RubyDev | Tiny Rogues Dev

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RubyDev | Tiny Rogues Dev

RubyDev | Tiny Rogues Dev

@RubyBenji

Indie Dev from Austria he/him, call me Benji [email protected] Steam: https://t.co/O8ztVtGOfT #indiedev #gamedev

Österreich Katılım Temmuz 2014
137 Takip Edilen2.9K Takipçiler
RubyDev | Tiny Rogues Dev
@Esty8nine In a way it's not about teaching us how to play but more about providing A) new opportunities for feedback and B) actually then also delivering the feedback then I feel like a lot of games fail at least in 1 of those 2 (5/5)
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RubyDev | Tiny Rogues Dev
but in theory that means that a linear increase wouldn't be objectively bad, it's just that (most) games fail to deliver a new "learning step" with it this kind of plays directly into what @Esty8Nine has been preaching that games don't really teach us how to play (4/?)
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RubyDev | Tiny Rogues Dev
listening to @JonasTyroller video about fun made me realize something about difficulties in games I think a reason why we prefer what we commonly refer to as "interesting difficulty increases" opposed to e.g.: a linear increase of enemy damage and health is because ... (1/?)
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RubyDev | Tiny Rogues Dev
RubyDev | Tiny Rogues Dev@RubyBenji·
THEY TOOK MY IDEA while I haven't touched D4 since it launched, I feel weirdly honored
RubyDev | Tiny Rogues Dev tweet mediaRubyDev | Tiny Rogues Dev tweet media
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RubyDev | Tiny Rogues Dev
RubyDev | Tiny Rogues Dev@RubyBenji·
"This indie dev is making ... " is slowly becoming the isekai tag line of video gaming That time I got reincarnated as a broomstick in a world of witches! -> This indie dev is making a game about being a broomstick in a world of witches!
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RubyDev | Tiny Rogues Dev
RubyDev | Tiny Rogues Dev@RubyBenji·
any time the "me the solodev and my team" thing happens anywhere it's pretty funny but also a bit sad we shouldn't witch-hunt after anybody but it's definitely good to be critical of this trend either way, remember to give credits folks
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CodeRed@CodeRed_dev·
@Pirat_Nation No one has ever set out to make a bad game.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
A Valve designer recently dropped some oadvice for anyone building a game on Steam: “You should make a good game” if you want attention on the platform. There’s no “secret thing you have to know.” The single best move you can make is to focus entirely on creating a genuinely excellent game that players will actually enjoy and talk about. In a platform flooded with thousands of new releases every month, that emphasis on quality is what still drives real organic discovery. Positive reviews, strong player retention, and word-of-mouth spread far more effectively than any short-term marketing gimmick. It’s simple
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RubyDev | Tiny Rogues Dev
RubyDev | Tiny Rogues Dev@RubyBenji·
@nogal909 if you have an "art team" you aren't a solo dev in my book but it doesn't really matter, it's lowkey a bit disgusting how we see this right to call yourself a "solo dev" as something desireable/aspiring solo dev-ing is at best a choice, at worst a curse not a blessing
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RubyDev | Tiny Rogues Dev
RubyDev | Tiny Rogues Dev@RubyBenji·
@nogal909 and no, (3d) artists are not developers but they are part of a development/developer team IMO and as soon as u have a team you aren't solo anymore
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