as a modifier instead of upon export option. I shade smooth, but when the UVs are done I'll sharpen/harden edges based on the UV boundaries (unless unnecessary).
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Styl0o@Styl0o_

@ArtOfPilgrim have some questions Do you triangulate before baking high to low? or you only triangulate ngons ?( I know it does triangulate on the background anyway but asking) and for the low poly do you use like only shade smooth, or do you use also custom split normals , shade auto smooth?

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Ross Williams
Ross Williams@Rostrum20·
@ArtOfPilgrim @Mega_sean I guess you can triangulate on export, but I guess you can't see the results doing that. So the only other would be to triangulate - export - undo triangulate if there were edits needed. Between tight deadlines and two kids I do struggle to fit in blender learning 😔
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Pilgrim
Pilgrim@ArtOfPilgrim·
@Rostrum20 @Mega_sean This is very true. I'm unsure on the workflow then that Maya users would have to use? What would be the process?
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Ross Williams
Ross Williams@Rostrum20·
@ArtOfPilgrim @Mega_sean I still don't know why Maya hasn't adopted the modifier stack workflow! Like once it's triangulated you'd have to export and then undo the triangulation rather than having a nice modifier to turn on/off whenever 😅
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Pilgrim
Pilgrim@ArtOfPilgrim·
@Mega_sean Yeah, it should help a lot. Because you're controlling the triangulation before baking even happens. If you keep the triangulation consistent and controlled through bake and in engine, then you'll get the same good results 👍
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Ross Williams retweetledi
That's No Moon
That's No Moon@ThatsNoMoonEnt·
In a few short weeks we'll be welcoming our entire global team to our L.A. studio to come together and celebrate another year of passion and creativity! Making a video game is an exercise in alchemy and we couldn't do this without the hard work and dedication of our team 🖤
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Jade Law
Jade Law@jadel4w·
I did the 🦋 thing Add me, or share your own here! When I get a moment I’m going to go through all my follows and see if they shared an account.
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Ross Williams
Ross Williams@Rostrum20·
I have joined the sky that is blue but have no friends! 😭
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Ross Williams
Ross Williams@Rostrum20·
@AbKi @lingy000 thanks! It took a while and one of the hardest challenges i went through rewiring my brain from realism to a stylised art form. There were a fair few unsuccessful tests before this one but i felt happy enough with this end result to share😅I learned and grew from each one prior
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Ross Williams
Ross Williams@Rostrum20·
I tried my hand at some stylised work and looked at recreating this lovely corner piece by @lingy000 in 3D. I photoshopped the character on top of my 3D render, I didn't model that too😅 It was definitely challenging and learned a ton, I had to rewire my brain a bit too!
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Ross Williams
Ross Williams@Rostrum20·
@Speed3DP Maybe do a talk on the troubles of trying to submit a talk 😅
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Sergei Panin
Sergei Panin@PS_Leoluch·
@Rostrum20 Ye. There are also some reasons why it is not an option ( god, NDA is annoying, I can't even joke) . If I wait for work approved talk it will be... Not soon :D
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Sergei Panin
Sergei Panin@PS_Leoluch·
Shout in the void - where and how better to find any possibilities for pitching talks like gdc etc? I have had educational experience for around 15 years with 8 related to game development and also production. AND I HAVE OPINION. Dark moody picture for attention
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Ross Williams
Ross Williams@Rostrum20·
@Speed3DP It doesn't necessarily have to be project specific, it can be a general topic. But it depends on what you want to talk about 😄
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Sergei Panin
Sergei Panin@PS_Leoluch·
@Rostrum20 Sadly, because we said almost nothing about our project, I can't talk about work stuff even close :(
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