Russell Davidson retweetledi
Russell Davidson
745 posts

Russell Davidson
@Rustystarfyre
Starfyre Games - Independent Game Developer
Torbay, England Katılım Şubat 2017
106 Takip Edilen73 Takipçiler

@Adriksh *blink*
I felt ill looking at the code, but you cannot deny it works! 😆
English

@ChShersh i think... i just threw up in my mouth a little...
English

Well I'm back at the #StarfyreGames studio finally. Been building enemy *voxel* models today, because i'm a terrible artist. I wonder if i'm missing a problem that will be caused when I put these fbx models into #Unity3d and scale them up... Anyone able to say? #indiedev #gamedev



English

@indiegameiacs I need to start this after Christmas, but I need to get a decent camera and microphone for Xmas.
Also planning a dev diary on my webpage when it launches next year
English

Huzzah! Boss fight prototype initiated, I think a 5 minute demo maybe possible within a couple weeks! ( no promises) keep an eye on the sky! #indiedev
English

Huzzah! Big project step forward for unamed fighter game today. We have a stable basic GameLoop finally! And we have the base mechanics in for all your 90s top down shoot em up action you need. Feeling much more #IndieDev #GameDev for once! #StarfyreGames #madewithunity
English

I went back to my first #gamedev project with a friend and managed to get it going again. I had so many problems before but it's all coming back together. I'm excited where it might go! Just basics ATM but going well! #indiedev #VoxelFighter #StarfyreGames
English

huzzah! enemy instantiation and generators work they even follow the waypoints I've set.
working on two projects at a time though is an experience. I keep reaching for the wrong script files. #indiedev #madewithunity #gamedev
English

@ThePrimeagen Game dev IS hard, but it's a lot of fun too. it's all the more satisfying when you solve the issue then though!
English

WOOHOO! Finally, after weeks of coding (actually not that much, I have a family who require my attention occasionally, but a lot of time still...)
My Combat System is FINALLY tenable.
F*%K YES!
#madewithunity #indiedev #gamedev
English

tried sorting out combat today, realised I was dumb as unity destroys game objects between scenes so my characters don't have weapons now.
gave up and switched to TP7 and wrote a quick program that printed out 'You Suck!' 100 times at me.
that one worked at least.
#IndieGameDevs
English

@Bhaal_Spawn Galactic onion of a corporation I've heard. Just remember to keep an eye on the pet bunny. I hear they do bad things with bunnies over at UAE. I hear their portal tech is top notch though. better than BM at least. possibly could give Aperture a run for their money tho
English

Yeah .... combat systems.
I didn't realize how hard this was going to be! got to have a menu to select action, enemy to attack, then calc what the ability does. even a simple attack action is complex. I'm never going to be able to do this 😨😭 #madewithunity #solodev #indiedev.
English

Yeah! My combat transition logic works! whoop whoop! takes active party and instantiates AND takes my randomised enemies and instantiates! chuffed! #SoloDev #gamedevelopment #indiedev #madewithunity yeah!
English
















