Ruin
213 posts


Having been part of the League scene for over a decade, I’m incredibly grateful for the platform and opportunities I’ve been given. Over the years, I’ve hosted charity streams and run contests, always looking for ways to give back to my community. This year, I’m committed to taking that impact even further.
To start, I’ll be providing meals to children, the elderly, and underserved communities who need them most. I’ll also be supporting orphanages through child nutrition programs and helping expand access to primary education in less economically developed regions, especially in areas where people live on less than $2.15 a day or have been affected by floods, typhoons, and other natural disasters.
I’ll be using both my platform and my personal resources to create meaningful, lasting change for those less fortunate.
In addition, I’m launching a completely free Discord community. Inside, I’ll host coaching giveaways, offer OPGG reviews, and regularly join voice chats to support anyone who needs help, whether that’s improving in-game or just having someone to talk to.
DISCORD LINK IN REPLIES.
Let’s work together to make the world a better place, both in-game and beyond.
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@Spideraxe30 Nerfs are targeted to jng but i think he's op on top due to (Q1 minions) (W E aa Q2 run) being omega op and frustrating trading patern, you litteraly have zero counterplay, if he trade like this he'll win every trades. That's why i think nerfing W hitbox is way better.
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It's diabolical that Aegis of Valor's Double LP requirement uses Riot's FLAWED Mastery Score system.
Example: I'm autofilled top, play a pixel perfect game vs. Aurora (one of Shen's hardest matchups), Perfect KDA, 8.5 cspm, enemy surrenders at 15 minutes.
Grade: D+ = No Double LP
I assume the mastery score system is either 1) not taking game time / surrendering into account or 2) incorrectly taking game time into account (average performance in games that end at 15 min as win are much better than average of all games).
This is not an isolated issue, the mastery scores are simply unreliable and do not reflect in game performance accurately, so they should not be used to give/deduct LP.


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@KaguraMVP gz u just let zaahen that can't walk close to you ever level 1 free reign to hit the wave, get push prio and level 2
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LEVEL 2 FROM FIRST WAVE? WTF?
New INSANE cheese strategy to GUARANTEE priority on top lane.
Introducing the TrundleDaddy Deluxe™️ (Video below)
1️⃣ Sit in mid bush and leech 1 minion
2️⃣Run straight to top lane and play around your level up timer (level 2 on first wave)
3️⃣Fight aggressively with that level up advantage to gain an advantage (kill/summoner spells/priority)
4️⃣Slow push second wave, crash third with level advantage
5️⃣Cheater reset or roam mid on this free timer
6️⃣Your mid laner loses essentially NOTHING, they will get the level 2 & 3 timer the SAME as the enemy mid laner. (Tested and verified)
Will likely only work in higher elos where the enemy actually thinks about level up timers rather than in low elo where both top laners don't care eitherway.
TLDR: Get level 2 on first wave and cheese your opponent into a free win.
Probably works the BEST on champions with actual CC like Sett, Riven, Darius, Pantheon but can be done with ANY champion.
How long before we see both top laners contesting mid experience level 1 in competitive?
All credit to @trundledaddy for the strategy.
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@RiotPhroxzon @Steve_Michael_ You literally admitted you soft ruined the season due to your lack of foresight , and then next tweet you shift the blame to players suffering from your misjudgement 'you guys complain no matter what'
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It was faster than in previous seasons by intention, but it was still quite a bit faster than I think people were expecting.
Peak LP's by the end of the Season shouldn't end up being too much higher than in previous Seasons after everything shakes out.
In hindsight we should've done some expectation setting about how much faster it was going to be.
We'll have some more fine tuning for next Season.
It also means that when you look at the 1000LP to Grandmaster! It's a lot of LP but if you consider how long you're holding onto +30/-10 in some cases, it's not that many more games than in previous seasons where you were getting +20/-20.
On the negative side, if it's +20/-20 people complain "it's too grindy". If we make it +30/-10, people complain "the season is inflated".
Seems like people will complain no matter what we do
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We're aware of the LP gains and sometimes odd looking lobbies (eg. 5 chall vs 5 master) in Challenger.
The root causes of the issue are pretty complicated, so I'm not going to go into detail on it, but just wanted to let folks know that we know what the issue is and we're working on it.
While these very lopsided games are a relatively rare occurrence and it's happening in <5 regions, we've been working on a fix now for a few months that we hope to ship in the coming patches.
Once the fix is out, it won't fix things immediately, but we expect it to get LP gains back to where they should be within a few patches.
Folks will have to tank negative LP gains for a while while the system corrects itself.
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@Abyss_ix @LEC @NAVILeague Maybe if he fully paints his little body into a different rgb color they'll start winning again
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@LEC @NAVILeague betting on skew & labrov was crazy work from Romain
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Steps I'm taking to work toward getting unbanned from League of Legends:
For the first time in my life, I have been attending therapy. I have always wanted to attend because I know it would be very beneficial for me, but I never really had the motivation or time to do it. After getting banned from League of Legends and sitting there realizing all the negativity I’ve done online in general, this was a wake up call. I needed to take action, and it motivated me to reach out and seek help.
I have been listening to podcasts, reading books, taking walks and taking the time to think much more now. This has really helped me feel better and put me in a better mental space. I will be adding more things into my day and I will be sharing them.
As for sharing, every week I will be typing a recap of everything I achieved that week and everything I have done to improve. I want to share this journey with you all and show that I am trying my absolute best to be a better person. Not only that, but it will help others who are in the same place as me with the toxicity learn from my journey and become a better person too. Even if one person changes by following my journey, I will deem this as successful.
Starting today, I will be giving free coaching to my viewers and community as a way to give back, contribute something positive, and use my knowledge from years of experience in League of Legends to help the community become better.
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@JohnBummit @RiotPhroxzon yeah as a zaahen player i have 0 idea why they are buffing him, he is so good already
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Patch 26.3 Preview!
This is a huge patch after we've had a bit of time to assess how things have landed and things have taken some time to settle. Will go more in depth about champion changes tomorrow, especially the jungle changes.
Ranked
- We're triaging a few things related to Apex negative LP gains that we're seeing in a few regions (+17/-23 kind of things)
- We're also looking at some duo queue adjustments for literally top 20 challenger levels of duos to make those a bit more balanced
- As a reminder, these things that we've been posting about recently with the Ranked ladder don't affect 99.9% of Ranked players, but matter a lot to the Masters+ crew and we're still trying to fine tune behavior here
- I'm going to write more of a detailed Masters+ retro about some of the considerations that went into the changes this year as well as some of the follow up changes we're doing in a few days, especially after validating some of the hunches for the cause of the negative LP gains
Game Metrics
- We've seen game snowballiness continue to stabilize lower than Season 15 values
- Game times are also coming down a bit back to S15 values
- As discussed in a previous preview though, players feel like downtime is down and so feel like the game is faster. On the flip side, there are many players saying that this Season feels really fun and part of that is due to how much action is going on
- We're going to let it ride a bit though, as it seems like players are getting used to a new normal here and at least a good portion are finding it more fun
- What we are changing though is how much players are worth for repeat kills on a player who is not worth that much; we reduced this in 26.1 but are pulling it back a bit
- At the same time, we're investigating what communicating this state looks like on the scoreboard, but have a pretty strong aversion to cluttering up the scoreboard with a lot of exact numbers; nothing to share back yet on that front, but doing some investigations
Towers & Objectives
- There's been a lot of discussion about how threatening first Baron is and also a bit about how much damage junglers do to objectives
- We're not planning to change a lot here on 26.3, but may change some of these dynamics for 26.4 after observing more
Vision
- With early game faelights and slower first clears, early ganks have been a bit harder to come by
- We're pushing back early game yellow trinket cds back to S15 values (170 >>> 210s) to make warding a bit less "free" and early ganks a bit more successful on average
Items
- There will be more detail on the item changes tomorrow with full preview, but I just wanted to talk about 2 ahead of time
- Actualizer (which is currently only a Ryze item) is getting a buff to be viable on more users. At the same time though, Ryze is getting nerfed
- The entire package is intended to be a net negative to Ryze and he's getting nerfed indirectly by a lot of changes this patch
- Dusk & Dawn has been a super hot topic!
- We don't think Dusk & Dawn is overpowered overall, but there are champions that synergize very well with it that will ultimately be hard bound to it
- This is totally fine though; plenty of champions love and are hardbound to certain items and we hope that D&D is one of those that those users find very satisfying
- This is ultimately why we're choosing to nerf the champions that predominantly purchase the item, while still leaving it viable for the fringe users
- Having said that, we think the item power budget and shape is a bit off
- D&D was intended to be less damage-y and more bruisery than its other AP sheen counter part - Lich Bane
- We're adjusting its profile (+HP, -Damage) to better suit this

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banger project with banger team, very thankful for this opportunity
Dumbs 🇫🇮@DumbsYT
I MADE AN ANNOUNCEMENT VIDEO FOR MY OWN ESPORTS TEAM DEER GAMING GO CHECK IT OUT ON YOUTUBE
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@LEC_Wooloo buddy he played ryze 6 games in a row, check his op.gg basically a onetrick, good bo1 format for the best region!
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An LR win very reminiscent of how they won last year
Nemesis shows he still has it and makes me wonder what type of player he’d be today had he never left the #LEC
Sheep Esports@Sheep_Esports
📈 HUGE COMEBACK Los Ratones 🇬🇧 take down Shifters 🇨🇭 despite being down nearly 10k gold!
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7 days ban
Got nuked for having a hashtag NOWOMEN on my stream, right next to tags like RANGEDTOP and UGLYIRL
They said its misogynstic when the tags purpose was to poke fun at an uglyirl streamer who gets NO WOMEN in his life.
7 DAYS AT START OF NEW SEASON AMAZING
StreamerBans@StreamerBans
❌ Twitch Partner "Drututt" has been banned! ❌ streamerbans.com/user/drututt?s #twitch #ban #eighthban #partner #twitchpartner 👻
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@trickstabbed @jblerepenti U play support whatever ur lp is it doesn't matter u stupid inflated cockroach retard
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@drewlevin You're a poser, still didn't ban shadow griefer ruining master+ games
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@_Yiok_ just because I’m on vacation doesn’t mean my coworkers are. Also, spoofing isn’t going to work, we’re not stupid.
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