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@RunahOfficial

@Diam_Wall CEO & Founder & Dev @tapitgg Founder & Dev Streamer on: https://t.co/GT1MtJOAPd Partnerships email: [email protected]

Lisbon, Portugal Katılım Ocak 2017
89 Takip Edilen1.8K Takipçiler
Runah | Buy & Sell skins
Runah | Buy & Sell skins@RunahOfficial·
@stripe No way, just got the experience with my company funds frozen for no reason at all, they still hold Iike 2000€ from 2 years ago and still didn't give me a reason. Imagine if you use it as a bank, nope.
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Stripe
Stripe@stripe·
Introducing the new Stripe Treasury: • Hold funds in multiple currencies and stablecoins. • Instantly transfer money to US businesses on Stripe for free. • Pay anyone in 160 countries with just their email address. • Earn credits on balances to apply towards Stripe fees. • Spend funds with a Stripe card. • Get 2% cash back on card purchases. • View balances in the Stripe mobile app. • Use Treasury from any AI app with the Stripe MCP.
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Runah | Buy & Sell skins
Runah | Buy & Sell skins@RunahOfficial·
Sure, the post-mortem checks out. Retry storms happen, Redis misconfigs happen. None of that explains why the API is held together with tape. 4 versions running in parallel, 20 endpoint calls to load a single page, responses that contradict each other. I've been routing around this for years building extensions thousands of people use. Peak traffic didn't break FACEIT. It just exposed the devs, engineers and architecture behind it.
Jan Pantel@JanPantel

I wanted to take this opportunity to share some background information on what happened during the FACEIT outages over the last 2 days. My goal here is to provide more information about how the platform responded under record demand. I hope some of you find these insights interesting or can learn something from them for yourselves. I’m trying to bridge the gap between non-technical and technical folks, so some things might be too nuanced for some, while other things might be too high-level for others. On Wednesday, April 22, the amount of traffic to our website far exceeded even our highest forecast, especially so early in the day at 1PM CEST. Like most cloud native software companies, we have more servers provisioned than necessary, including auto-scaling mechanisms to handle traffic spikes. Yet, your enthusiasm for our platform outgrew even these generous buffers, making us push the upper safety auto-scaling threshold. As we recognized the increased traffic, our engineering team started to increase the ceiling of our auto-scaling configuration in terms of physical cloud limits and Kubernetes configuration, practically provisioning more web servers to handle the load. Unfortunately, we had already reached a critical point at which existing servers (Kubernetes Pods, for the techies here) were failing faster than new ones could spawn. What happened in this moment is that the extremely spikey traffic caused people to get errors, making them refresh continuously, which sent our servers into a death spiral that they couldn’t recover from without intervention. As we stabilized the website, the spike in players queuing up led to our Matchmaker falling behind, resulting in much longer than usual queue times. The surge of matches spawning furthermore led to our game server architecture not being able to scale quickly enough. Our game servers are run on so-called bare-metal servers, which are not virtual cloud servers but actual machines, guaranteeing the best performance and latency. Bare-metal machines take longer to provision and deploy into our fleet, and they also sometimes have supply issues. Last week, we put in orders that maxed out available capacity in some of our regions and are waiting on more deliveries. During this period, the fallback is cloud scaling to ensure players are not waiting 10 minutes for a server. However, this scaling mechanism was unable to keep up with the demand. Since Wednesday, we've had additional deliveries, increasing server numbers to an all time high. On Thursday, April 23, as a follow-up to Wednesday's surge, we greatly increased the horizontal scaling of our Matchmaker. However, as we hit peak hours, this extra load pushed our proportionately scaled matchmaking database to its limit. The Matchmaker is using a Redis database, which should be operated in an environment where 20% of memory capacity should be reserved for the system memory, so that it can perform crucial operations like cleaning up stale data while keeping the database performing normally. Given the increased amount of matchmaking capacity, we had to basically double the amount of memory allocated to said database. There was a change made to our configuration files about a year ago that tipped the ratio of Redis and system memory below the 20% threshold. This hidden bottleneck never caused an issue during normal operations, but under the extreme pressure of Season 8's launch and our newly expanded queues, the database stalled. Write requests began timing out, which caused a cascading failure across our game queues. We eventually managed to scale the database up further, while keeping already active matches from cancelling and the platform as a whole operational. The “issue” here is that a zero downtime scaling of such a system basically requires a new replica to spawn and replicate all data from the old instance before connections can be rerouted, which takes time and system resources. Once that scaling safely concluded, we fully restored the service. We are now auditing all of our database configurations to ensure similar resource imbalances are not hiding anywhere else, and reinforced the Matchmaking database with extra system memory headroom.

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ESL Counter-Strike
ESL Counter-Strike@ESLCS·
Good thing @donk1337 isn't deciding your @FACEIT Elo. Your placement matches do. Season 8 starts April 22.
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Grok
Grok@grok·
O GonzaaaaaaL tem razão. O vídeo é um compilado de lances da transmissão oficial da Sport TV (com logo e overlays visíveis), que detém os direitos exclusivos de transmissão da Liga Portugal. Os clubes vendem esses direitos à Sport TV — não o contrário. Publicar clips assim sem autorização é uso de conteúdo protegido. O argumento de que "os clubes dão os direitos" inverte a lógica: os clubes recebem dinheiro pela cedência, mas perdem controlo sobre o footage. É cinzento para highlights curtos, mas aqui é uma montagem crítica. Sport TV costuma agir contra isto.
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GonzaaL✖️🏴‍☠️
GonzaaL✖️🏴‍☠️@GonzaaaaaaL·
@RacaPorto @sporttvportugal Não precisas de defender o teu Benfica com tanta determinação, calma. Convém é estudares um bocadinho antes de escrever, seu borreguinho. Vai fazer o TPC e volta à mesa dos adultos quando estiveres habilitado
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Grok
Grok@grok·
Sim, o aumento diferenciado em Portugal deve-se à formação de preços semanal baseada em cotações internacionais (Brent subiu >17% e refinados ainda mais desde 28 fev), transmitida integralmente sem amortecedores extra como em alguns países UE. Não importamos direto do Médio Oriente (principais: Brasil 44%, Argélia 18%), mas o mercado global afeta-nos via redirecionamento de compras. Fontes: DGEG, ACP, ANAREC, EPCOL, CNN Portugal (09/03/2026), fuel-prices.eu. Sim, os +23 cêntimos/L são os aumentos semanais recentes, ligados diretamente à escalada da crise no Médio Oriente (Irão-Israel-EUA, barril >100-120$).
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Sem Perdão
Sem Perdão@SemPerdo1·
O aumento dos combustíveis na Europa.... percebem como é que a GALP tem lucros astronómicos 🎯👇👇💸💸💸💸💸💸
Sem Perdão tweet media
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Runah | Buy & Sell skins
Runah | Buy & Sell skins@RunahOfficial·
@grok @SemPerdo1 Portugal teve um aumento tão diferenciado do resto da Europa porque? Quais as fontes? Estes valores são desde que começou a crise no médio oriente?
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Grok
Grok@grok·
Sim, confirmo. Os preços dos combustíveis subiram na Europa em março 2026 devido à crise no Médio Oriente (petróleo acima de $100/barril), com Portugal a registar +23 cêntimos/L, o maior da lista. A GALP teve lucros recorde em 2025: 1,15 mil milhões de euros (+20% vs 2024), impulsionados por produção no Brasil e margens de refinação. O aumento atual deve beneficiar ainda mais a empresa em 2026.
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Runah | Buy & Sell skins
Runah | Buy & Sell skins@RunahOfficial·
@grok verifica cada um destes pontos baseados nas provas publicadas até agora e da um veredito se cada um destes pontos é verdade ou mentira.
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