Ryan
1.3K posts

Ryan
@RyanLykos
20 | 🇬🇧 | Hey! I'm a 3D Rigger, Animator and Artist. Always looking to explore and improve! - Blender user since 2019 📩 - [email protected]
England Katılım Mayıs 2021
353 Takip Edilen7K Takipçiler

@RyanLykos @Subnautica It's awesome to see how they're incorporating Blender and Geometry Nodes into their workflow
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The Subnautica 2 dev logs are really interesting to watch! It's so cool to see the rigs in Blender and UE, alongside the concepting + sculpting stages.
Thanks for making these @Subnautica
youtu.be/w1M4b6PneFk?si…

YouTube
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Finally got Zhu's jumpkit textures refined! Learnt a lot from this chunk of the character, looking forward to seeing how much of it I can apply to the body😄
#3d #titanfall #texturing

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Ryan retweetledi

For unknown reasons, my most popular comic on Twitter is this one.

Geoffrey Ernault@exphrasis
Artist show your most popular work !
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Ryan retweetledi

We’ve released the official Blender add-on for ZOZO’s Contact Solver, our open-source physics solver developed at ZOZO, Inc. Blender users, please take a look!
github.com/st-tech/ppf-co…
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@RyanLykos But it's also in auto-show. Honda Acty. It's default is with a different face and a bed.
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@RyanLykos 3 was my favorite too and so far 6 gives off the same vibe. Still wish FH games had a bit of progression and side missions like TDU and TDU2 had. Still very fun to just cruise through countryside or over many many overpasses and bridges in my little truck.

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@RyanLykos She looks a bit more tactical without her jacket, with that more monochromatic palette 🤔
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Texturing progress! Using substance painter for the first time has been tough, but thankfully there are a bunch of amazing tutorials out there!
--Zhu Yuan Character concept project
#3d #texturing #ZZZ

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@Huachengus I found these 3 quite useful 😊
youtu.be/GvjfkhCW3aM?si…
youtu.be/-YUQ5futwSk?si…
youtu.be/d9hHn1Dk0us?si…

YouTube

YouTube

YouTube
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Ryan retweetledi

I just published a new #Blender #tutorial. Nothing crazy, but it’s a tool I literally use all the time when animating, so I thought it deserved a video. 🤗
👇
youtu.be/OLFGjHoronY
#animation #3D #rigging

YouTube
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Ryan retweetledi

@Akaamatsu_ My aim is to share the rig through a patreon or gumroad! but i'm quite far away from anything like that right now so things may change
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@RyanLykos May I ask if she's going to be available for purchase/download ? I want to learn how to animate and there literally no better character for me than Zhu, I love her so much
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@trampo322 Typically 2K is the standard map size, not too high and not too low imo. But it really depends on your project specification. VFX will lean toward higher resolutions because that detail is important, for casual animation where i'm rendering on my home pc, i prefer something light
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@RyanLykos as someone who wants to make animations, what texel density should I aim for for characters?
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@trampo322 Currently im using 2K udims, i may export a 4k map along with the 2k out of substance as an option but for animation i'll probably only need 2k resolution for render performance
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