R'fest Community Chat

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R'fest Community Chat

R'fest Community Chat

@RunefestChatRFC

You can find us on FaceBook, Discord and IRL at many events - We are Community Led and Community Driven This account managed By TracyR

Hull Katılım Temmuz 2025
99 Takip Edilen44 Takipçiler
R'fest Community Chat
R'fest Community Chat@RunefestChatRFC·
Happy Thanksgiving to All who are Celebrating
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R'fest Community Chat
R'fest Community Chat@RunefestChatRFC·
@99SlayerTab @RuneFest @Borrow_Iron @OldSchoolRS @theskulled @Akalron @_Amentos @runerune @MmorpgCP @skill_specs @JagexAsh @CreatorCrafted @CavityNo1 @Demonheadge @Mr_Mammal @CrumbOSRS @Messiah_OSRS @TheRSguyy @WILLIESUEDE @RhysOSRS @CrusaderTalent @SerRouarke @Alec_Sween @JagexAyiza @B0aty @Torvesta @ianspam @KFramed @MrColinSawyer @SettledRS @JagexEd @PaulJGower @RealMatK @ColeRolland @RuneScape @JagexKieren @JagexArchie @JagexYuey @JagexLenny @JagexHusky @JagexAzanna @GoodPker69 We LOVED serving the community at out charity stall, selling and raising over £6000 for the 3 charity partners! Everyone helped, RS3 and OSRS came together, it was a thing of beauty. Only regret not getting something signed by Cole for next auction HMU if any donations btw - TRx
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99SlayerTab
99SlayerTab@99SlayerTab·
[IRL Post] Happy Runefest Eve everyone! Landed in Manchester and waiting for my train to Birmingham 🚆 nervous and excited at the same time! 😃 hope to meet some of my followers and new people 👍 #Runefest #OSRS #Runescape
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R'fest Community Chat
R'fest Community Chat@RunefestChatRFC·
Its 6 months since Runefest!! Where did that time go?
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R'fest Community Chat
R'fest Community Chat@RunefestChatRFC·
2025 brought us an incredible start to the year with both #GameBlast and #Runefest - It took months of planning with the @UnitedRune Team to bring the GB25 content and then the Community Sales at RF25. This time we are planning ahead! We have #OneSpecialDay in October too!
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Rubby Ecktuh
Rubby Ecktuh@Rubby_Ecktuh·
Not sure how to be on the @RuneScape Socials but this picture is so good
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R'fest Community Chat retweetledi
Old School RuneScape
Old School RuneScape@OldSchoolRS·
With Varlamore: The Final Dawn so close, we've got a short and sweet update to our second Summer Sweep-Up blog. To be brief, we won't be going ahead with rune cost changes to any Arceuus spells! Check out the blog update below for a little more context. 🔗 osrs.game/Summer-Sweep-U…
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R'fest Community Chat
R'fest Community Chat@RunefestChatRFC·
Choo Choo! Hype train!! Lets go to the seaside - RS3 Beach event is still running and we have a screenie channel ready and waiting for your glorious summer pics! Join the Discord
R'fest Community Chat@RunefestChatRFC

Welcome one and All! This is our officially unofficial Runefest Chat Twitter Account! Feel free to follow and hopefully get up to date news as and when it happens We are run by players Discord - discord.gg/jPhC9BsR6h FaceBook - facebook.com/groups/runefes…

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R'fest Community Chat retweetledi
RuneScape
RuneScape@RuneScape·
#RSHotfix: July 22, 09:45 Game Time Loot Pinata bags can now be opened again. They were accidentally disabled as part of the no-Treasure Hunter experiment, but this has now been hotfixed. Thanks for your patience, 'Scapers!
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R'fest Community Chat retweetledi
Andrew Gower
Andrew Gower@AndrewCGower·
This post gives some more details on Project Milestone which we are currently working very hard on! Project milestone was conceived specifically to address two common requests. 1) make levelling up feel more rewarding. 2) make the game content feel less recycled. We completely understand that some players are frustrated that too much later game content is just a reskinned version of the earlier content. However just removing all the later skins without ALSO replacing them with something else that would result in the game being too short, so clearly that can't be the solution. There are a few ways we can see to improve this: 1) Add lots more content, with new mechanics of what you DO as opposed to just new graphics. Botanist is a good example of us doing this. It is replacing the entire gatherer profession (which is essentially a recycled version of the forager profession) with a new botanist profession which works in a different way and ISNT just recycled content. Likewise you will see we have lots of minigames planned in project milestone which again is all about adding new (optional) ways of levelling up at higher levels as opposed to just requiring the player to repeat the same mechanic with different graphics. However as you can imagine approach 1 is very time consuming and making every single activity in the game have a unique mechanic would take a very long time. So we need more than just this. 2) Make it so the later activities are still the same mechanic, but occur in new map rooms with entirely new graphics as opposed to the same map room with just reskinned/recolored graphics. The problem with this approach is: a) It involves making the map 10x bigger. b) It will require a huge amount of graphics resource. c) It wont actually make the later levels FEEL any different. They will still just be the same activity with different graphics. We asked the players about this idea some while ago and the majority said this wasnt a good idea, or a good use of our time. And also expressed concern that expanding the map out like this would mean not meeting other players as much. This idea 2, therefore is NOT part of project milestone. 3) Make sure nothing repeats sooner than 50 levels apart (at the moment some things repeat way too soon). This means rebalancing some levels and adding a few new things to do, but is a reasonable goal. 4) Switching things up on later repetitions so for each repetition as well as getting new skins and bigger numbers, it also FEELS a bit different. For example: - the first time around (levels 0-49) is just the basic activity we have currently. - the second time around (levels 50-99) adds some new (optional) mechanics such as bounties, and dungeons so as well as having new skins and bigger numbers it also gives some new ways of playing and feels a bit different. - the third time around (levels 100-149) also throws some more activities/locations/minigames/dungeon rooms/etc.. into the mix. So again whilst is mostly the same content with new skins and bigger numbers it also has some new stuff to look forwards to. etc... 5) Changing how the levels and repetitions are presented to make it feel more like a deliberate fun mechanic as opposed to just repetitive content. In particularly we are making it so finishing a repetition is celebrated as a big milestone with lots of rewards and unlocks at a 'milestone level' which is fun goal to work towards. 6) Once we have made sure that at least the first 100 levels of every profession feels very varied and non-repetitive, resume work on adding more episodes, so there is a greater variety of things you can do before the only thing left is the (unavoidably) more repetitive later levels. Hopefully this gives you some more insight into what Project Milestone is all about, and how seriously we take listening to player feedback. I am very glad we decided to launch the game early into an early access version, as we have learnt a huge amount from doing so. Project milestone which will make the game a lot more compelling wouldn't have come about at all if we hadn't launched early and so got that very helpful feedback sooner rather than later. It means in the long run we will have a much better game than if we had just developed it in isolation. Since the early access launch we have also doubled the size of the team, so the rate at which we can do all of this is faster. The new starters are getting up to speed now so you should start seeing the impact of this investment.
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