Ryan

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Ryan

@RyanLykos

20 | 🇬🇧 | Hey! I'm a 3D Rigger, Animator and Artist. Always looking to explore and improve! - Blender user since 2019 📩 - [email protected]

England Katılım Mayıs 2021
353 Takip Edilen7K Takipçiler
Krysidian
Krysidian@krysidian·
@RyanLykos @Subnautica It's awesome to see how they're incorporating Blender and Geometry Nodes into their workflow
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Ryan@RyanLykos·
The Subnautica 2 dev logs are really interesting to watch! It's so cool to see the rigs in Blender and UE, alongside the concepting + sculpting stages. Thanks for making these @Subnautica youtu.be/w1M4b6PneFk?si…
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Ryan@RyanLykos·
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Ryan@RyanLykos·
Finally got Zhu's jumpkit textures refined! Learnt a lot from this chunk of the character, looking forward to seeing how much of it I can apply to the body😄 #3d #titanfall #texturing
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Ryoichi Ando
Ryoichi Ando@ryichando·
We’ve released the official Blender add-on for ZOZO’s Contact Solver, our open-source physics solver developed at ZOZO, Inc. Blender users, please take a look! github.com/st-tech/ppf-co…
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Ryan@RyanLykos·
@FkLucky Ah! Got it, i didnt know the back was part of a body kit, thats awesome. Thanks!
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LuckyFK
LuckyFK@FkLucky·
@RyanLykos But it's also in auto-show. Honda Acty. It's default is with a different face and a bed.
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Ryan@RyanLykos·
Some Forza Horizon 6 captures i'm quite happy with. Absolutely loving this game so far. Forza 3 is my all time favourite instalment, but its looking like it's going to be replaced by 6 #forza #pc
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Ryan@RyanLykos·
@FkLucky Thats a cute truck i love it, is that in the auto-show? Or is it challenge/side quest related
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LuckyFK
LuckyFK@FkLucky·
@RyanLykos 3 was my favorite too and so far 6 gives off the same vibe. Still wish FH games had a bit of progression and side missions like TDU and TDU2 had. Still very fun to just cruise through countryside or over many many overpasses and bridges in my little truck.
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Lucas Prestes
Lucas Prestes@retrucalucas·
@RyanLykos She looks a bit more tactical without her jacket, with that more monochromatic palette 🤔
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Ryan@RyanLykos·
Texturing progress! Using substance painter for the first time has been tough, but thankfully there are a bunch of amazing tutorials out there! --Zhu Yuan Character concept project #3d #texturing #ZZZ
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Ryan@RyanLykos·
🤤🤤 Thanks @markiplier and everyone in the Iron Lung team! This is so cool :D
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Gijan
Gijan@giomangijic·
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Ryan@RyanLykos·
@Akaamatsu_ My aim is to share the rig through a patreon or gumroad! but i'm quite far away from anything like that right now so things may change
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Ryan@RyanLykos·
Making good progress on the UV's! Only the jumpkit left to map out before I can finally bake normals and get stuck into texturing :D #blender #3d
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Ryan@RyanLykos·
@trampo322 Typically 2K is the standard map size, not too high and not too low imo. But it really depends on your project specification. VFX will lean toward higher resolutions because that detail is important, for casual animation where i'm rendering on my home pc, i prefer something light
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Trampo322
Trampo322@trampo322·
@RyanLykos as someone who wants to make animations, what texel density should I aim for for characters?
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Ryan@RyanLykos·
@trampo322 Currently im using 2K udims, i may export a 4k map along with the 2k out of substance as an option but for animation i'll probably only need 2k resolution for render performance
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