
@games_inu i hope one day they bring the layered material UI to substrate
English
Javier Perez
10K posts

@MeshModeler
Lead Material Artist | PlayStation Studios Visual Arts | Ex Infinity Ward | Ex Kojima Productions | Adj Professor @LCAD & @Gnomon_school

























Ubisoft has shared a tech-related article on the so-called Neural Texture Compression that was used in Assassin's Creed Mirage The technique uses machine learning to enable higher texture compression without sacrificing visual quality Full article 👇







